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Unused Boss Behaviors

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This is a sub-page of Cuphead.

To do:

  • More Unused behaviors.
  • Get Graphics for some of the Attacks.

Ruse Of An Ooze#

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Goopy Le Grande was originally going to have two Bothersome Berries during his Third Phase. This possibly was going to be an alternate attack for Expert Mode.

Floral Fury#

To do:
Sprites for Cagney's second unused attack, as well as the Blue Version of the Toothy Terror Floaters

Unused Cloud Bomb attack#

The first unused attack is an unused third variant of Cagney's thunder clap attack. After opening them, he releases a large projectile which homes in on the player, then after a set period of time, explodes.

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Mini-Flower Traitors#

The Mini-Flowers that emerge from Cagney's Gatling Gun attack have a unused form where they would help the player, Sporting the Unused Blue variant of the Mini-Flower's, killing it shows the Blue Petals, which leads us to believe those blue sprites are for this enemy type.

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Clip Joint Calamity#

Watch on YouTubeSlot machine's icons with unused Devil icon.

The third phase of Ribby and Croaks' fight has an unused slot machine reward depicting a crudely-drawn Devil. This attack would send out every platform at once, including an unfinished one that had to be parried. Since it was never finished, the attack never ends.

Sugarland Shimmy#

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The jellybeans have an unused behavior that allows them to do a little hop, and a jump.

Pyramid Peril#

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In Djimmi The Great's 2nd phase, there's unused behavior for the Pillar's shooting at you. This most likely would have been used in Expert mode to make the game harder.

Fiery Frolic#

Unused Fireball Pattern#

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Grim Matchstick's splitting fireball in his first phase has 2 directions, up and down, or down and up, however there's a unused pattern where he shoots a fireball forwards at a very slow speed.

Unused Mini-Fireball Pattern#

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The Mini-Fireball's Grim Matchstick shoots out in his third phase split in all 4 directions in the final game, however, there is code for them splitting left or right, or up and down, however due to how sloppily the up and down was coded, it doesn't work at all.

High Seas Hijinks#

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In Cala Maria's 1st phase, she has two attacks, a Red Fish that shoots fireballs, and a Yellow Fish that shoots Electricity. However, there exists a unused blue fish. When modded back into the game it shoots out a propeller, spinning slowly towards the player.