The Windows Charlie and the Chocolate Factory is a weird collection of mini-games with awful pre-rendered cutscenes and mumbled voice casting.
Unused Models#
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To do: |
test.X#
Present in ChocolateRoom\level1.
Unused Graphics#
bg.tga#
Present in SquareCandies\ is an early version of the Square Candies minigame with buckets.
CandyIconPlaceholder.tga#
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Unused |
Used |
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VerucasGame\ has a placeholder of Exploding Candy.
Unused Music#
Sign_In_Music_01.mp3
Sign_In_01_Intro_1_Play.mp3
Present in login\ folder unused mp3 files called: Sign_In_Music_01.mp3 and Sign_In_01_Intro_1_Play.mp3, it should be intended when you sign in and when you start after sign in
Title_01_Intro_1_Play.mp3
Present in title\ folder unused mp3 file called: Title_01_Intro_1_Play.mp3, it should be intended when you click Play button at title screen
Engine Features#
Present in charlie.ini has this unusual functions: for Windows registry, for version of DirectX, for Command Console like help, memory dump and quit from application and for screen capture (F10). Although, registry key Software\Take2Interactive\Charlie and the Chocolate Factory\ doesn't register in this path at all on modern systems.
[Engine.Game]
RegistryKey=Software\Take2Interactive\Charlie and the Chocolate Factory\
[Engine.DirectX]
RequiredVersion=4.09.00.0900
[Engine.Game.CommandConsole.Aliases]
?=Help()
help=Help()
mem=DumpMem()
quit=Quit()
[Engine.Game.KeyBinds]
F10=ScreenCapture()
Pressing F10 in-game creates a screenshot in the TGA format and saves it to a subfolder. The subfolder's name is determined by what screen you took a screenshot of, such as login for the login screen and title for the title screen.
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The Charlie and the Chocolate Factory series | |
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PlayStation 2, GameCube, Xbox |
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Game Boy Advance |
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Windows |
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