the cutting room mirror

eShop version

This is a sub-page of Cave Story.

One of the stranger ports in terms of both regional differences and unique features, such as being the only version to have a difficulty select for Curly Story, as well as a stereoscopic 3D effect. Not to be confused with Cave Story 3D.

Leftover Command#

The script for the post-boss cutscene in Wind Fortress still contains the <ACH command. This is a leftover from the Steam version, where it was used to unlock achievements. It also causes the game to display the line as "Destroyed G-CLONE!8".

#0400*boss
<KEY<ANP0400:0500:0000
<WAI0100<CMU0015<MSG 
Destroyed G-CLONE!<ACH0048<WAI0140<NOD

Curly Story Difficulty Select#

CaveStoryEShop-Curlypalettes1.png

While not as impressive as the Switch version in terms of unique content, this version has the dubious honor of a difficulty select for Curly Story, complete with unique palette swaps for the Easy and Hard difficulty modes.

Sprite Errors#

Although it's pretty much identical to the base story's difficulty select and the other versions of Curly Story, the sprites do contain a few graphical errors. These would corrected later on in the Switch release, which added the ability to play Curly Story in both graphical styles.

Image

Notes

Very poorly downscaled sprites from Curly's Halloween costume in CS+ (Samus' Varia suit).

The MyChar for normal difficulty contains Quote's Mimiga Mask sprites by accident.

Map Differences#

Please elaborate.
Having more detail is always a good thing.
Specifically: Elaborate on map changes, get screenshots

  • The Shack's look was cleaned up, adding background tiles to cover up the "naked tiles" of the original map.
  • An extra block was placed near the Missile chest in Bushlands.
  • A current in the Living Waterway was moved upwards one tile.

Regional Differences#

To do:

  • Check the difference between the JP version's stage.tbl and stage(old).tbl and expand on it

Cavestory_nemesis_eu.png

Almost every regional release has a few bizarre changes worth mentioning, whether they're visible in-game or not.

Europe#

  • Contains the files for the Machine Gun Challenge (albeit in a broken state), see below.
  • Tileset for the Nemesis Challenge is broken, seemingly due to it drawing from the base game's Outer Wall spritesheet rather than the intended custom one.

US#

  • The US version stores its spritesheets in the strange, seemingly proprietary .tex format, contrasting with every other port, which uses .png.

US

EU/JP/KR

In the US version only, transparency effects were added to nearly every projectile, ranging from just changing the anti-aliasing (i.e. the Level 1 Machine Gun's bullets), to making the smears transparent (as is the case with the Level 1 & 2 Blade), or even making the entire projectile transparent like with the Level 2 and (unpopped) Level 3 Bubbler projectiles.

For whatever reason, this effect is not present in any other version of the game. Perhaps this was a side effect resulting from the graphic files' conversions from .tex to .png? Even in the Nintendo Switch version, which adds a variety of visual effects to gameplay, the bullets lack the transparency seen here.

Japan#

  • Has a unique splash screen animation, see below for more info.
  • Unused sprites relating to the above animation.
  • Contains a copy of stage.tbl, the file used to store maps.

Korean#

  • Contains the Machine Gun Challenge in-game, see below for more info.

Machine Gun Challenge#

Despite pretty much every other challenge level (at the time) being in this port - Wind Fortress, Nemesis Challenge, etc - the Machine Gun Challenge, strangely enough, is nowhere to be seen.

Well... kind of, but not really.

Unused Files#

In the Europe version of eShop, the files for the Machine Gun Challenge are present in the mods folder, though they include the wrong tileset and aren't compatible with eShop due to the scripting (TSC) files being encrypted (as CS+ and the original freeware version use). As eShop uses plaintext TSC, attempting to make the game load the level will simply result in a black screen, as the game is unable to read the script and therefore can't run the starting event - which includes fading the screen in.

However, if the TSC files are converted to plaintext, it is possible to load it, albeit in a corrupted state - collision and tileset placement is randomised, making progression basically impossible. At the moment it's unknown what causes this, as the files can be loaded via fan-made modding tools and appear to be perfectly intact.

Strangely, this challenge is referred to as "eggrace" and the "Egg Race Challenge" rather than "easymod" and the "Machine Gun Challenge" like in all other versions of the game that it's present in, including the Korean eShop version.

Korean Version#

In the Korean version and the Korean version only, the Machine Gun Challenge can be unlocked in-game, fully functional. Why it can only be found in this version and no other is also currently unknown.

This version isn't free from its own oddities, however. The mod folder contains a folder called "ogph", a naming scheme used in Cave Story + to store the original graphics for the game, that just contains the Egg Corridor's tileset in both the .bmp and .png formats. Additionally, the stage folder contains the tileset used for this challenge in Cave Story +, still in the .bmp format that that version uses for its graphics. It's possible that there were plans to downscale it for use in the stage before deciding to simply reuse the Egg Corridor's graphics instead.

Unused Graphics#

To do:

  • Record a better GIF of the splash screen animation?

Please elaborate.
Having more detail is always a good thing.

The Japanese version contains a unique animation on its splash screen.

Oddities#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Get screenshots

  • Deletes and the Time Bomb found in Egg Corridor? don't damage the player when they explode. This can also be found in the DSi version.