Debug Menu#
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Please elaborate. |
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US |
Japan |
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By using Action Replay code 221C???? 00000006 where ???? is D850 (US) or E000 (JP) and restarting the game, a debug menu becomes accessible. This menu is very similar to the one in the leaked European prototype.
NOTE: Turn the cheat off before entering any of the options.
The most interesting selection in the debug menu is the GYM entry, a very preliminary stage featuring unused content. It is the only entry that sends you to a part of the game not accessible in regular play. Some interesting features (note that the Top Screen on the DS is actually blank in-game):
A different "Meat Puppet" enemy variant and a footsoldier with an incorrect palette.
Numerous interesting tidbits. A different gun turret; strangely, a piece of the weapon box tile from NES Contra; a different "Proboterror" enemy.
Winged angel enemies that shoot upwards.
A flame thrower enemy. One would imagine these guys would have been in the Laboratory stage (in the lab section), or in the start of the final level.
Unused Graphics#
TEST_LEVEL_1.TS8#
file:Contra 4 Test Level 1.PNG
Soldier and player sprites. The background at the bottom is the scrolling waterfall background from the second level, with a different palette.
UNKNOWN_IMAGE.TS8#
A simple image placeholder.
Regional Differences#
Title Screen#
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Japan |
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Face#
A developer's self-portrait that was snuck into the background right before the final boss was noticed and removed in the Japanese version.
(Source: termigreen, ReyVGM)
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The Contra series | |
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Arcade |
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NES |
Contra (Prototypes) • Super C • Contra Force |
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DOS |
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Game Boy |
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SNES |
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Genesis |
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PlayStation |
Contra: Legacy of War (Prototypes) • C: The Contra Adventure (Prototypes) |
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Sega Saturn |
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Game Boy Advance |
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Nintendo DS |
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WiiWare |
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