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Cold Winter

Cold Winter is a first-person shooter powered by the Karma physics engine, featuring interactive environments, ragdoll physics, cover-crafting mechanics, dismemberment systems, and an extensive item-combining system. An Xbox version was originally announced but ultimately cancelled.

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Unused Weapons & Items#

Unused Melee / Unarmed Attack#

Found inside ColdWinter\LEVELS\PS2\WEAPONS\CLOSE\ is a 3D model file named WC_FIST.DFF.

Opening the model reveals a material reference named CW_HUD HANDS. This suggests that melee attacks using bare fists were planned at an earlier stage of development before being removed or restricted in the final release.

Unused Graphics#

Early HUD / UI Textures#

Early HUD elements visible in pre-release screenshots and trailers can still be found within the game files.

Pre-release Screenshots#

Please elaborate.
Having more detail is always a good thing.
Specifically: Do these exist in the final game? Please move over to Prerelease page if not.

Pre-release Screenshots Textures#

Early screenshots found in LASL.DFF and N_FE.DFF

The original HUD texture map can be found embedded inside various .DFF level files located in:

ColdWinter/LEVELS/PS2/

Lapelknives Icon Texture#

An unused texture named Lapelknives can be found within the game files. It depicts small lapel knives, further indicating cut close-quarters weaponry or crafting options that didn't make it into the final game.

Pistol Syringe Icon Texture#

An unused weapon/item texture named Pistol Syringe is present inside LASL.DFF and N_FE.DFF.

While a syringe is used in a story cutscene where Kim treats Andrew after escaping prison, this item does not appear as a usable weapon or equipment in normal gameplay, suggesting it may have been an early inventory icon, cut usable item, or craftable gadget.