Code Shifter is an action-platformer game with crossover appearances of numerous Arc System Works IPs, ranging from River City and Guilty Gear to OF MICE AND SAND.
Development-Related Text#
SpineAssetDatabaseMarker#
A text file that says the following:
DO NOT MOVE OR DELETE THIS FILE
Unused Graphics#
spritesheet#
A wholly unused sprite sheet. The source of the sheet is this public domain asset package.
Test Textures#
Icicles#
Some text icicle textures. Their names all start with "TEST_TX_PS_B03_Icicle_"
1_0 |
1_1 |
1_2 |
1_3 |
2_0 |
2_1 |
2_2 |
2_3 |
3_0 |
3_1 |
3_2 |
3_3 |
|---|---|---|---|---|---|---|---|---|---|---|---|
TX_UI_window_with-icon_emission_test#
A test window UI element. It has a similar shape to the final version.
TX_UI_window_with-icon_emission_test (Unused) |
TX_UI_window_with-icon (Used) |
|---|---|
ParadoxNotion#
Textures leftover from Paradox Notion plugins.
ParadoxNotionHeader#
Images#
Textures found in the Images container.
download |
download |
error |
loading |
loading |
|---|---|---|---|---|
Stylesheet#
Textures found in the Stylesheet container.
Common
ArrowBottom* |
ArrowLeft* |
ArrowRight* |
ArrowTop* |
Button |
ButtonHover |
ButtonPressed |
CanvasBorders |
Circle* |
ScaleArrowBR |
ScaleArrowBRHover |
ScaleArrowTL |
ScaleArrowTLHover |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
SimpleInnerShadow |
StatusFailure* |
StatusRunning* |
StatusSuccess* |
WindowHeader |
WindowHighlight* |
WindowShadow |
|---|---|---|---|---|---|---|
*Gray background added for visual clarity.
Dark
CanvasBG |
CanvasIcon |
Lens |
Log |
NodePort |
NodePortConnectedHover |
NodePortHover |
Panel |
SimpleBox |
VerboseLevel1 |
VerboseLevel2 |
VerboseLevel3 |
Window |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
Light
CanvasBG |
CanvasIcon |
Lens |
Log |
NodePort |
NodePortConnectedHover |
NodePortHover |
Panel |
SimpleBox |
VerboseLevel1 |
VerboseLevel2 |
VerboseLevel3 |
Window |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
TypeIcons#
Textures found in the TypeIcons container.
Explicit
(Gray backgrounds added for visual clarity.)
Accessor |
Action |
Agent |
BT |
Condition |
Dialogue |
Eye |
Filter |
FlipSelector |
FS |
FSM |
Halt |
IndexSwitcher |
Inspect |
Interruptor |
List |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lock |
Log |
MacroIn |
MacroOut |
Parallel |
Priority |
ProbabilitySelector |
Remap |
Repeat |
Selector |
Sequencer |
Set |
Shield |
StepIterator |
Timeout |
UpwardsArrow |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Implicit
FlowCanvas.Nodes.SharpEvent |
FlowCanvas.Wild |
System.Boolean |
System.Delegate |
System.Enum |
System.Int32 |
System.Object |
System.Single |
|---|---|---|---|---|---|---|---|
System.String |
System.Type |
UnityEngine.Color |
UnityEngine.Events.UnityEventBase |
UnityEngine.Quaternion |
UnityEngine.Vector2 |
UnityEngine.Vector3 |
UnityEngine.Vector4 |
|---|---|---|---|---|---|---|---|
There are also textures named FlowCanvas.Nodes.SimplexNode, NodeCanvas.Framework.Node, and NodeCanvas.Framework.Task present, which are transparent 1×1 images.