This is a sub-page of Crashday.
The English localization file eng.plain (located in "loc/eng" folder in game directory) contains many unused text:
Main Menu#
SECTION: intrface/mainmenu.cgf contains one placeholder string:
ID lblUser.Caption
DESC (Original:) GAME: ROPPI #do not localize
TEXT GAME: ROPPI
Game Modes#
SECTION: gametext/modes.txt contains strings for all game modes (descriptions, full and short names and etc.). Short names of game modes are using for multiplayer game browser. The strings below are unused, because the player can't select mini-game, test drive mode or career event for multiplayer:
ID MINIGAMEMODESHORT
DESC (Original:) Mini
TEXT Mini
ID TESTDRIVEMODESHORT
DESC (Original:) Testdrive
TEXT Testdrive
ID CAREERRACE
DESC (Original:) Career Race
TEXT Career Race
ID REPEATEDCAREERRACE
DESC (Original:) Career Race (repeated)
TEXT Career Race (repeated)
Wrecking Match#
SECTION: gametext/wreck.txt contains text for informing all wrecked opponents:
ID ALLOPPSWRECKED
DESC (Original:) - no more used - do not localize
TEXT - no more used - do not localize
It also contains mines-related strings:
ID MINEHIT
DESC (Original:) Mine Hit!
TEXT Mine Hit!
ID DOUBLEMINEHIT
DESC (Original:) Double Mine Hit!
TEXT Double Mine Hit!
This string unused in the final version, but used in the demo version:
ID OWNDAMAGE
DESC (Original:) Damage Taken: %d
TEXT Damage Taken: %d
Stunt Show#
SECTION: gametext/stunt.txt contains string for losing a car wheel, but in final release wheels can only be lost if the car is blown up:
ID WHEELLOST
DESC (Original:) Wheel lost!
TEXT Wheel lost!
Pass The Bomb#
SECTION: gametext/ptb.txt contains strings to inform the player about earning 2 survivor points instead of 3 as was done in the final release:
ID PLAYERSURVIVED2POINTS
DESC (Original:) \7%s\d blown into pieces!|You receive \72\d survivor points!
TEXT \7%s\d blown into pieces!|You receive \72\d survivor points!
Bomb Run#
SECTION: gametext/speedmode.txt contains unused text informing losing the event not from bomb, but for other reasons (i.e. timer expiring), however the game doesn't use the "Bomb Run" mode variation with timer.
ID NOTKILLEDBYBOMB
DESC Hey, it's not about wrecking!
TEXT Hey, it's not about wrecking!
Mini Games#
SECTION: gametext/minigames.txt contains string for unused mini game "Mass Destruction":
ID MASSDESTRUCTIONTEMPSCORE
DESC (Original:) Destruction Combo #do not localize
TEXT Destruction Combo
Game Modes Descriptions#
SECTION: gametext/modedesc.txt has strings that can't be seen in default (non-modified) game, but they're can be returned on loading screen to the event with specific game mode variations:
ID RACELAPSCONDTIME
DESC (Original:) Finish %d race laps in less than %s minutes!
TEXT Finish %d race laps in less than %s minutes!
ID WRECKLMSCONDTIME
DESC (Original:) Wreck all vehicles in %s minutes!
TEXT Wreck all vehicles in %s minutes!
ID WRECKDMCONDTIME
DESC (Original:) Wreck %d vehicles in %s minutes!
TEXT Wreck %d vehicles in %s minutes!
ID WRECKTEAMDMCONDTIME
DESC (Original:) Wreck %d vehicles of the hostile team in %s minutes!
TEXT Wreck %d vehicles of the hostile team in %s minutes!
ID WRECKDMCONDPERFECT
DESC (Original:) Wreck %d vehicles without ever being killed!
TEXT Wreck %d vehicles without ever being killed!
ID WRECKTEAMDMCONDPERFECT
DESC (Original:) Wreck %d vehicles of the hostile team without ever being killed!
TEXT Wreck %d vehicles of the hostile team without ever being killed!
ID WRECKADVANCECONDPERFECT
DESC (Original:) Wreck %d more vehicles than any opponent without ever being killed!
TEXT Wreck %d more vehicles than any opponent without ever being killed!
ID CTFCONDTIME
DESC (Original:) Drive the flag through %d checkpoints in less than %s minutes! # changes
TEXT Drive the flag through %d checkpoints in less than %s minutes!
ID CTFTEAMCONDTIME
DESC (Original:) Drive the flag through %d checkpoints in less than %s minutes!
TEXT Drive the flag through %d checkpoints in less than %s minutes!
ID PTBCONDPERFECT
DESC (Original:) Win over %d PTB rounds without ever being killed!
TEXT Win over %d PTB rounds without ever being killed!
ID SPEEDCONDTIME
DESC (Original:) Keep moving and finish the event in less than %s minutes!
TEXT Keep moving and finish the event in less than %s minutes!
Game Mode Setup#
SECTION: gametext/modesetup.txt contains unused strings with unused mines weapon appearing:
ID WEAPONSALL
DESC (Original:) Single Miss. / Mines / Minigun
TEXT Single Miss. / Mines / Minigun
ID WEAPONSALL2X
DESC (Original:) Double Miss. / Mines / Minigun
TEXT Double Miss. / Mines / Minigun
ID WEAPONSONLYMINES
DESC (Original:) Mines
TEXT Mines
ID WEAPONSMISSILESANDMINES
DESC (Original:) Single Missiles / Mines
TEXT Single Missiles / Mines
ID WEAPONSMISSILES2XANDMINES
DESC (Original:) Double Missiles / Mines
TEXT Double Missiles / Mines
4x4 Team play is also unused because the max opponent count for singleplayer is 5:
ID TEAM4VS4
DESC (Original:) 4 vs. 4
TEXT 4 vs. 4
ID OPTIONSMANUALSHIFTNAME
DESC (Original:) Manual Shifting
TEXT Manual Shifting
Also, there are unused strings for "upgraded" car classes. However, in the release, when the car is upgraded, the class increases (for example, from E to D or from B to A).
ID CLASSDUPGRADED
DESC (Original:) Class D (upgraded)
TEXT Class D (upgraded)
ID CLASSCUPGRADED
DESC (Original:) Class C (upgraded)
TEXT Class C (upgraded)
ID CLASSBUPGRADED
DESC (Original:) Class B (upgraded)
TEXT Class B (upgraded)
ID CLASSAUPGRADED
DESC (Original:) Class A (upgraded)
TEXT Class A (upgraded)
HUD#
SECTION: gametext/hud.txt contains text elements for the HUD.
This strings are contains unused gear feature:
ID GEARNUM
DESC (Original:) %d
TEXT %d
ID GEARN
DESC (Original:) N
TEXT N
ID GEARR
DESC (Original:) R
TEXT R
Losing 1 checkpoint with (auto) recovery:
ID RECOVERINGWITHCPLOSS
DESC (Original:) Recovery: \71 checkpoint\d penalty...
TEXT Recovery: \71 checkpoint\d penalty...
ID AUTORECOVERINGWITHCPLOSS
DESC (Original:) Auto recovery:|\71 checkpoint\d penalty...
TEXT Auto recovery:|\71 checkpoint\d penalty...
Oil warning message when a car collisions with spilled oil on the road:
ID OILWARNING
DESC (Original:) Caution!|Oil on tires!
TEXT Caution!|Oil on tires!
Loading Screen#
SECTION: gametext/loading.txt contains unused test drive strings:
ID CARTESTRUN
DESC (Original:) Test drive car|%s
TEXT Test drive car|%s
ID TESTDRIVETRACK
DESC (Original:) Test drive track|%s
TEXT Test drive track|%s
Finish Messages#
SECTION: gametext/raceover.txt contains strings for the finish screen in the end of event (win or lose):
ID WRECKPERFECTSUCCESSFUL
DESC (Original:) Perfect wrecking win!
TEXT Perfect wrecking win!
ID WRECKPERFECTFAILED
DESC (Original:) Perfect win failed!
TEXT Perfect win failed!
ID CTFTIMELIMITBEATEN
DESC (Original:) Event won in time limit!
TEXT Event won in time limit!
ID CTFTIMELIMITFAILED
DESC (Original:) Failed to win event in time!
TEXT Failed to win event in time!
ID PTBPERFECTSUCCESSFUL
DESC (Original:) Perfect pass the bomb win!
TEXT Perfect pass the bomb win!
ID PTBPERFECTFAILED
DESC (Original:) Perfect win failed!
TEXT Perfect win failed!
ID SPEEDMINCPSFAILED
DESC (Original:) Wrecked before passing|all checkpoints! # add line break if too long!
TEXT Wrecked before passing|all checkpoints!
The game is always showing "Blue" or "Red" teams, but not "Your":
ID YOURTEAMWONTHERACE
DESC (Original:) Your team won the match!
TEXT Your team won the match!
ID YOURTEAMLOSTTHERACE
DESC (Original:) Your team lost the match!
TEXT Your team lost the match!
A string for unused mini game "Mass Destruction":
ID YOURDESTRUCTIONSCORE
DESC (Original:) %s points of destruction! #Do not localize
TEXT %s points of destruction!
Results Screen#
SECTION: gametext/results.txt contains strings after completing a career event with unlocking various items in the shop. The game only shows "New Car" and "New Weapon", but not the strings below. Even if you try to make tuning parts and wheels unlockable by editing the shop.lst file, you still won't see these strings on the results screen:
ID UNLOCKEDTUNINGPARTS
DESC New Tuning Parts
TEXT New Tuning Parts
ID UNLOCKEDWHEELS
DESC New Wheels
TEXT New Wheels
The same situation applies to unlocking mini games - the game will not show a message about unlocking a mini game, although it will still be available to the player.
ID UNLOCKEDMINIGAME
DESC Unlocked mini game
TEXT Unlocked mini game
SECTION: intrface/results.cgf contains a lot of placeholder strings:
ID lblNamesCaption.Caption
DESC (Original:) Player
TEXT Player
ID lblRank1Name.Caption
DESC (Original:) -
TEXT -
ID lblRank2Name.Caption
DESC (Original:) -
TEXT -
ID lblRank3Name.Caption
DESC (Original:) -
TEXT -
ID lblRank4Name.Caption
DESC (Original:) -
TEXT -
ID lblRank5Name.Caption
DESC (Original:) -
TEXT -
ID lblRank6Name.Caption
DESC (Original:) -
TEXT -
ID lblRank1Score.Caption
DESC (Original:) -
TEXT -
ID lblRank2Score.Caption
DESC (Original:) -
TEXT -
ID lblRank3Score.Caption
DESC (Original:) -
TEXT -
ID lblRank4Score.Caption
DESC (Original:) -
TEXT -
ID lblRank5Score.Caption
DESC (Original:) -
TEXT -
ID lblRank6Score.Caption
DESC (Original:) -
TEXT -
ID lblMoneyCaption.Caption
DESC (Original:) Cash Reward #do not localize
TEXT Cash Reward
ID lblRank1Money.Caption
DESC (Original:) -
TEXT -
ID lblRank2Money.Caption
DESC (Original:) -
TEXT -
ID lblRank3Money.Caption
DESC (Original:) -
TEXT -
ID lblRank4Money.Caption
DESC (Original:) -
TEXT -
ID lblRank5Money.Caption
DESC (Original:) -
TEXT -
ID lblRank6Money.Caption
DESC (Original:) -
TEXT -
ID frmDetailsCaption.Caption
DESC (Original:) STERZ SUPERMANN #do not localize :)
TEXT STERZ SUPERMANN
ID lblDetailsText.Caption
DESC (Original:) JUMPS:|CAR FLIPS:|CAR SPINS:|SOFT LANDINGS:|OBJECT STUNTS: #do not localize
TEXT JUMPS:|CAR FLIPS:|CAR SPINS:|SOFT LANDINGS:|OBJECT STUNTS:
ID lblDetailsData.Caption
DESC (Original:) 50|26|9|21|64 #do not localize
TEXT 50|26|9|21|64
ID lblLastRaceDescCaption.Caption
DESC (Original:) OF 20TH CAREER RACE #do not localize
TEXT OF 20TH CAREER RACE
It also has some unused strings:
ID btnRestartLastRace.Caption
DESC (Original:) Repeat Race
TEXT Repeat Race
ID btnChangePlayerStats.Caption
DESC (Original:) Change Player
TEXT Change Player
Multiplayer#
Lobby#
SECTION: gametext/netlobby.txt contains strings for unused kick feature:
ID LOBBYKICKPLAYERCONFIRM
DESC (Original:) Kick \7%s\d from the game?
TEXT Kick \7%s\d from the game?
ID LOBBYPLAYERWASKICKED
DESC (Original:) \7%s\d has been kicked from the game.
TEXT \7%s\d has been kicked from the game.
SECTION: intrface/mplobby.cgf contains various placeholder strings:
ID frmPlayerInfo.Caption # do not localize
DESC (Original:) Player List
TEXT -
ID lblPlayersInGame.Caption
DESC (Original:) 8/8 players (2/8 ready) #Do not localize
TEXT 8/8 players (2/8 ready)
ID lblNextRace.Caption # do not localize
DESC (Original:) Next Event:
TEXT -
ID lblNextOnlineMode.Caption # do not localize
DESC (Original:) Stunt Mode
TEXT -
ID lstLobbyChat.Caption # do not localize
DESC (Original:) Lobby Chat
TEXT -
ID lblOnlineRaceDetails.Caption
DESC (Original:) Track:|Play Variation:|Target Score:|Vehicles:|Afterburner:|Weapons: # do not localize
TEXT -
ID lblOnlineRaceDetailsData.Caption
DESC (Original:) 'Highway to hell'|Reach target score|30,000 pts|A-E|Nitro 3|All #Do not localize
TEXT -
Browser#
SECTION: gametext/mpbrowser.txt contains placeholder strings:
ID lblAppVersion.Caption
DESC (Original:) Version 1.0.1 (Demo) #Do not localize
TEXT Version 1.0.1 (Demo)
ID lblServersFound.Caption
DESC (Original:) 15 Servers Found #Do not localize
TEXT 15 Servers Found
Also contains one unused string:
ID frmFiltersBack.Caption
DESC (Original:) -
TEXT -
Network Settings#
SECTION: intrface/mpnetsettings.cgf contains string for unused changeable master server IP address feature:
ID inpMasterServerIP.Caption
DESC (Original:) Master Server Address
TEXT Master Server Address
Also contains unused default MOTD string. The game reads text from network.cfg file (located in the root game directory) or netdefault.cfg (if network.cfg is not exists) instead of localized string:
ID DEFAULTMOTD
DESC (Original:) Welcome!
TEXT Welcome!
Track Editor#
SECTION: gametext/editor.txt contains early strings for track selecting:
ID CHOOSETRACKSETTINGS
DESC (Original:) __ NO NEED TO LOCALIZE. NO MORE USED! __
TEXT __ NO NEED TO LOCALIZE. NO MORE USED! __
ID TRACKLOCKEDINFO
DESC (Original:) __ NO NEED TO LOCALIZE. NO MORE USED! __
TEXT __ NO NEED TO LOCALIZE. NO MORE USED! __
ID NOTYETPLAYABLE
DESC (Original:) __ NO NEED TO LOCALIZE. NO MORE USED! __
TEXT __ NO NEED TO LOCALIZE. NO MORE USED! __
SECTION: intrface/editor.txt contains various placeholder strings:
ID lblCurrName.Caption
DESC (Original:) TRACK: HIGHWAY TO HELL #do not localize
TEXT TRACK: HIGHWAY TO HELL
ID lstObjects.Caption
DESC (Original:) 3 Checkpoints #do not localize
TEXT 3 Checkpoints
ID lblSelObjectsName.Caption
DESC (Original:) Road Piece 1 #do not localize
TEXT Road Piece 1
ID sldTerrMapScale.Caption #do not localize
DESC (Original:) Hght
TEXT Hght
ID lblInfoGridSize.Caption
DESC (Original:) Grid Size:|40 X 20 #do not localize
TEXT Grid Size:|40 X 20
ID lblTrackTerrainInfo.Caption
DESC (Original:) Track Height Diff.: 0m|Max Slope: 0% #do not localize
TEXT Track Height Diff.: 0m|Max Slope: 0%
Game Options#
SECTION: gametext/options.txt contains strings for early version of difficulty level setup. This was originally supposed to be configurable through the game options menu, not the game mode setup menu:
ID OPPONENTSKILLWEAK
DESC (Original:) Weak
TEXT Weak
ID OPPONENTSKILLMEDIUM
DESC (Original:) Medium
TEXT Medium
ID OPPONENTSKILLHEAVY
DESC (Original:) Heavy
TEXT Heavy
Also in this section there are lines responsible for setting the LOD quality, but there is no such option in the game:
ID LODLEVELLOWEST
DESC (Original:) Lowest
TEXT Lowest
ID LODLEVELLOW
DESC (Original:) Low
TEXT Low
ID LODLEVELMEDIUM
DESC (Original:) Medium
TEXT Medium
ID LODLEVELBEST
DESC (Original:) Best
TEXT Best
LOD-related string is also located in SECTION: intrface/graphics.cgf:
ID swtLODLevel.Caption
DESC (Original:) Geometry Detail
TEXT Geometry Detail
Replay#
SECTION: gametext/replay.txt contains various unused strings:
ID OVERWRITEREPLAYQUESTIONTITLE
DESC (Original:) -- no more used--- do not localize
TEXT -- no more used--- do not localize
ID REPLAYCHANGEDTITLE
DESC (Original:) -- no more used--- do not localize
TEXT -- no more used--- do not localize
ID REPLAYXXXLOADED
DESC (Original:) -- no more used--- do not localize
TEXT -- no more used--- do not localize
ID REPLAYXXXSAVED
DESC (Original:) -- no more used--- do not localize
TEXT -- no more used--- do not localize
ID REPLAYPAUSED
DESC (Original:) -- no more used--- do not localize
TEXT -- no more used--- do not localize
Initially, there was an option to hide/show the HUD while watching a replay, but in final release, the game does this automatically.
ID SHOWHUD
DESC (Original:) Turn on/off in-game HUD
TEXT Turn on/off in-game HUD
Another HUD-related strings:
ID HUDON
DESC (Original:) Game Hud On
TEXT Game HUD On
ID HUDOFF
DESC (Original:) Game Hud Off
TEXT Game HUD Off
SECTION: intrface/replay.cgf contains one placeholder string:
ID lblLoadComment.Caption
DESC (Original:) '3 CARS HITTING TOGETHER' #do not localize
TEXT 3 CARS HITTING TOGETHER'
This section also has one unused string:
ID frmReplaySave.Caption
DESC (Original:) Save Replay Movie
TEXT Save Replay Movie
Music#
SECTION: gametext/sound.txt contains string for so called "default music folder":
ID DEFAULTMUSICFOLDER
DESC (Original:) - no more used - do not localize!
TEXT - no more used - do not localize!
User#
SECTION: gametext/user.txt contains string for presetting the default player name, but in final version the player name field is empty:
ID PLAYER
DESC (Original:) Player # default name of the player
TEXT Player
The section is also has one unused string with unknown purpose:
ID PLAYERPROFILE
DESC (Original:) - no more used - do not localize
TEXT - no more used - do not localize
Car Tunings#
Each car has its own section with the name of each article in the shop. These strings are not visible in-game as they are used for stock articles. Regardless of the text in the shop/garage, they will still be called "(Stock)":
Apachee#
A string for default front bumper:
ID fw_default.Name
DESC (Original:) -
TEXT -
A string for default body texture (as a vinyl/decal):
ID dec_def.Name
DESC (Original:) Vinyls "default"
TEXT Vinyls "default"
Bornbad#
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) Vinyls "default"
TEXT Vinyls "default"
Buster#
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) Vinyls "default"
TEXT Vinyls "default"
Firespitter#
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) Special car vinyls "default"
TEXT Special car vinyls "default"
Hunter#
A string for default front bumper:
ID fb1.Name
DESC (Original:) -
TEXT -
A string for default rear bumper:
ID rb1.Name
DESC (Original:) -
TEXT -
A string for default side skirt:
ID sid1.Name
DESC (Original:) -
TEXT -
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) Vinyls "Default"
TEXT Vinyls "Default"
Incubator#
A string for default rear wing:
ID wng1.Name
DESC (Original:) "Ladyshave"
TEXT "Ladyshave"
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) Special car vinyls "default"
TEXT Special car vinyls "default"
Ironhorze#
A string for default front bumper:
ID fb1.Name
DESC (Original:) -
TEXT -
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) Vinyls "default"
TEXT Vinyls "default"
Judge#
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) Vinyls "default"
TEXT Vinyls "default"
Pick'em'up#
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) vinyl "default"
TEXT vinyl "default"
Spectran#
A string for car name in result screen:
ID police.Name
DESC (Original:) Stolen Police Vehicle
TEXT Stolen Police Vehicle
A string for default front bumper:
ID fb1.Name
DESC (Original:) -
TEXT -
A string for default rear bumper:
ID rb1.Name
DESC (Original:) -
TEXT -
A string for default side skirt:
ID sid1.Name
DESC (Original:) -
TEXT -
A string for default body texture (as a vinyl/decal):
ID pnt1.Name
DESC (Original:) Default Police paint
TEXT Default Police paint
Cube#
A string for default front bumper:
ID fbmp_l0.Name
DESC (Original:) Stock Front
TEXT Stock Front
A string for default rear bumper:
ID rbmp_l0.Name
DESC (Original:) Stock Rear
TEXT Stock Rear
A string for default side skirt:
ID skrt_l0.Name
DESC (Original:) Stock Sides
TEXT Stock Sides
A string for default hood:
ID hod_l0.Name
DESC (Original:) Stock Hood
TEXT Stock Hood
A string for default body texture (as a vinyl/decal):
ID pnt0.Name
DESC (Original:) Vinyls "Default"
TEXT Vinyls "Default"
Career Select Event Screen#
SECTION: gametext/careerselevent.txt contains placeholder strings that are replaced in the game with proper event names and other details:
ID lblCareerSelEventSub.Caption
DESC (Original:) Amateurs 1
TEXT Amateurs 1
ID btnCareerSelEvent1.Caption
DESC (Original:) Event 1
TEXT Event 1
ID btnCareerSelEvent2.Caption
DESC (Original:) Event 2
TEXT Event 2
ID btnCareerSelEvent3.Caption
DESC (Original:) Event 3
TEXT Event 3
ID btnCareerSelEvent4.Caption
DESC (Original:) Event 4
TEXT Event 4
ID btnQuitBriefing.Caption
DESC (Original:) Cancel
TEXT Cancel
Also, this section has strings for "Win race" and "Reset career" debug features:
ID btnCheatNextRace.Caption
DESC (Original:) CHEAT: Win
TEXT CHEAT: Win
ID btnCheatResetCareer.Caption
DESC (Original:) CHEAT: Restart
TEXT CHEAT: Restart
Game Credits#
SECTION: gametext/credits.txt contains placeholder string which is replaced with the contents of the credits.txt file located along with the main localization file:
ID lblCredits.Caption
DESC (Original:) \4the makers of CRASHDAY\d||\-Developer Position\+|\7Name of person\d||...|...
TEXT \4the makers of CRASHDAY\d||\-Developer Position\+|\7Name of person\d||...|...
Unused Garage Menu#
SECTION: gametext/garage.txt is fully dedicated to older garage menu version which is unused in the final game. Thus the entire section is unused. It also contains some placeholder strings:
ID MenuTitle
DESC GARAGE
TEXT GARAGE
ID lblGarageSubCap.Caption
DESC (Original:) Select Ride
TEXT Select Ride
ID btnAbortCarSel.Caption
DESC (Original:) BACK
TEXT BACK
ID btnAcceptCar.Caption
DESC (Original:) CONTINUE
TEXT CONTINUE
ID swtTuning1.Caption
DESC (Original:) CRASH POWER
TEXT CRASH POWER
ID swtTuning2.Caption
DESC (Original:) ARMOUR
TEXT ARMOUR
ID swtTuning4.Caption
DESC (Original:) PERFORMANCE
TEXT PERFORMANCE
ID swtTuning3.Caption
DESC (Original:) WHEELS / RIMS
TEXT WHEELS / RIMS
ID swtTuning5.Caption
DESC (Original:) SUSPENSION
TEXT SUSPENSION
ID swtTuning7.Caption
DESC (Original:) FRONT BUMPER
TEXT FRONT BUMPER
ID swtTuning9.Caption
DESC (Original:) HOOD
TEXT HOOD
ID swtTuning6.Caption
DESC (Original:) SIDE KIT
TEXT SIDE KIT
ID swtTuning8.Caption
DESC (Original:) REAR BUMPER
TEXT REAR BUMPER
ID swtTuning10.Caption
DESC (Original:) REAR WING
TEXT REAR WING
ID swtDecals.Caption
DESC (Original:) SPECIAL PAINT
TEXT SPECIAL PAINT
ID swtLicensePlate.Caption
DESC (Original:) LICENSE PLATE
TEXT LICENSE PLATE
ID lblCarNumber.Caption
DESC (Original:) [1/2]
TEXT [1/2]
ID lblCarAuthorString.Caption
DESC (Original:) CREATED BY MOONBYTE|(INFO@MOONBYTE.DE)
TEXT CREATED BY MOONBYTE|(INFO@MOONBYTE.DE)
ID lblSpecsTitles.Caption
DESC (Original:) FOUR-WHEEL DRIVE,|6-GEAR TRANSMISSION||} MASS:|} HP:|} MAX. TORQUE:|} TOP SPEED:|} ARMOUR:
TEXT FOUR-WHEEL DRIVE,|6-GEAR TRANSMISSION||} MASS:|} HP:|} MAX. TORQUE:|} TOP SPEED:|} ARMOUR:
ID lblSpecsData.Caption
DESC (Original:) |||1500 KG|650 HP|800 NM|350 KPH|AVERAGE
TEXT |||1500 KG|650 HP|800 NM|350 KPH|AVERAGE
ID lblCarDescription.Caption
DESC (Original:) CAR DESCRIPTION
TEXT CAR DESCRIPTION
ID lblCarClass.Caption
DESC (Original:) CLASS B
TEXT CLASS B
ID lblCarAccessory.Caption
DESC (Original:) Upgrades
TEXT Upgrades
Unused Shop Menu#
SECTION: gametext/gerdshop.txt is fully dedicated to older shop menu version which is unused in the final game. Thus the entire section is unused. It's noteworthy that the original language of the lines is not English, but German. Also, the shop owner's name is not Tony, but Gerd. These lines remain from the earliest stages of the game's development:
ID MenuTitle
DESC TONY'S MOTOR SHOP
TEXT TONY'S MOTOR SHOP
ID btnLeaveShop.Caption
DESC (Original:) BACK
TEXT BACK
ID lblShopMoney.Caption
DESC (Original:) FUNDS: $4,000
TEXT FUNDS: $4,000
ID lblPartPrice.Caption
DESC (Original:) PRICE: $25,000
TEXT PRICE: $25,000
ID lblArticleName.Caption
DESC (Original:) APACHEE TUNING KIT
TEXT APACHEE TUNING KIT
ID lblDescription.Caption
DESC (Original:) MOIN! ICH WAR MAL EBEN IN DEN|STAATEN UND HAB DIR WAS|HEISSES MITGEBRACHT.|DIESE SCHuSSEL HAB ICH GEKLAUT,|ABER,PSSST,MUSS JA NICHT JEDER|WISSEN.
TEXT MOIN! ICH WAR MAL EBEN IN DEN|STAATEN UND HAB DIR WAS|HEISSES MITGEBRACHT.|DIESE SCHuSSEL HAB ICH GEKLAUT,|ABER,PSSST,MUSS JA NICHT JEDER|WISSEN.
ID btnLastArticle.Caption
DESC (Original:) <<
TEXT <<
ID btnNextArticle.Caption
DESC (Original:) >>
TEXT >>
ID lblArticleAvailable.Caption
DESC (Original:) 5/54
TEXT 5/54
ID btnBuyArticle.Caption
DESC (Original:) BUY
TEXT BUY
Unused Pause Menu#
SECTION: gametext/gerdshop.txt is fully dedicated to older pause menu version which is unused in the final game. Thus the entire section is unused:
ID MenuTitle
DESC Game Paused #do not localize
TEXT Game Paused
ID btnContinueRace.Caption
DESC (Original:) Continue #do not localize
TEXT Continue
ID btnEditOptions.Caption
DESC (Original:) Options #do not localize
TEXT Options
ID btnRestartRace.Caption
DESC (Original:) Restart Race #do not localize
TEXT Restart Race
ID btnCancelRace.Caption
DESC (Original:) Cancel Race #do not localize
TEXT Cancel Race
Select Track Screen#
SECTION: intrface/seltrack.cgf contains some unused strings:
ID lblInfoMode.Caption
DESC (Original:) -
TEXT -
ID lblModeOptionsSub.Caption
DESC (Original:) Configure Mode #Do not localize
TEXT Configure Mode
ID lstNextRaceTrack.Caption
DESC (Original:) Select Track #Do not localize
TEXT Select Track
It also has some placeholder strings:
ID swtModeOptions1.Caption
DESC (Original:) Options 1 #Do not localize
TEXT Options 1
ID swtModeOptions2.Caption
DESC (Original:) Options 2 #Do not localize
TEXT Options 2
ID swtModeOptions3.Caption
DESC (Original:) Options 3 #Do not localize
TEXT Options 3
ID swtModeOptions4.Caption
DESC (Original:) Options 4 #Do not localize
TEXT Options 4
ID swtModeOptions5.Caption
DESC (Original:) Options 5 #Do not localize
TEXT Options 5
ID swtModeOptions6.Caption
DESC (Original:) Options 6 #Do not localize
TEXT Options 6
Edit Track Screen#
SECTION: intrface/trkmenu.cgf contains some placeholder strings:
ID lblTrackName.Caption
DESC (Original:) THE ICETRACK #Do not localize
TEXT THE ICETRACK
ID lblAuthor.Caption
DESC (Original:) (By Moon Byte) #Do not localize
TEXT (By Moon Byte)
ID lblFields.Caption
DESC (Original:) } 32X32 GRID|} MODES:| SPEED MODE| STUNT MODE| WRECKING MODE| RACING MODE| PASS THE BOMB| CAPTURE THE FLAG #Do not localize
TEXT } 32X32 GRID|} MODES:| SPEED MODE| STUNT MODE| WRECKING MODE| RACING MODE| PASS THE BOMB| CAPTURE THE FLAG
Track Settings Screen#
SECTION: intrface/trkmodes.cgf has two unused strings:
ID lblSettings.Caption
DESC (Original:) Miscellaneous Settings
TEXT \7\+Miscellaneous Settings
ID swtTrackStyle.Caption
DESC (Original:) Track style #Do not localize
TEXT Track style
Career Events#
Tutorial Events#
The sections below are dedicated to fully unused career events. Thus the entire sections are unused. It's noteworthy that the original language of the lines is not English, but German:
Tutorial Race
SECTION: career/intro1.txt for some reason uses event name from the first Amateurs League event, but it's related to tutorial race event:
ID EventTitle
DESC (Original:) Stunts, Dents And Adrenaline
TEXT Stunts, Dents And Adrenaline
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]|Chris:||Also wie ein Rennen funktioniert brauch ich dir ja wohl nicht zu sagen, oder? Gas geben und als erster durchs Ziel kommen.
TEXT |[TEMPLATE DEVELOPER TEXT]|Chris:||Also wie ein Rennen funktioniert brauch ich dir ja wohl nicht zu sagen, oder? Gas geben und als erster durchs Ziel kommen.
Tutorial Race
SECTION: career/intro2.txt:
ID EventTitle
DESC (Original:) Tutorial Stunt
TEXT Tutorial Stunt
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]|Chris:||Stunts sind ganz einfach zu fahren. Du fährst zum Beispiel über eine der Rampen oder den Corkscrew dahinten und kassierst Punkte dafür. Punkte gibt es auch für jedes Teil, dass du an deinem Wagen kaputt machst. Die Cracks kombinieren das alles. Sie bleiben so lange wie möglich in der Luft, prallen an irgendwelchen Ecken ab und überschlagen sich wie bescheuert bei der Landung. Dabei sahnen sie richtig Punkte ab und bekommen eventuell einen Bronze- bestenfalls sogar einen Goldstunt angerechnet. Damit du die nötige Beschleunigung erreichst, ist dein Cube RS mit einem Nitro Booster ausgestattet. Der Nachteil bei dem Booster ist, dass er sich sehr schnell überhitzt und erst wieder abkühlen muss, bevor du ihn wieder benutzen kannst. Wir arbeiten aber daran, dass Überhitzungsproblem in den Griff zu kriegen.
TEXT |[TEMPLATE DEVELOPER TEXT]|Chris:||Stunts sind ganz einfach zu fahren. Du fährst zum Beispiel über eine der Rampen oder den Corkscrew dahinten und kassierst Punkte dafür. Punkte gibt es auch für jedes Teil, dass du an deinem Wagen kaputt machst. Die Cracks kombinieren das alles. Sie bleiben so lange wie möglich in der Luft, prallen an irgendwelchen Ecken ab und überschlagen sich wie bescheuert bei der Landung. Dabei sahnen sie richtig Punkte ab und bekommen eventuell einen Bronze- bestenfalls sogar einen Goldstunt angerechnet. Damit du die nötige Beschleunigung erreichst, ist dein Cube RS mit einem Nitro Booster ausgestattet. Der Nachteil bei dem Booster ist, dass er sich sehr schnell überhitzt und erst wieder abkühlen muss, bevor du ihn wieder benutzen kannst. Wir arbeiten aber daran, dass Überhitzungsproblem in den Griff zu kriegen.
Tutorial Wrecking
SECTION: career/intro3.txt:
ID EventTitle
DESC (Original:) Tutorial Wrecking
TEXT Tutorial Wrecking
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]||Tja... Wrecking. Beim Wrecking geht es primär darum, alle anderen teilnehmenden Fahrzeuge zu schrotten. Sei es durch schlichtes Rammen oder mittels diverser Spielzeuge, mit denen dein Wagen eventuell ausgerüstet ist. Achte auf die Minimap. Sie funktioniert wie ein Radar und zeigt deine Gegner und auch die Checkpunkte an. Wie du siehst, ist dein Cube RS mit Raketen, einer Minigun bestückt. Probier sie doch mal aus!
TEXT |[TEMPLATE DEVELOPER TEXT]||Tja... Wrecking. Beim Wrecking geht es primär darum, alle anderen teilnehmenden Fahrzeuge zu schrotten. Sei es durch schlichtes Rammen oder mittels diverser Spielzeuge, mit denen dein Wagen eventuell ausgerüstet ist. Achte auf die Minimap. Sie funktioniert wie ein Radar und zeigt deine Gegner und auch die Checkpunkte an. Wie du siehst, ist dein Cube RS mit Raketen, einer Minigun bestückt. Probier sie doch mal aus!
Mini Games#
The game does not show a screen with briefings for mini games, but their texts are still written in the game files even for unused mini game "Mass Destruction". It's the same in all mini games:
ID BriefingText
DESC (Original:) |[TEMPLATE DEVELOPER TEXT]||nothing
TEXT |[TEMPLATE DEVELOPER TEXT]||nothing
Used in sections:
- career/minigameblast1.txt
- career/minigameblast2.txt
- career/minigamechase1.txt
- career/minigamechase2.txt
- career/minigamejump1.txt
- career/minigamejump2.txt
- career/minigamemass1.txt
- career/minigamemass2.txt
Input Events#
SECTION: gametext/eventnam.lst has strings for unused game actions that could be bound in controls options:
ID Event_10
DESC (Original:) NO MORE USED-----Drop Mine
TEXT NO MORE USED-----Drop Mine
ID Event_14
DESC (Original:) NO MORE USED----- Shift Up
TEXT NO MORE USED-----Shift Up
ID Event_15
DESC (Original:) NO MORE USED-----Shift Down
TEXT NO MORE USED-----Shift Down
ID Event_16
DESC (Original:) NO MORE USED-----Turn Lights On/Off
TEXT NO MORE USED-----Turn Lights On/Off
Demo Strings#
SECTION: gametext/demo.txt contains strings for the demo version of the game. Although they still remain in the localization file, they are not used by the game in any way. Thus the entire section is unused:
ID CRASHDAYDEMO
DESC (Original:) Demo Crashday # main title
TEXT Demo Crashday
ID DEMOTEXT
DESC (Original:) Demo # just a keyword if required to show this is a demo
TEXT Demo
ID FEATURENOTAVAILABLE
DESC (Original:) This feature is not available in the demo version.
TEXT This feature is not available in the demo version.
ID SETTINGCANNOTBECHANGED
DESC (Original:) These settings cannot be changed in the demo version.
TEXT These settings cannot be changed in the demo version.
ID CARNOTAVAILABLE
DESC (Original:) This car is not available in the demo version.
TEXT This car is not available in the demo version.
ID QUITDEMO
DESC (Original:) Quit demo and return to Windows?
TEXT Quit demo and return to Windows?
ID WINDOWTITLEDEMO
DESC (Original:) Crashday demo %s # %s is version number
TEXT Crashday demo %s # %s is version number