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Chibi-Robo! Park Patrol

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Chibi-Robo! Park Patrol is the second entry in the Chibi-Robo series. This time, your job is to restore a trashed park back to normal while fighting the evils of corporate pollution. Yippee!

Debug Room#

To do:
PLEASE find a better way to get in here.

Several objects for testing various things. A friendly bench...? It is a model viewer, in the sense that it views a model. The object viewer showing an unused capsule object. (Currently, only using Cheat Engine on DeSmuME seems to work, with other methods either failing entirely or causing room hybrids. Use the list here to find the room address in Cheat Engine, then set a write breakpoint and change the value to 04 when entering the park from the Chibi-House.)

A debug room can be accessed by changing the value of the current room to 04.

Japan

US

2383CB4

23840B4

The room is a green void, with a flat plane of grass with several objects in it, mostly park attractions. Each has a different function, but most objects in here have the same function as they do in the normal park. Notably, games are not covered when not in use in this room.

Object

Function

Chin-Up Bar

Mostly the same as in the park, however there is no outlet next to it to charge with.

Trampoline

No collision, but can be interacted with to start the trampoline minigame. The minigame functions the same as in the park. Chibi-Robo starts his ascent and bounces from inside the trampoline rather than on top of it, but this does not affect the Chibits count.

Smiling Trick Bench

When interacted with, Chibi-Robo will sit on it and the camera will show a view from behind him. He will bob his head as an idle animation when allowed to sit for a few seconds. Chibi will jump upward when the touch screen is touched and then land on the bench again. There appears to be no way to leave the bench, as touching the part of the screen that would normally exit an attraction freezes the game.

Swing

Works the same as in the park.

Cannon

Bubble Station

Smogling Bash

Smogling Bowling

Teacup Ride

Mostly the same as in the park, however there is no outlet next to it to charge with.

Tall Chin-Up Bar

Trick Bar

Works the same as in the park.

Trick Bench

Unlike the smiling variant, works the same as in the park.

SOON... sign

Opens a model viewer. Uses the same controls as the object viewer, except the model being viewed does not actually change and is stuck displaying three blades of grass. More interesting is the sign model itself, which otherwise goes unused.

SOLD OUT sign

Opens an object viewer. Down and up increment 1 up and 1 down in the list of objects. Right and left increment 10 up and 10 down. Y, X, and A set the camera to a certain distance away from the object, with Y being farthest and A being closest. B exits the viewer.

Racing Banner

Works the same as in the park, with two Race Checkpoints in the room to reach.

Drink Fountain

Works the same as in the park.

Windmill

Trash Can

Clock Tower

Additionally, there is a green bottle next between the Windmill and Smogling Bowling. When interacted with, the US version freezes, but the Japanese version opens a menu of choices:

Option

Translation

Effect

[1/6]:ミニマップ

Mini Map

Opens the map.

[2/6]:クロ予報

Black Forecast

Opens the Smogling Forecast.

[3/6]:タイトルメニュー

Title Menu

Resets the game to the Nintendo logo.

[4/6]:リザルト

Results

Opens the end of day totals screen, but does not end the day.

[5/6]:エンドクレジット

End Credits

Displays the text sequence for the Staff Credits, but does not change the music or have the camera pan over the town that the normal Staff Credits sequence has.

[6/6]:ステータスメニュー

Status Menu

Opens the pause menu.

Unused Graphics#

A massive library of unused graphics can be seen in the game's files. Most of them are from early versions of the game.

Misc.#

ChibiRoboParkPatrol-UnusedGraphic-PlayIconNCGR-MainBattery_Dummy.png
A test image with an internal name of MainBattery_Dummy, appearing as four cropped plug icons in a row. It was most likely used to test the battery meter.

Early Graphics#

ChibiRoboParkPatrol-UnusedGraphic-BGNCGR.png
An early version of the bottom screen's background HUD image.

ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER0.png ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER2.png ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER12.png
Early versions of the music box, syringe, and clippers icons, which at the time were able to be tapped on the main HUD screen.

ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER6.png ChibiRoboParkPatrol-UnusedGraphic-ModeBike-NCER0.png
Early versions of the "leave vehicle" and horn icon. Like the final version, they were able to be tapped on the bike and car HUD screens.

ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER4.png ChibiRoboParkPatrol-UnusedGraphic-ModeStatic-NCER15.png
Early versions of the camera controls icons. Like the final version, it was able to be tapped on all of the HUD screens.

ChibiRoboParkPatrol-UnusedGraphic-PCDesktop-NCER25.png ChibiRoboParkPatrol-UnusedGraphic-PCDesktop-NCER23.png ChibiRoboParkPatrol-UnusedGraphic-PCMPCharSelect-NCER25.png ChibiRoboParkPatrol-UnusedGraphic-PCMPGameSelect-NCER21.png ChibiRoboParkPatrol-UnusedGraphic-PCMPGameSelect-NCER23.png ChibiRoboParkPatrol-UnusedGraphic-PCMPGeoSelect-NCER21.png ChibiRoboParkPatrol-UnusedGraphic-PCMPGeoSelect-NCER23.png ChibiRoboParkPatrol-UnusedGraphic-PCMPYesNoSelect-NCER21.png ChibiRoboParkPatrol-UnusedGraphic-PCMPYesNoSelect-NCER22.png
Early versions of a few of the Chibi-PC icons that you could tap. They are still in Japanese, too!

ChibiRoboParkPatrol-UnusedGraphic-ModeRadio-NCER9.png ChibiRoboParkPatrol-UnusedGraphic-ModeRadio-NCER0.png
Early versions of the bottom screen's graphics that would show when you were equipped with the music box.

Title Screen Graphics#

There are not one, not two, but THREE different variants of the title screen, which are all unused. The unused logos are in English, even in the Japanese version.

TestTitle00 (Unused)

TestTitle01 (Unused)

Title (Unused)

TitleLogo (Used, US)

Unused Audio#

There are two separate SDAT files in the game's files. Along with SoundMaster.sdat which is used, there is an unused file named Sound_E3_v2.sdat, which unsurprisingly contains not as many sound effects as the used file.

Music#

Sound_E3_v2.sdat contains an unused title screen music track.

SEQ_TITLE is an early rendition of the title screen music, which was later remixed and used as the credits music in the final version.

Unused Text#

touch.txt#

There is a text document with the name of touch.txt in the "allanm" directory. Its contents are below.

Don't delete.

Unused Models#

Ppbeta_flower.png
The Flower model from an early version of the game, which was present in E3 gameplay. This appears to have an early version of the Smogling/Flower face. Additionally, The petals have different textures that don't make use of alpha, And the leaves are modelled in a leaf-like shape rather than using a leaf sprite with alpha.

Regional Differences#

Title Screen#

Japan

International

Prompts#

The international releases changed the Yes and No prompt icons due to differing usages of yes/no symbols in Japan compared to the rest of the world.

Japan

International

ChibiRoboParkPatrol-RegionDifferences-YesNo-Yes-JP.png
ChibiRoboParkPatrol-RegionDifferences-YesNo-No-JP.png
ChibiRoboParkPatrol-RegionDifferences-YesNo-Neutral-JP.png

ChibiRoboParkPatrol-RegionDifferences-YesNo-Yes-Int.png
ChibiRoboParkPatrol-RegionDifferences-YesNo-No-Int.png
ChibiRoboParkPatrol-RegionDifferences-YesNo-Neutral-Int.png

Internal Name#

According to the header.bin file in the root of the game, the game's internal name was CHIBI ROBO DS.