Calling is a survival horror game, but one thing stands out - you'll be carrying a cell phone with you through the journey.
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To do: |
Unused Music#
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To do: |
In snddemo/kart_title.32.brstm the title screen music from Mario Kart 64 in .brstm format from NintendoWare (a collection of tools for developers) found inside the game!
In calling_snd/stream there are 2 testing audio files which are simple beeps.
Unused Death Sound#
In Calling_snd/Calling_snd.brsar/GRP/CMN/Audio[47] There exists an unused sound, presumably of flesh being moved arround ending with a bone breaking at the end. This was presumably a death sound. file:Calling Fleshy ass sound.wav
Unused Text#
In dll, there's a ton of file paths.
areaForestDLL.str |
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areaHotelDLL.str |
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areaKondouDLL.str |
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areaSchoolADLL.str |
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areaSchoolBDLL.str |
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areaSchoolCDLL.str |
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areaSchoolDDLL.str |
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areaTutorialDLL.str |
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bootdll.str |
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bootstrapDll.str |
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ch0_kondoDLL.str |
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ch1_schoolADLL.str |
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ch1_schoolBDLL.str |
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ch1_schoolCDLL.str |
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ch1_schoolDDLL.str |
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ch1b_hairsalonDLL.str |
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ch1b_hotelDLL.str |
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ch1b_netcafeDLL.str |
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ch1b_schoolADLL.str |
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ch1b_schoolBDLL.str |
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ch1b_schoolCDLL.str |
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ch1b_schoolDDLL.str |
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ch1b_suzutaniDLL.str |
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ch2_hospitalADLL.str |
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ch2_hospitalBDLL.str |
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ch2_hospitalCDLL.str |
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ch2_kishibeDLL.str |
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ch2_kondoDLL.str |
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ch2_netcafeDLL.str |
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ch2b_hairsalonDLL.str |
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ch2b_kondoDLL.str |
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ch2b_schoolADLL.str |
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ch2b_schoolBDLL.str |
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ch2b_schoolCDLL.str |
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ch2b_schoolDDLL.str |
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ch3_forestDLL.str |
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ch3_hospitalADLL.str |
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ch3_hospitalBDLL.str |
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ch3_hospitalCDLL.str |
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ch3_kondoDLL.str |
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ch3b_hospitalADLL.str |
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ch3b_hospitalBDLL.str |
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ch3b_hospitalCDLL.str |
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ch4_hospitalADLL.str |
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ch4_hospitalBDLL.str |
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ch4_hospitalCDLL.str |
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ch4_kishibeDLL.str |
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ch4b_amanoDLL.str |
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ch4b_asagiriDLL.str |
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ch5_hospitalADLL.str |
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ch5_hospitalBDLL.str |
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ch5_hospitalCDLL.str |
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charatest0DLL.str |
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chatdll.str |
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endingdll.str |
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gallerydll.str |
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HIO2testdll.str |
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ItemChecktestDll.str |
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kawajTestDll.str |
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menutestDll.str |
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messcheckdll.str |
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messtestDll.str |
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movieDLL.str |
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nwc24testDLL.str |
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openingdll.str |
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optionDll.str |
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ratingDll.str |
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saveinitdll.str |
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selmenuDll.str |
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sndtestDll.str |
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storyDll.str |
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titledll.str |
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vmcheckdll.str |
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windowDLL.str |
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Debug Mode#
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To do: |
Replace ratingDll.rel with selmenuDll.rel to enter the debug menu based off the one in the Mario Party series. It needs a Gecko code to get any text displaying however. The below Gecko code will enable a text display in the debug menu in the North American version. Text is huge in width in the widescreen mode.
Enable Debug Print
C200F630 0000002C
9421FF60 7C0802A6
900100A4 BF61008C
B0610068 B081006A
D021006C 7CBB2B78
D8210028 D8410030
D8610038 D8810040
D8A10048 D8C10050
D8E10058 D9010060
90610008 9081000C
90A10010 90C10014
90E10018 9101001C
91210020 91410024
3C608030 3BC30BC0
A00D9476 1C800068
3C608030 3803A3C0
7FE02214 A00D9474
28000100 4180000C
3860FFFF 480000BC
38610070 3C000301
90030000 380100A8
90030004 38010008
90030008 3C608030
38630BC0 7F64DB78
38A10070 3C008026
6000232C 7C0903A6
4E800421 A06D9474
38030001 B00D9474
A80D9476 7C1C0734
A01F000C 5400043E
B00D9476 38000000
B01F0000 800D9478
5400043E B01F0002
A8010068 B01F0004
A801006A B01F0006
C001006C D01F0010
3BBF0014 48000014
881E0000 3BDE0001
981D0000 3BBD0001
881E0000 2C000000
4082FFE8 38000000
981D0000 7F83E378
BB61008C 800100A4
7C0803A6 382100A0
4E800020 00000000
Overscan Border Display#
Enter the Gecko codes 0400F72C 60000000 (NA) and you will see the screen surrounded by red borders which specify the region of the screen that is safe for UI elements to use.