|
|
This page is rather stubbly and could use some expansion. |
|
|
To do: |
It's that mobile game your Mom played for like three years straight, except pre-installed on your Windows 10 PC for some reason. We've come a long way from SkiFree, for better or worse...
Unused/Development Text#
A few .xml files have a handful of commented out lines from the developers.
<!-- Candy related animations, chameleon switching and the like-->
animations.xml
{
"available_liveops": [
{
"type": "candy_collection",
"url": "dummy://ccs-liveop?type=candy_collection&url=https://goo.gl/9hQgnt"
},
{
"type": "casual_friday",
"url": "dummy://ccs-liveop?type=casual_friday&url=https://goo.gl/rQ7fnW"
},
{
"type": "live_sale",
"url": "dummy://ccs-liveop?type=live_sale&url=https://goo.gl/IkKNOQ"
},
{
"type": "golden_levels",
"url": "dummy://ccs-liveop?type=golden_levels&url=https://goo.gl/1bxgwf"
}
]
}
available_debug_liveops.json
<!-- NEXT_LOCK - Don't remove this line. It's used by a script -->
collaboration_locks.xml
<!--<CutScene name="TutorialNextLevel" scene="cutscenes/tutorial_nextlevel_scene.xml" cutScene="cutscenes/tutorial_nextlevel.xml"/>-->
cutscenes.xml
<Effect name="CandyLand">
<!--ParticleEffects>
<ParticleEffect name="Boink"/>
</ParticleEffects-->
</Effect>
effects.xml
<!--
<UnicodeFont name="Console" notForLocales="ko" filename="fonts/DroidSans.HappyRuika.ttf" shader="AlphaTextureVertexColor" offsetX="-0.0" offsetY="-8.9" lineHeight="1.032258">
<Scale x="15.5" y="15.5"/>
</UnicodeFont>
-->
<!-- Needed because of the missions package. It shouldn't be needed here... -->
fonts.xml
<!--<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.20x" TransactionId="00000001-0001-0000-0000-000000000002" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.50x" TransactionId="00000001-0001-0000-0000-000000000003" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.100x" TransactionId="00000001-0001-0000-0000-000000000004" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.150x" TransactionId="00000001-0001-0000-0000-000000000005" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.200x" TransactionId="00000001-0001-0000-0000-000000000006" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.250x" TransactionId="00000001-0001-0000-0000-000000000007" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.500x" TransactionId="00000001-0001-0000-0000-000000000008" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.goldbar.1000x" TransactionId="00000001-0001-0000-0000-000000000009" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.starter.pack.2" TransactionId="00000001-0001-0000-0000-000000000010" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.christmas.pack.1" TransactionId="00000001-0001-0000-0000-000000000011" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.christmas.pack.2" TransactionId="00000001-0001-0000-0000-000000000012" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.memorial.pack.1" TransactionId="00000001-0001-0000-0000-000000000013" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.memorial.pack.2" TransactionId="00000001-0001-0000-0000-000000000014" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.memorial.pack.3" TransactionId="00000001-0001-0000-0000-000000000015" Status="Active" />
<Product ProductId="com.midasplayer.iap.candycrushsaga.memorial.pack.4" TransactionId="00000001-0001-0000-0000-000000000016" Status="Active" />-->
in-app-simulation.xml
<!-- NEXT_DREAM_LEVEL - Don't remove this line. It's used by a script -->
levels.xml
<!-- NEXT_LOCK_CUTSCENE - Don't remove this line. It's used by a script -->
<!-- /Map cut scenes -->
<!-- This is the cutscene Mario has created. No idea if it works. If it doesnt, its his fault. -->
special_effects.xml
Sharknado#
<?xml version="1.0" ?><ParticleEffect maxParticles="1" name="TornadoSharks" space="World" timeToEmit="0.30">
<Texture blend="Multiply" filename="tex/169.png" numFramesX="1" numFramesY="1"/>
<DirectionalForce x="0.00" y="200.00"/>
<Emitter angle="-90.00" emissionRate="0.00" spread="360.00">
<EmissionRadius max="0.00" min="0.00"/>
<SpawnArea height="0.00" width="0.00"/>
</Emitter>
<Velocity max="400.00" min="200.00"/>
<CentrifugalForce max="0.00" min="0.00"/>
<Size>
<Min x="16.00" y="16.00"/>
<Max x="32.00" y="32.00"/>
</Size>
<TimeToLive max="2.00" min="0.50"/>
<Dampening max="0.80" min="0.80"/>
<Rotation max="360.00" min="0.00"/>
<RotationSpeed max="500.00" min="-0.00"/>
<SizeChange>
<Min x="-25.00" y="-25.00"/>
<Max x="-25.00" y="-25.00"/>
</SizeChange>
<StartColor a="255.00" b="255.00" g="255.00" r="255.00"/>
<EndColor a="0.00" b="255.00" g="255.00" r="255.00"/>
<TextureFrame numTextureAnimationFrames="1" startFrame="0" textureAnimationSpeed="60"/>
</ParticleEffect>
sharknado_1.xml is an unused file for a "shark tornado". It doesn't link to any models and animations and the texture doesn't exist.
Unused Sounds#
An earlier version of the announcer saying moonstruck.
|
The Candy Crush series | |
|---|---|
|
Windows |
|
|
Android, iOS |
|