the cutting room mirror

Chainz 2: Relinked

This article has a talk page!This article has a talk page!
view on tcrf.net

It's Chainz, but Relinked!

Unused Graphics#

Judging by its filename, this font would have been used for debugging purposes.

Level Editor#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there still a way to access the level editor?

The graphical remains of a level editor, possibly used during the game's development, can be found inside data.mjz, in the bitmaps/editor folder. Leftover code can also be found in uiscript/editor, suggesting it may be possible to reactivate this feature.

Chainz2Relinked-editorbutton.jpg Chainz and Linkz. Chainz2Relinked-loadbutton.jpg Chainz2Relinked-newbutton.jpg Chainz2Relinked-playbutton.jpg Powerups. Chainz2Relinked-redobutton.jpg Chainz2Relinked-savebutton.jpg Chainz2Relinked-saveasbutton.jpg Chainz2Relinked-statsbutton.jpg Chainz2Relinked-tilesbutton.jpg Chainz2Relinked-undobutton.jpg

These buttons are all intended for use in the level editor. "P.U." stands for PowerUps.

Chainz2Relinked-greychainz.jpg X marks the spot!

Graphics for grey chains and an X can be found in the editor folder.

A placeholder image that would have been used by the level editor.

A text box used by the level editor for naming a level.

The background that was used by the level editor.

References#


  1. First appearance on MumboJumbo's Top 10 list dates to August 9, 2005.↩︎