the cutting room mirror

Code Shifter

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Code Shifter is an action-platformer game with crossover appearances of numerous Arc System Works IPs, ranging from River City and Guilty Gear to OF MICE AND SAND.

SpineAssetDatabaseMarker#

A text file that says the following:

DO NOT MOVE OR DELETE THIS FILE

Unused Graphics#

spritesheet#

A wholly unused sprite sheet. The source of the sheet is this public domain asset package.

Test Textures#

Icicles#

Some text icicle textures. Their names all start with "TEST_TX_PS_B03_Icicle_"

1_0

1_1

1_2

1_3

2_0

2_1

2_2

2_3

3_0

3_1

3_2

3_3

TX_UI_window_with-icon_emission_test#

A test window UI element. It has a similar shape to the final version.

TX_UI_window_with-icon_emission_test (Unused)

TX_UI_window_with-icon (Used)

ParadoxNotion#

Textures leftover from Paradox Notion plugins.

ParadoxNotionHeader#

Images#

Textures found in the Images container.

download

download

error

loading

loading

Stylesheet#

Textures found in the Stylesheet container.

Common

ArrowBottom*

ArrowLeft*

ArrowRight*

ArrowTop*

Button

ButtonHover

ButtonPressed

CanvasBorders

Circle*

ScaleArrowBR

ScaleArrowBRHover

ScaleArrowTL

ScaleArrowTLHover

SimpleInnerShadow

StatusFailure*

StatusRunning*

StatusSuccess*

WindowHeader

WindowHighlight*

WindowShadow

*Gray background added for visual clarity.

Dark

CanvasBG

CanvasIcon

Lens

Log

NodePort

NodePortConnectedHover

NodePortHover

Panel

SimpleBox

VerboseLevel1

VerboseLevel2

VerboseLevel3

Window

Light

CanvasBG

CanvasIcon

Lens

Log

NodePort

NodePortConnectedHover

NodePortHover

Panel

SimpleBox

VerboseLevel1

VerboseLevel2

VerboseLevel3

Window

TypeIcons#

Textures found in the TypeIcons container.

Explicit

(Gray backgrounds added for visual clarity.)

Accessor

Action

Agent

BT

Condition

Dialogue

Eye

Filter

FlipSelector

FS

FSM

Halt

IndexSwitcher

Inspect

Interruptor

List

Lock

Log

MacroIn

MacroOut

Parallel

Priority

ProbabilitySelector

Remap

Repeat

Selector

Sequencer

Set

Shield

StepIterator

Timeout

UpwardsArrow

Implicit

FlowCanvas.Nodes.SharpEvent

FlowCanvas.Wild

System.Boolean

System.Delegate

System.Enum

System.Int32

System.Object

System.Single

System.String

System.Type

UnityEngine.Color

UnityEngine.Events.UnityEventBase

UnityEngine.Quaternion

UnityEngine.Vector2

UnityEngine.Vector3

UnityEngine.Vector4

There are also textures named FlowCanvas.Nodes.SimplexNode, NodeCanvas.Framework.Node, and NodeCanvas.Framework.Task present, which are transparent 1×1 images.