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Oh dear, I do believe I have the vapors. |
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To do:
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Codename CURE is your daily dose of Vitamin C1, U4, R2, and E6.
Console Log#
A console log created by the developer during the game's beta-testing phase can be found in the root folder. Based on its contents, it was created during a two-player game on the map "cbe_bunker" and contains a lot of missing file errors, for example Half-Life 2's Gravity Gun's sound entries with nonexistent sounds.
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File: Codename C.U.R.E-log.zip (22 KB) (info) |
Unused Text#
"Mod_Example_Model"
{
"$basetexture" "Models/props_c17/Oil_Drum001g"
// "$basetexturetransform" "center 0 0 scale 1 2 rotate 0 translate 0 0"
// "$AlphaTestReference" "0.5"
"$surfaceprop" "metal"
}
example_model_material.vmt contains an example format of how a Source SDK .vmt file should look like.
Unused Graphics#
In cure_dir.vpk, going to ../materials/temp/ contains 4 images of players sprays from a game. Two of which contain porn. This was the result of some playtesters from the very early versions of the game that made porn sprays, which got archived into the development files. This is both obsolete and nonexistent now. For a while.
Oddities#
The executable reads itself as "cure.exe", but if it is double-clicked it will instead redirect to Half-Life 2's game directory. After the Valve intro, the game then crashes, due to the "hl2" directory itself not having the required files.