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ChainDive is a 2.5D action platformer akin to Bionic Commando with inertia-based combat.
Infamously, the US only received a demo in Disc 79 of the Official U.S. PlayStation Magazine in order to gauge interest, but to no avail.
Early Title Screen#
SFOLDER1.FLD contains an early version of the title screen, featuring an early logo and a hexagon effect over the background, while missing the lightning effects, the renders of Teal and Lachesis, the "All Rights Reserved." text, and any color but green.
"TYPE-B" Controls#
When poking at menu selections and changing them to normally invalid values, one can find an arguably-valid option for an unused "TYPE-B" control scheme. The texture sheet for the controller layouts properly allocates space for a third control scheme graphic, but that space is filled in black. "TYPE-B" seems to be an early name for the final game's "EXPERT" control scheme, as they both seem to function identically- R2 can be used to grapple onto Voids and enemies, prioritizing enemies, while R1 exclusively grapples onto Voids.
Unused Text#
Costume Change Mode#
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Bundled with the rest of the strings for the main menu in TTFOLDER.FLD is this strange string, which seems to be the only mention in the game's files of a cut Costume Change mode.
Japanese |
Translation |
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エクストラに コスチュームチェンジモードが 追加されました |
COSTUME CHANGE MODE ADDED TO EXTRAS MENU. |
TYPE-B Controls#
Another string in TTFOLDER.FLD references the above TYPE-B control scheme, placed alongside the used strings for the game's Default and Expert control schemes. Oddly, forcibly selecting the TYPE-B scheme doesn't display this string, instead showing the string for highlighting "New Game" in the main menu
Japanese |
Translation |
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キーをBタイプに設定します |
SET KEYS TO TYPE-B INPUT |