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Unused Textures

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This is a sub-page of Cartoon Network Universe: FusionFall.

Icons#

NPCs#

Icons from when Ben, Gwen and Kevin's NPCs used their designs from the original Ben 10 series are still left over in the game's icon bundle.

Nanos#

HUD Icons related to testing Nanos as well as planned Nanos are leftover in the final game. Nanos use two different kinds of icons, a locked icon (internally called "nanoready") that is used to show that a Nano has yet to be unlocked in the player's Nanobook as well as an unlocked/in-use icon (internally called "nanoicon") for use in the Nanobook once the Nano is unlocked and in the Player's Nano Wheel when the Nano is being used.

Placeholders for locked and unlocked Nano icons are leftover.

Despite being only created for testing purposes, Nano Ben has unused icons leftover.

Near the end of the game's update support, the in-house Cartoon Network team was planning a Generator Rex-themed content update that never ended up releasing. Icons for a Bobo Haha Nano planned for this update is leftover in the files.

Enemies#

mob_lawnmower#

mob_lawnmower, also known as Mad Mower in-game, has an unused variation of its texture that is less degraded and has no Fusion Matter on it. Many early enemy designs lack Fusion Matter presumably from before the entire concept of Planet Fusion was solidified, however the available concept art for mob_lawnmower does have Fusion Matter. The unused texture is either based on an unseen, earlier variation of the design or from before the texture was properly finished.

Unused Texture (mob_lawn mower)

Final Texture (mob_lawnmower)

mob_fuselord#

The "final boss" of the game's launch storyline, internally mob_fuselord/in-game Lord Fuse, uses a standard DXT1 compressed 256x256 texture from the game's NPCtexture assetbundle. However, in the assetbundle for his arena is an uncompressed and higher resolution version of the texture leftover from testing/implementation.

Unused Texture (DongResources_15_09)

Final Texture (NPCtexture)