This is a sub-page of Call of Duty: Modern Warfare 2 (Windows, Xbox 360, PlayStation 3).
This page is dedicated to the debugging content from Call of Duty: Modern Warfare 2. They can be accessed using console commands or modding.
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Developer Console#
Unlike the game's predecessors, the developer console in this game is both disabled and hidden. However, it can be re-enabled using either a modified executable or third party client modification (e.g. IW4x). From here, it can be accessed or seen in a number of different ways.
In-Game#
The main developer console can be accessed in-game in a minimalist state with the ~ key. The full developer console can be toggled by using the key combination ⇧ Shift + ~ whilst the developer console is open. This menu features tab completion and easy to understand descriptions of what certain commands and variables are for and what they do.
External Window#
The game also has an external console window which can be invoked by pressing the F1 key whilst in-game. It serves much of the same functions that the in-game console has, but lacks some of the more advanced features like tab completion or command auto completion. However, unlike the in-game developer console, for some reason this window can still pop up in unmodified clients if the game experiences a fatal enough crash.
Closing the window after it has opened will close the game as well.
Console Logger#
The logfile variable controls the game's console logger. When set to a value above 0, the game writes a very detailed console log file to the path main/console.log in the game's directory during gameplay. If it finds that the file already exists from a previous session, it will automatically rename the existing file to append a numerical suffix starting from 000.
This logger has two modes - asynchronous logging and synchronous logging, which can be enabled with values 1 and 2 respectively. Attached below is an example of a log file.
[ 6295] ''
[ 6295] Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Sat Oct 03 21:17:57 2026
[ 6295] Couldn't resolve iw.net ip server hostname.
[ 9295] Couldn't resolve iw.net ip server hostname.
[ 9357] Com_TouchMemory: 0 msec. Using sum: 0
[ 64344] Com_TouchMemory: 0 msec. Using sum: 0
[ 81202] Com_TouchMemory: 0 msec. Using sum: 0
[ 92751] dvar set gameMode sp
[ 92751] dvar set specialops 0
[ 92751] Unknown command "Updatedvarsfromprofile"
[ 92751] Setting difficulty level to "0", from profile on controller #0.
[ 92751] dvar set g_gameskill 0
[ 92751] dvar set g_gameskill_player_1 0
[ 92751] dvar set g_gameskill_player_2 0
[ 94260] dvar set arcademode 0
[ 94260] dvar set arcademode_full 0
[ 94260] dvar set start 0
[ 94260] dvar set solo_play 0
[ 94260] dvar set ui_last_opened_group 0
[ 94260] dvar set splitscreen 0
[ 97567] ]developer 1
[ 97567] dvar set developer 1
[ 100180] dvar set sv_cheats 0
[ 100180] dvar set nextmap
[ 100181] ------ Server Initialization ------
[ 100181] Server: ending
[ 100182] dvar set sv_running 1
[ 100182] Clearing all co-op frame times
[ 100182] ----- R_Init -----
[ 100182] dvar set r_fullscreen 0
[ 100182] dvar set r_ignorehwgamma 0
[ 100182] dvar set r_texFilterDisable 0
[ 100182] dvar set r_texFilterMipBias 0
[ 100182] dvar set r_fullbright 0
[ 100182] dvar set r_debugShader none
[ 100182] dvar set r_subwindow 0 1 0 1
[ 100182] dvar set r_znear 4
[ 100182] dvar set r_znear_depthhack 0.1
[ 100182] dvar set r_zfar 0
[ 100182] dvar set r_fog 1
[ 100182] dvar set r_picmip_water 0
[ 100182] dvar set r_lightMap Unchanged
[ 100182] dvar set r_colorMap Unchanged
[ 100182] dvar set r_detailMap Unchanged
[ 100182] dvar set r_normalMap Unchanged
[ 100182] dvar set r_specularMap Unchanged
[ 100182] dvar set r_specularColorScale 2.5
[ 100182] dvar set r_diffuseColorScale 1
[ 100182] dvar set r_primaryLightUseTweaks 0
[ 100182] dvar set r_primaryLightTweakDiffuseStrength 1
[ 100182] dvar set r_primaryLightTweakSpecularStrength 1
[ 100182] dvar set r_useLayeredMaterials 0
[ 100182] dvar set r_loadForRenderer 1
[ 100182] dvar set r_resampleScene 1
[ 100182] dvar set r_vc_makelog 0
[ 100182] dvar set r_showLightGrid 0
[ 100182] dvar set r_showMissingLightGrid 0
[ 100182] dvar set r_scaleViewport 1
[ 100182] dvar set r_aaSamples 2
[ 100182] dvar set r_aaMaxQuality 0
[ 100182] dvar set r_vsync 0
[ 100182] dvar set r_drawDecals 1
[ 100182] dvar set r_dpvsFilterDebug 0
[ 100182] dvar set r_spotLightFovInnerFraction 0.5
[ 100182] dvar set r_spotLightStartRadius 36
[ 100182] dvar set r_spotLightEndRadius 196
[ 100182] dvar set r_spotLightShadows 1
[ 100182] dvar set r_spotLightSModelShadows 1
[ 100182] dvar set r_spotLightEntityShadows 1
[ 100182] dvar set r_spotLightBrightness 14
[ 100182] dvar set r_spotLightMaxLength 5000
[ 100182] dvar set r_spotLightExponent 2
[ 100182] dvar set r_lockPvs 0
[ 100182] dvar set r_skipPvs 0
[ 100182] dvar set r_singleCell 0
[ 100182] dvar set r_portalWalkLimit 0
[ 100182] dvar set r_portalMinRecurseDepth 2
[ 100182] dvar set r_showPortals 0
[ 100182] dvar set r_showPortalsOverview 0
[ 100182] dvar set r_showFbColorDebug None
[ 100182] dvar set r_showFloatZDebug 0
[ 100182] dvar set r_floatz 1
[ 100182] dvar set r_highLodDist -1
[ 100182] dvar set r_mediumLodDist -1
[ 100182] dvar set r_lowLodDist -1
[ 100182] dvar set r_lowestLodDist -1
[ 100182] dvar set r_forceLod none
[ 100182] dvar set r_modelVertColor 1
[ 100182] dvar set r_modelVertColor 1
[ 100182] dvar set sm_sunEnable 1
[ 100182] dvar set sm_spotEnable 1
[ 100182] dvar set sm_spotLimit 4
[ 100182] dvar set sm_sunSampleSizeNear 0.25
[ 100182] dvar set sm_sunShadowCenter 0 0 0
[ 100182] dvar set sm_sunShadowScale 1
[ 100182] dvar set sm_strictCull 1
[ 100182] dvar set sm_spotDistCull 1
[ 100182] dvar set sm_fastSunShadow 1
[ 100182] dvar set sm_qualitySpotShadow 1
[ 100182] dvar set r_blur 0
[ 100182] dvar set r_glow 1
[ 100182] dvar set r_glowUseTweaks 0
[ 100182] dvar set r_glowTweakEnable 0
[ 100182] dvar set r_glowTweakRadius0 5
[ 100182] dvar set r_glowTweakBloomIntensity0 1
[ 100182] dvar set r_glowTweakBloomCutoff 0.5
[ 100182] dvar set r_glowTweakBloomDesaturation 0
[ 100182] dvar set r_filmUseTweaks 0
[ 100182] dvar set r_filmAltShader 1
[ 100182] dvar set r_contrast 1
[ 100182] dvar set r_brightness 0
[ 100182] dvar set r_desaturation 1
[ 100182] dvar set r_dof_tweak 0
[ 100182] dvar set r_dof_nearBlur 6
[ 100182] dvar set r_dof_farBlur 1.8
[ 100182] dvar set r_dof_viewModelStart 2
[ 100182] dvar set r_dof_viewModelEnd 8
[ 100182] dvar set r_dof_nearStart 10
[ 100182] dvar set r_dof_nearEnd 60
[ 100182] dvar set r_dof_farStart 1000
[ 100182] dvar set r_dof_farEnd 7000
[ 100182] dvar set r_dof_bias 0.5
[ 100182] dvar set r_sun_from_dvars 0
[ 100182] dvar set r_atlasAnimFPS 15
[ 100182] dvar set r_monitor 0
[ 100182] dvar set r_rendererPreference Default
[ 100182] dvar set r_aspectRatio auto
[ 100182] dvar set r_customMode
[ 100182] dvar set r_altModelLightingUpdate 0
[ 100182] dvar set r_preloadShaders 0
[ 100182] dvar set fx_enable 1
[ 100182] dvar set fx_draw 1
[ 100182] dvar set fx_freeze 0
[ 100182] dvar set fx_debugBolt 0
[ 100182] dvar set fx_count 0
[ 100182] dvar set fx_visMinTraceDist 80
[ 100182] dvar set fx_profileSort cost
[ 100182] dvar set fx_profileSkip 0
[ 100182] dvar set fx_profileFilter
[ 100182] dvar set fx_profile 0
[ 100182] dvar set fx_mark_profile 0
[ 100182] dvar set fx_drawClouds 1
[ 100182] dvar set glass_break 1
[ 100197] Video memory for device: 4088 MB.
[ 100197] Rounded video memory size: 4096 MB.
[ 100197] Available DirectX texture memory: 3892 MB.
[ 100197] DirectX reports 4096 MB of video memory and 3892 MB of available texture memory.
[ 100197] Using previously reported texture memory size of 4029 MB.
[ 100197] Using reported available texture memory: 4029 MB.
[ 100197] Texture detail is set automatically.
[ 100197] dvar set r_picmip 0
[ 100197] dvar set r_picmip_bump 0
[ 100197] dvar set r_picmip_spec 0
[ 100197] Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
[ 100199] dvar set safeArea_horizontal 1
[ 100199] dvar set safeArea_vertical 1
[ 100199] dvar set safeArea_adjusted_horizontal 1
[ 100199] dvar set safeArea_adjusted_vertical 1
[ 100199] dvar set safeArea_horizontal 0.85
[ 100199] dvar set safeArea_vertical 0.85
[ 100199] dvar set safeArea_adjusted_horizontal 1
[ 100199] dvar set safeArea_adjusted_vertical 1
[ 100199] dvar set ui_showList 0
[ 100199] dvar set ui_debugMode 0
[ 100199] dvar set ui_textScrollSpeed 30
[ 100199] dvar set ui_textScrollPauseStart 1
[ 100199] dvar set ui_textScrollPauseEnd 3
[ 100199] dvar set ui_textScrollFadeTime 0.2
[ 100199] dvar set ui_sliderSteps 40
[ 100199] dvar set ui_isSaving 0
[ 100207] Unloaded fastfile ui
[ 100209] Loading fastfile ending
[ 100209] dvar set nextmap map_restart
[ 100209] dvar set mapname ending
[ 100209] Save Message First Frame Shown: 100209
[ 101060] Waited 851 msec for asset 'maps/ending.d3dbsp' of type 'col_map_sp'.
[ 101071] dvar set compassMaxRange 3500
[ 101071] dvar set g_player_maxhealth 100
[ 101071] dvar set player_damageMultiplier 1
[ 101074] dvar set bg_viewKickScale 0.8
[ 101074] dvar set bg_viewKickMax 90
[ 101074] dvar set bg_viewKickMin 5
[ 101074] dvar set bg_viewKickRandom 0.4
[ 101074] dvar set bg_forceDualWield 0
[ 101074] dvar set bg_debugProne 0
[ 101074] dvar set player_view_pitch_up 85
[ 101074] dvar set player_view_pitch_down 85
[ 101074] dvar set player_lean_shift_left 5
[ 101074] dvar set player_lean_shift_right 9
[ 101074] dvar set player_lean_shift_crouch_left 4
[ 101074] dvar set player_lean_shift_crouch_right 15
[ 101074] dvar set player_lean_rotate_left 0.8
[ 101074] dvar set player_lean_rotate_right 0.4
[ 101074] dvar set player_lean_rotate_crouch_left 0.8
[ 101074] dvar set player_lean_rotate_crouch_right 0.3
[ 101074] dvar set bg_ladder_yawcap 100
[ 101074] dvar set bg_prone_yawcap 85
[ 101074] dvar set bg_foliagesnd_minspeed 40
[ 101074] dvar set bg_foliagesnd_maxspeed 180
[ 101074] dvar set bg_foliagesnd_slowinterval 1500
[ 101074] dvar set bg_foliagesnd_fastinterval 500
[ 101074] dvar set bg_foliagesnd_resetinterval 500
[ 101074] dvar set bg_fallDamageMinHeight 200
[ 101074] dvar set bg_fallDamageMaxHeight 350
[ 101074] dvar set bg_softLandingMinHeight 128
[ 101074] dvar set bg_softLandingMaxHeight 300
[ 101074] dvar set bg_softLandingMaxDamage 0.1
[ 101074] dvar set friction 5.5
[ 101074] dvar set stopspeed 100
[ 101074] dvar set bg_swingSpeed 0.2
[ 101074] dvar set bg_legYawTolerance 20
[ 101074] dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[ 101074] dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[ 101074] dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[ 101074] dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[ 101074] dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[ 101074] dvar set bg_viewBobAmplitudeProne 0.02 0.005
[ 101074] dvar set bg_viewBobAmplitudeRoll 1.5
[ 101074] dvar set bg_viewBobMax 8
[ 101074] dvar set bg_viewBobLag 0.25
[ 101074] dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[ 101074] dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[ 101074] dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[ 101074] dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[ 101074] dvar set bg_weaponBobAmplitudeRoll 1.5
[ 101074] dvar set bg_weaponBobMax 8
[ 101074] dvar set bg_weaponBobLag 0.25
[ 101074] dvar set bg_forceExplosiveBullets 0
[ 101074] dvar set bg_bulletExplDmgFactor 1
[ 101074] dvar set bg_bulletExplRadius 100
[ 101074] dvar set bg_aimSpreadMoveSpeedThreshold 11
[ 101074] dvar set bg_maxGrenadeIndicatorSpeed 100
[ 101074] dvar set player_breath_hold_time 4.5
[ 101074] dvar set player_breath_gasp_time 1
[ 101074] dvar set player_breath_fire_delay 0
[ 101074] dvar set player_breath_gasp_scale 4.5
[ 101074] dvar set player_breath_hold_lerp 4
[ 101074] dvar set player_breath_gasp_lerp 6
[ 101074] dvar set player_breath_snd_lerp 2
[ 101074] dvar set player_breath_snd_delay 1
[ 101074] dvar set player_scopeExitOnDamage 0
[ 101074] dvar set player_adsExitDelay 0
[ 101074] dvar set player_move_factor_on_torso 0
[ 101074] dvar set player_debugHealth 0
[ 101074] dvar set player_sustainAmmo 0
[ 101074] dvar set player_runThreshhold 110
[ 101074] dvar set player_moveThreshhold 10
[ 101074] dvar set player_footstepsThreshhold 0
[ 101074] dvar set player_strafeSpeedScale 0.8
[ 101074] dvar set player_backSpeedScale 0.7
[ 101074] dvar set player_strafeAnimCosAngle 0.5
[ 101074] dvar set player_spectateSpeedScale 1
[ 101074] dvar set player_sprintSpeedScale 1.5
[ 101074] dvar set player_sprintUnlimited 0
[ 101074] dvar set player_sprintTime 4
[ 101074] dvar set player_sprintMinTime 1
[ 101074] dvar set player_sprintRechargePause 0
[ 101074] dvar set player_sprintStrafeSpeedScale 0.667
[ 101074] dvar set player_sprintCameraBob 0.5
[ 101074] dvar set player_lastStandDebug 0
[ 101074] dvar set player_lastStandCrawlSpeedScale 0.2
[ 101074] dvar set player_turnAnims 0
[ 101074] dvar set player_dmgtimer_timePerPoint 100
[ 101074] dvar set player_dmgtimer_maxTime 750
[ 101074] dvar set player_dmgtimer_minScale 0
[ 101074] dvar set player_dmgtimer_stumbleTime 500
[ 101074] dvar set player_dmgtimer_flinchTime 500
[ 101074] dvar set player_meleeRange 64
[ 101074] dvar set player_meleeWidth 10
[ 101074] dvar set player_meleeHeight 10
[ 101074] dvar set player_burstFireCooldown 0.2
[ 101074] dvar set bullet_penetrationMinFxDist 30
[ 101074] dvar set bullet_ricochetBaseChance 0.5
[ 101074] dvar set bullet_penetration_enabled 1
[ 101074] dvar set bullet_penetration_damage 1
[ 101074] dvar set useTagFlashSilenced 1
[ 101074] dvar set turret_adsEnabled 1
[ 101074] dvar set turret_adsTime 250
[ 101074] dvar set bg_shieldHitEncodeWidthWorld -14 14
[ 101074] dvar set bg_shieldHitEncodeHeightWorld -25 20
[ 101074] dvar set bg_shieldHitEncodeWidthVM -16 16
[ 101074] dvar set bg_shieldHitEncodeHeightVM -10 10
[ 101074] dvar set missileRemoteSteerPitchRange 1 87
[ 101074] dvar set missileRemoteSteerPitchRate 35
[ 101074] dvar set missileRemoteSteerYawRate 35
[ 101074] dvar set ai_debugOverlay 0
[ 101074] dvar set jump_height 39
[ 101074] dvar set jump_stepSize 18
[ 101074] dvar set jump_slowdownEnable 0
[ 101074] dvar set jump_ladderPushVel 128
[ 101074] dvar set jump_spreadAdd 64
[ 101074] dvar set mantle_enable 1
[ 101074] dvar set mantle_debug 0
[ 101074] dvar set mantle_check_range 20
[ 101074] dvar set mantle_check_radius 0.1
[ 101074] dvar set mantle_check_angle 60
[ 101074] dvar set mantle_view_yawcap 60
[ 101074] dvar set mantle_max_vertical_end_velocity 0
[ 101076] dvar set com_timescale 1
[ 101076] dvar set com_cinematicEndInWhite 0
[ 101076] dvar set con_typewriterColorBase 1 1 1
[ 101076] dvar set g_deathDelay 3000
[ 101076] dvar set player_damageMultiplier 1
[ 101076] dvar set sv_saveOnStartMap 0
[ 101076] dvar set r_specularColorScale 2.5
[ 101076] dvar set r_diffuseColorScale 1
[ 101076] dvar set r_lightGridEnableTweaks 0
[ 101076] dvar set r_lightGridIntensity 1
[ 101076] dvar set r_lightGridContrast 0
[ 101076] dvar set r_spotLightFovInnerFraction 0.5
[ 101076] dvar set r_spotLightStartRadius 36
[ 101076] dvar set r_spotLightEndRadius 196
[ 101076] dvar set r_spotLightBrightness 14
[ 101076] dvar set r_spotLightMaxLength 5000
[ 101076] dvar set r_spotLightExponent 2
[ 101076] dvar set sm_sunEnable 1
[ 101076] dvar set sm_spotEnable 1
[ 101076] dvar set sm_spotLimit 4
[ 101076] dvar set sm_sunSampleSizeNear 0.25
[ 101076] dvar set sm_sunShadowCenter 0 0 0
[ 101076] dvar set sm_sunShadowScale 1
[ 101076] dvar set r_glow_allowed_script_forced 0
[ 101076] dvar set r_filmTweakEnable 0
[ 101076] dvar set r_filmTweakContrast 1.4
[ 101076] dvar set r_filmTweakBrightness 0
[ 101076] dvar set r_filmTweakDesaturation 0.2
[ 101076] dvar set r_filmTweakDesaturationDark 0.2
[ 101076] dvar set r_filmTweakInvert 0
[ 101076] dvar set r_filmTweakDarkTint 0.7 0.85 1
[ 101076] dvar set r_filmTweakMediumTint 0.9 1 0.9
[ 101076] dvar set r_filmTweakLightTint 1.1 1.05 0.85
[ 101076] dvar set r_outdoor 1
[ 101076] dvar set r_outdoorFeather 8
[ 101076] dvar set ragdoll_explode_force 18000
[ 101076] dvar set cg_drawCrosshair 1
[ 101076] dvar set phys_bulletSpinScale 3
[ 101076] dvar set phys_gravityChangeWakeupRadius 120
[ 101076] dvar set physVeh_StepsPerFrame 3
[ 101076] dvar set physVeh_explodeForce 800
[ 101076] dvar set physVeh_collideWithClipOnly 0
[ 101076] dvar set ui_campaign american
[ 101076] dvar set ui_nextMission 0
[ 101076] dvar set ui_hideMap 0
[ 101076] dvar set cg_weaponHintsCoD1Style 1
[ 101076] dvar set cg_fov 65
[ 101076] dvar set cg_viewVehicleInfluence 1
[ 101076] dvar set cg_hudGrenadeIconOffset 50
[ 101076] dvar set cg_hudGrenadeIconHeight 25
[ 101076] dvar set cg_hudGrenadeIconWidth 25
[ 101076] dvar set cg_hudGrenadePointerHeight 12
[ 101076] dvar set cg_hudGrenadePointerWidth 25
[ 101076] dvar set cg_hudGrenadePointerPivot 12 27
[ 101076] dvar set cg_crosshairEnemyColor 1
[ 101076] dvar set cg_cinematicFullscreen 1
[ 101076] dvar set cg_footsteps 1
[ 101076] dvar set overrideNVGModelWithKnife 0
[ 101076] dvar set objectiveAlpha 0.6
[ 101076] dvar set objectiveHideIcon 0
[ 101076] dvar set sv_znear 0
[ 101076] dvar set thermalBlurFactorScope 250
[ 101076] dvar set thermalBlurFactorNoScope 250
[ 101076] dvar set vehAudio_spawnVolumeTime 2
[ 101076] dvar set compass 1
[ 101076] dvar set compassMaxRange 3500
[ 101076] dvar set compassTickertapeStretch 0.5
[ 101076] dvar set compassObjectiveNearbyDist 8
[ 101076] dvar set compassObjectiveMinDistRange 2
[ 101076] dvar set compassObjectiveDetailDist 10
[ 101076] dvar set compassObjectiveMinHeight -70
[ 101076] dvar set compassObjectiveMaxHeight 70
[ 101076] dvar set compassHideVehicles 0
[ 101076] dvar set compassHideSansObjectivePointer 0
[ 101076] dvar set ammoCounterHide 0
[ 101076] dvar set actionSlotsHide 0
[ 101076] dvar set vehHudTargetSize 30
[ 101076] dvar set vehHudTargetScreenEdgeClampBufferLeft 0
[ 101076] dvar set vehHudTargetScreenEdgeClampBufferRight 0
[ 101076] dvar set vehHudTargetScreenEdgeClampBufferTop 0
[ 101076] dvar set vehHudTargetScreenEdgeClampBufferBottom 0
[ 101076] dvar set nightVisionFadeInOutTime 0.1
[ 101076] dvar set nightVisionPowerOnTime 0.3
[ 101076] dvar set nightVisionDisableEffects 0
[ 101076] dvar set objectiveFadeTooFar 25
[ 101076] dvar set objectiveFadeTimeWaitOn 2
[ 101076] dvar set objectiveFadeTimeWaitOff 2
[ 101076] dvar set objectiveHide 0
[ 101076] dvar set missileRemoteFOV 15
[ 101076] dvar set bg_viewKickScale 0.8
[ 101076] dvar set bg_viewKickMax 90
[ 101076] dvar set bg_viewKickMin 5
[ 101076] dvar set bg_viewKickRandom 0.4
[ 101076] dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[ 101076] dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[ 101076] dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[ 101076] dvar set player_sustainAmmo 0
[ 101076] dvar set player_sprintSpeedScale 1.5
[ 101076] dvar set player_sprintUnlimited 0
[ 101076] dvar set bullet_ricochetBaseChance 0.5
[ 101076] dvar set bullet_penetration_enabled 1
[ 101076] dvar set bullet_penetration_damage 1
[ 101076] dvar set missileRemoteSteerPitchRange 1 87
[ 101076] dvar set missileRemoteSteerPitchRate 35
[ 101076] dvar set missileRemoteSteerYawRate 35
[ 101076] dvar set hud_fade_ammodisplay 8
[ 101076] dvar set hud_fade_compass 8
[ 101076] dvar set hud_fade_stance 1.7
[ 101076] dvar set hud_fade_offhand 8
[ 101076] dvar set hud_gasMaskOverlay 0
[ 101076] dvar set hud_forceMantleHint 0
[ 101076] dvar set aim_aimAssistRangeScale 1
[ 101076] dvar set aim_autoAimRangeScale 1
[ 101076] dvar set hud_showStance 1
[ 101076] dvar set hud_drawHUD 1
[ 101076] dvar set hud_missionFailed 0
[ 101076] dvar set player_radiusDamageMultiplier 1
[ 101076] dvar set player_meleeDamageMultiplier 1
[ 101076] dvar set player_useRadius 72
[ 101076] dvar set g_speed 190
[ 101076] dvar set ufoHitsTriggers 0
[ 101076] dvar set ai_count 32
[ 101076] dvar set ai_friendlySuppression 1
[ 101076] dvar set ai_friendlySuppressionDist 128
[ 101076] dvar set ai_friendlyFireBlockDuration 2000
[ 101076] dvar set ai_foliageSeeThroughDist 128
[ 101076] dvar set ai_maxGrenadeThrowSpeed 850
[ 101076] dvar set ai_accuracyDistScale 1
[ 101076] dvar set ai_accuracy_attackerCountDecrease 0.75
[ 101076] dvar set ai_accuracy_attackerCountMax 4
[ 101076] dvar set g_friendlyNameDist 15000
[ 101076] dvar set g_friendlyfireDist 175
[ 101076] dvar set g_friendlyfireDamageScale 1
[ 101076] dvar set player_deathInvulnerableToMelee 0
[ 101076] dvar set player_deathInvulnerableToProjectile 1
[ 101076] dvar set ai_eventDistFootstep 256
[ 101076] dvar set ai_eventDistFootstepWalk 128
[ 101076] dvar set ai_eventDistFootstepSprint 400
[ 101076] dvar set ai_eventDistNewEnemy 1024
[ 101076] dvar set ai_eventDistPain 512
[ 101076] dvar set ai_eventDistDeath 1024
[ 101076] dvar set ai_eventDistExplosion 1024
[ 101076] dvar set ai_eventDistGrenadePing 512
[ 101076] dvar set ai_eventDistProjPing 128
[ 101076] dvar set ai_eventDistGunShot 2048
[ 101076] dvar set ai_eventDistGunShotTeam 2048
[ 101076] dvar set ai_eventDistSilencedShot 128
[ 101076] dvar set ai_eventDistBullet 128
[ 101076] dvar set ai_eventDistProjImpact 256
[ 101076] dvar set ai_eventDistBadPlace 256
[ 101076] dvar set ai_busyEventDistFootstep 256
[ 101076] dvar set ai_busyEventDistFootstepWalk 128
[ 101076] dvar set ai_busyEventDistFootstepSprint 256
[ 101076] dvar set ai_busyEventDistNewEnemy 256
[ 101076] dvar set ai_busyEventDistPain 256
[ 101076] dvar set ai_busyEventDistDeath 256
[ 101076] dvar set ai_busyEventDistExplosion 1024
[ 101076] dvar set ai_busyEventDistGrenadePing 256
[ 101076] dvar set ai_busyEventDistProjPing 128
[ 101076] dvar set ai_busyEventDistGunShot 400
[ 101076] dvar set ai_busyEventDistGunShotTeam 256
[ 101076] dvar set ai_busyEventDistSilencedShot 128
[ 101076] dvar set ai_busyEventDistBullet 128
[ 101076] dvar set ai_busyEventDistProjImpact 256
[ 101076] dvar set g_enteqEnable 1
[ 101076] dvar set g_enteqDist 4000
[ 101076] dvar set missileRemoteSpeedTargetRange 2000 6000
[ 101076] dvar set missileRemoteSpeedUp 1000
[ 101076] dvar set missileRemoteSpeedDown 500
[ 101076] dvar set grenadeRollingEnabled 1
[ 101076] dvar set chaplinCheat 0
[ 101076] dvar set scr_dof_enable 1
[ 101076] dvar set glass_damageToWeaken 75
[ 101076] dvar set glass_damageToDestroy 275
[ 101076] dvar set glass_meleeDamage 2000
[ 101076] dvar set glass_radiusDamageMultiplier 8
[ 101076] dvar set g_fogColorReadOnly 1 0 0 1
[ 101076] dvar set g_fogStartDistReadOnly 0
[ 101076] dvar set g_fogHalfDistReadOnly 0.1
[ 101076] dvar set g_fogMaxOpacityReadOnly 1
[ 101076] dvar set g_sunFogEnabledReadOnly 0
[ 101076] dvar set g_sunFogColorReadOnly 1 0 0 1
[ 101076] dvar set g_sunFogDirReadOnly 1 0 0
[ 101076] dvar set g_sunFogBeginFadeAngleReadOnly 0
[ 101076] dvar set g_sunFogEndFadeAngleReadOnly 180
[ 101076] dvar set g_sunFogScaleReadOnly 1
[ 101076] dvar set cg_fovScale 1
[ 101076] dvar set cg_playerFovScale0 1
[ 101076] dvar set cg_playerFovScale1 1
[ 101076] dvar set cg_fovMin 1
[ 101076] dvar set com_timescale 1
[ 101076] dvar set timescale 1
[ 101076] dvar set fixedtime 0
[ 101076] dvar set fs_ignoreLocalized 0
[ 101076] dvar set player_damageMultiplier 1
[ 101076] dvar set r_texFilterDisable 0
[ 101076] dvar set r_texFilterMipBias 0
[ 101076] dvar set r_fullbright 0
[ 101076] dvar set r_debugShader none
[ 101076] dvar set r_subwindow 0 1 0 1
[ 101076] dvar set r_znear 4
[ 101076] dvar set r_znear_depthhack 0.1
[ 101076] dvar set r_zfar 0
[ 101076] dvar set r_fog 1
[ 101076] dvar set r_lightMap Unchanged
[ 101076] dvar set r_colorMap Unchanged
[ 101076] dvar set r_detailMap Unchanged
[ 101076] dvar set r_normalMap Unchanged
[ 101076] dvar set r_specularMap Unchanged
[ 101076] dvar set r_specularColorScale 2.5
[ 101076] dvar set r_diffuseColorScale 1
[ 101076] dvar set r_primaryLightUseTweaks 0
[ 101076] dvar set r_primaryLightTweakDiffuseStrength 1
[ 101076] dvar set r_primaryLightTweakSpecularStrength 1
[ 101076] dvar set r_resampleScene 1
[ 101076] dvar set r_showLightGrid 0
[ 101076] dvar set r_showMissingLightGrid 0
[ 101076] dvar set r_scaleViewport 1
[ 101076] dvar set r_drawDecals 1
[ 101076] dvar set r_dpvsFilterDebug 0
[ 101076] dvar set r_spotLightFovInnerFraction 0.5
[ 101076] dvar set r_spotLightStartRadius 36
[ 101076] dvar set r_spotLightEndRadius 196
[ 101076] dvar set r_spotLightShadows 1
[ 101076] dvar set r_spotLightSModelShadows 1
[ 101076] dvar set r_spotLightEntityShadows 1
[ 101076] dvar set r_spotLightBrightness 14
[ 101076] dvar set r_spotLightMaxLength 5000
[ 101076] dvar set r_spotLightExponent 2
[ 101076] dvar set r_lockPvs 0
[ 101076] dvar set r_skipPvs 0
[ 101076] dvar set r_singleCell 0
[ 101076] dvar set r_portalWalkLimit 0
[ 101076] dvar set r_portalMinRecurseDepth 2
[ 101076] dvar set r_showPortals 0
[ 101076] dvar set r_showPortalsOverview 0
[ 101076] dvar set r_showFbColorDebug None
[ 101076] dvar set r_showFloatZDebug 0
[ 101076] dvar set r_highLodDist -1
[ 101076] dvar set r_mediumLodDist -1
[ 101076] dvar set r_lowLodDist -1
[ 101076] dvar set r_lowestLodDist -1
[ 101076] dvar set r_forceLod none
[ 101076] dvar set r_modelVertColor 1
[ 101076] dvar set sm_sunEnable 1
[ 101076] dvar set sm_spotEnable 1
[ 101076] dvar set sm_spotLimit 4
[ 101076] dvar set sm_sunSampleSizeNear 0.25
[ 101076] dvar set sm_sunShadowCenter 0 0 0
[ 101076] dvar set sm_sunShadowScale 1
[ 101076] dvar set sm_strictCull 1
[ 101076] dvar set sm_spotDistCull 1
[ 101076] dvar set sm_fastSunShadow 1
[ 101076] dvar set sm_qualitySpotShadow 1
[ 101076] dvar set r_blur 0
[ 101076] dvar set r_glow 1
[ 101076] dvar set r_glowUseTweaks 0
[ 101076] dvar set r_glowTweakEnable 0
[ 101076] dvar set r_glowTweakRadius0 5
[ 101076] dvar set r_glowTweakBloomIntensity0 1
[ 101077] dvar set r_glowTweakBloomCutoff 0.5
[ 101077] dvar set r_glowTweakBloomDesaturation 0
[ 101077] dvar set r_filmUseTweaks 0
[ 101077] dvar set r_filmAltShader 1
[ 101077] dvar set r_contrast 1
[ 101077] dvar set r_brightness 0
[ 101077] dvar set r_desaturation 1
[ 101077] dvar set r_dof_tweak 0
[ 101077] dvar set r_dof_nearBlur 6
[ 101077] dvar set r_dof_farBlur 1.8
[ 101077] dvar set r_dof_viewModelStart 2
[ 101077] dvar set r_dof_viewModelEnd 8
[ 101077] dvar set r_dof_nearStart 10
[ 101077] dvar set r_dof_nearEnd 60
[ 101077] dvar set r_dof_farStart 1000
[ 101077] dvar set r_dof_farEnd 7000
[ 101077] dvar set r_dof_bias 0.5
[ 101077] dvar set r_sun_from_dvars 0
[ 101077] dvar set r_atlasAnimFPS 15
[ 101077] dvar set fx_enable 1
[ 101077] dvar set fx_draw 1
[ 101077] dvar set fx_freeze 0
[ 101077] dvar set fx_debugBolt 0
[ 101077] dvar set fx_count 0
[ 101077] dvar set fx_visMinTraceDist 80
[ 101077] dvar set fx_profileSort cost
[ 101077] dvar set fx_profileSkip 0
[ 101077] dvar set fx_profileFilter
[ 101077] dvar set fx_profile 0
[ 101077] dvar set fx_mark_profile 0
[ 101077] dvar set fx_drawClouds 1
[ 101077] dvar set glass_break 1
[ 101077] dvar set safeArea_horizontal 0.85
[ 101077] dvar set safeArea_vertical 0.85
[ 101077] dvar set ragdoll_debug 0
[ 101077] dvar set ragdoll_fps 20
[ 101077] dvar set ragdoll_max_life 4500
[ 101077] dvar set ragdoll_explode_force 18000
[ 101077] dvar set ragdoll_explode_upbias 0.8
[ 101077] dvar set ragdoll_exploding_bullet_force 5000
[ 101077] dvar set ragdoll_exploding_bullet_upbias 0.8
[ 101077] dvar set ragdoll_bullet_force 500
[ 101077] dvar set ragdoll_bullet_upbias 0.5
[ 101077] dvar set ragdoll_baselerp_time 1000
[ 101077] dvar set ragdoll_jointlerp_time 3000
[ 101077] dvar set ragdoll_rotvel_scale 1
[ 101077] dvar set ragdoll_jitter_scale 1
[ 101077] dvar set ragdoll_self_collision_scale 1.2
[ 101077] dvar set cl_freemove 0
[ 101077] dvar set cl_freemoveScale 1
[ 101077] dvar set profileMenuOption_gamma 0.8
[ 101077] dvar set profileMenuOption_blacklevel 0
[ 101077] dvar set profileMenuOption_volume 0.8
[ 101077] dvar set profileMenuOption_safeAreaHorz 0.85
[ 101077] dvar set profileMenuOption_safeAreaVert 0.85
[ 101077] dvar set snd_slaveFadeTime 500
[ 101077] dvar set snd_enable2D 1
[ 101077] dvar set snd_enable3D 1
[ 101077] dvar set snd_enableStream 1
[ 101077] dvar set snd_enableReverb 1
[ 101077] dvar set snd_draw3D Off
[ 101077] dvar set snd_levelFadeTime 250
[ 101077] dvar set phys_mcv_vehicle 300
[ 101077] dvar set phys_csl 0.3
[ 101077] dvar set phys_gravity -800
[ 101077] dvar set phys_gravity_ragdoll -800
[ 101077] dvar set phys_bulletUpBias 0.5
[ 101077] dvar set phys_bulletSpinScale 3
[ 101077] dvar set phys_qsi 15
[ 101077] dvar set phys_reorderConst 1
[ 101077] dvar set phys_noIslands 0
[ 101077] dvar set phys_collUseEntities 0
[ 101077] dvar set phys_autoDisableLinear 20
[ 101077] dvar set phys_autoDisableAngular 57
[ 101077] dvar set phys_autoDisableTime 0.9
[ 101077] dvar set phys_autoDisableFastLinear 40
[ 101077] dvar set phys_autoDisableFastAngular 270
[ 101077] dvar set phys_autoDisableFastTime 0.5
[ 101077] dvar set phys_contact_cfm_vehicle 0.001
[ 101077] dvar set phys_contact_erp_vehicle 0.5
[ 101077] dvar set phys_contact_cfm_vehicleSoft 0.05
[ 101077] dvar set phys_contact_erp_vehicleSoft 0.05
[ 101077] dvar set phys_frictionScale 1
[ 101077] dvar set phys_dragLinear 0.03
[ 101077] dvar set phys_dragAngular 0.5
[ 101077] dvar set phys_narrowObjMaxLength 4
[ 101077] dvar set phys_jointPullThreshold 4
[ 101077] dvar set physVeh_StepsPerFrame 3
[ 101077] dvar set physVeh_minImpactMomentum 17.6
[ 101077] dvar set physVeh_slideReductionForHighSpeed 0
[ 101077] dvar set physVeh_explodeForce 800
[ 101077] dvar set physVeh_explodeSpinScale 3
[ 101077] dvar set physVeh_pathConstraintCfm 1e-006
[ 101077] dvar set physVeh_pathConstraintErp 0.8
[ 101077] dvar set physVeh_collideWithClipOnly 0
[ 101077] dvar set physVeh_jump 0
[ 101077] dvar set ui_showList 0
[ 101077] dvar set ui_debugMode 0
[ 101077] dvar set ui_textScrollSpeed 30
[ 101077] dvar set ui_textScrollPauseStart 1
[ 101077] dvar set ui_textScrollPauseEnd 3
[ 101077] dvar set ui_textScrollFadeTime 0.2
[ 101077] dvar set ui_sliderSteps 40
[ 101077] dvar set cg_drawGun 1
[ 101077] dvar set cg_fov 65
[ 101077] dvar set cg_viewVehicleInfluence 1
[ 101077] dvar set cg_drawHealth 0
[ 101077] dvar set cg_drawMaterial Off
[ 101077] dvar set cg_drawShellshock 1
[ 101077] dvar set cg_drawDamageFlash 0
[ 101077] dvar set cg_drawDamageDirection 1
[ 101077] dvar set cg_drawSplatter 0
[ 101077] dvar set cg_drawSplatterTest 0
[ 101077] dvar set cg_splatterHitOntoScreen 0
[ 101077] dvar set cg_splatterTrackIndependent 1
[ 101077] dvar set cg_splatterTrackOntoScreen 0
[ 101077] dvar set painVisionLerpInRate 10
[ 101077] dvar set painVisionLerpOutRate 0.3
[ 101077] dvar set cg_drawPlayerPosInFreeMove 1
[ 101077] dvar set cg_crosshairAlpha 1
[ 101077] dvar set cg_crosshairAlphaMin 0.5
[ 101077] dvar set cg_crosshairDynamic 0
[ 101077] dvar set cg_crosshairEnemyColor 1
[ 101077] dvar set cg_drawFriendlyFireCrosshair 0
[ 101077] dvar set cg_centertime 3
[ 101077] dvar set cg_debugevents -1
[ 101077] dvar set cg_debugLookAt 0
[ 101077] dvar set cg_footsteps 1
[ 101077] dvar set cg_debug_overlay_viewport 0
[ 101077] dvar set cg_dumpAnims -1
[ 101077] dvar set cg_dobjdump -1
[ 101077] dvar set cg_followEnt -1
[ 101077] dvar set objectiveAlpha 0.6
[ 101077] dvar set objectiveHideIcon 0
[ 101077] dvar set sv_znear 0
[ 101077] dvar set cg_crosshairVerticalOffset 0
[ 101077] dvar set RemoteCameraSounds_RoomType underwater
[ 101077] dvar set RemoteCameraSounds_DryLevel 0.8
[ 101077] dvar set RemoteCameraSounds_WetLevel 0.5
[ 101077] dvar set radarjamDistMin 500
[ 101077] dvar set radarjamDistMax 1000
[ 101077] dvar set radarjamSinCurve 1
[ 101077] dvar set thermalBlurFactorScope 250
[ 101077] dvar set thermalBlurFactorNoScope 250
[ 101077] dvar set turret_fov 55
[ 101077] dvar set turret_adsFov 35
[ 101077] dvar set cg_watersheeting 1
[ 101077] dvar set veh_boneControllerLodDist 2000
[ 101077] dvar set vehCam_freeLook 0
[ 101077] dvar set vehCam_editMode 0
[ 101077] dvar set vehCam_angles 0 0 0
[ 101077] dvar set vehCam_offset 0 0 0
[ 101077] dvar set vehCam_radius 0
[ 101077] dvar set vehCam_speedInfluence 0
[ 101077] dvar set vehCam_pitchTurnRate 90
[ 101077] dvar set vehCam_pitchClamp 45
[ 101077] dvar set vehCam_yawTurnRate 260
[ 101077] dvar set vehCam_yawClamp 45
[ 101077] dvar set vehCam_zOffsetMode World
[ 101077] dvar set vehAudio_inAirPitchUpLerp 0.75
[ 101077] dvar set vehAudio_inAirPitchDownLerp 1.2
[ 101077] dvar set vehAudio_spawnVolumeTime 2
[ 101077] dvar set dynEnt_bulletForce 1000
[ 101077] dvar set dynEnt_explodeForce 12500
[ 101077] dvar set dynEnt_explodeUpbias 0.5
[ 101077] dvar set dynEnt_explodeSpinScale 3
[ 101077] dvar set dynEnt_explodeMinForce 40
[ 101077] dvar set dynEnt_explodeMaxEnts 20
[ 101077] dvar set dynEnt_explodingBulletForce 3500
[ 101077] dvar set dynEnt_explodingBulletUpbias 0.5
[ 101077] dvar set dynEnt_explodingBulletSpinScale 1
[ 101077] dvar set dynEnt_explodingBulletMinForce 5
[ 101077] dvar set dynEnt_explodingBulletMaxEnts 5
[ 101077] dvar set dynEnt_damageScale 1
[ 101077] dvar set compassMaxRange 3500
[ 101077] dvar set compassSoundPingFadeTime 2
[ 101077] dvar set compassClampIcons 1
[ 101077] dvar set compassTickertapeStretch 0.5
[ 101077] dvar set compassRadarPingFadeTime 4
[ 101077] dvar set compassRadarUpdateTime 4
[ 101077] dvar set compassFastRadarUpdateTime 2
[ 101077] dvar set compassRadarLineThickness 0.4
[ 101077] dvar set compassEnemyFootstepMaxRange 500
[ 101077] dvar set compassEnemyFootstepMaxZ 100
[ 101077] dvar set compassEnemyFootstepMinSpeed 140
[ 101077] dvar set compassEnemyFootstepEnabled 0
[ 101077] dvar set compassHideVehicles 0
[ 101077] dvar set compassHideSansObjectivePointer 0
[ 101077] dvar set cg_hudMapRadarLineThickness 0.15
[ 101077] dvar set motionTrackerPingFadeTime 3
[ 101077] dvar set motionTrackerRange 1600
[ 101077] dvar set motionTrackerSweepInterval 3
[ 101077] dvar set motionTrackerSweepSpeed 2000
[ 101077] dvar set motionTrackerSweepAngle 90
[ 101077] dvar set motionTrackerBlurDuration 0.2
[ 101077] dvar set hudElemPausedBrightness 0.4
[ 101077] dvar set waypointPlayerOffsetProne 30
[ 101077] dvar set waypointPlayerOffsetCrouch 56
[ 101077] dvar set waypointPlayerOffsetStand 66
[ 101077] dvar set objectiveFontSize 0.6
[ 101077] dvar set objectiveTextOffsetY -5.33
[ 101077] dvar set objectiveFadeTooFar 25
[ 101077] dvar set objectiveFadeTooClose 0.1
[ 101077] dvar set objectiveFadeTimeGoingOn 1
[ 101077] dvar set objectiveFadeTimeGoingOff 0.5
[ 101077] dvar set objectiveFadeTimeWaitOn 2
[ 101077] dvar set objectiveFadeTimeWaitOff 2
[ 101077] dvar set objectiveHide 0
[ 101077] dvar set cameraShakeRemoteMissile_Angles 0.05 0.7 0.07
[ 101077] dvar set cameraShakeRemoteMissile_Freqs 42 0.7 100
[ 101077] dvar set cameraShakeRemoteMissile_SpeedRange 1000 4000
[ 101077] dvar set cameraShakeRemoteHelo_Angles 0.221 0.15 2
[ 101077] dvar set cameraShakeRemoteHelo_Freqs 31 90 0.5
[ 101077] dvar set cameraShakeRemoteHelo_SpeedRange 2000 5000
[ 101077] dvar set missileRemoteFOV 15
[ 101077] dvar set laserForceOn 0
[ 101077] dvar set laserRange 1500
[ 101077] dvar set laserRangePlayer 1500
[ 101077] dvar set laserRadius 0.8
[ 101077] dvar set laserLightBodyTweak 15
[ 101077] dvar set laserLightRadius 3
[ 101077] dvar set laserLightBeginOffset 13
[ 101077] dvar set laserLightEndOffset -3
[ 101077] dvar set laserEndOffset 0.5
[ 101077] dvar set laserFlarePct 0.2
[ 101077] dvar set laserDebug 0
[ 101077] dvar set laserRange_alt 5000
[ 101077] dvar set laserRadius_alt 30
[ 101077] dvar set laserLightRadius_alt 100
[ 101077] dvar set laserFlarePct_alt 0
[ 101077] dvar set shieldImpactBulletShakeScale 0.35
[ 101077] dvar set shieldImpactBulletShakeDuration 500
[ 101077] dvar set shieldImpactMissileShakeScale 0.5
[ 101077] dvar set shieldImpactMissileShakeDuration 1500
[ 101077] dvar set shieldImpactExplosionLowShakeScale 0.4
[ 101077] dvar set shieldImpactExplosionLowShakeDuration 800
[ 101077] dvar set shieldImpactExplosionHighShakeScale 0.5
[ 101077] dvar set shieldImpactExplosionHighShakeDuration 1250
[ 101077] dvar set shieldImpactExplosionThreshold 85
[ 101077] dvar set cg_gun_x 0
[ 101077] dvar set cg_gun_y 0
[ 101077] dvar set cg_gun_z 0
[ 101077] dvar set viewModelHacks 1
[ 101077] dvar set viewModelDebugNotetracks 0
[ 101077] dvar set cg_cullBullets 1
[ 101077] dvar set cg_minCullBulletDist 128
[ 101077] dvar set cg_cullBulletAngle 50
[ 101077] dvar set FoFIconScale 1.3
[ 101077] dvar set FoFIconMinSize 30
[ 101077] dvar set FoFIconMaxSize 640
[ 101077] dvar set FoFIconSpawnTimeDelay 1
[ 101077] dvar set FoFIconSpawnTimeFade 5
[ 101077] dvar set bg_viewKickScale 0.8
[ 101077] dvar set bg_viewKickMax 90
[ 101077] dvar set bg_viewKickMin 5
[ 101077] dvar set bg_viewKickRandom 0.4
[ 101077] dvar set bg_forceDualWield 0
[ 101077] dvar set bg_debugProne 0
[ 101077] dvar set player_view_pitch_up 85
[ 101077] dvar set player_view_pitch_down 85
[ 101077] dvar set player_lean_shift_left 5
[ 101077] dvar set player_lean_shift_right 9
[ 101077] dvar set player_lean_shift_crouch_left 4
[ 101077] dvar set player_lean_shift_crouch_right 15
[ 101077] dvar set player_lean_rotate_left 0.8
[ 101077] dvar set player_lean_rotate_right 0.4
[ 101077] dvar set player_lean_rotate_crouch_left 0.8
[ 101077] dvar set player_lean_rotate_crouch_right 0.3
[ 101077] dvar set bg_ladder_yawcap 100
[ 101077] dvar set bg_prone_yawcap 85
[ 101077] dvar set bg_foliagesnd_minspeed 40
[ 101077] dvar set bg_foliagesnd_maxspeed 180
[ 101077] dvar set bg_foliagesnd_slowinterval 1500
[ 101077] dvar set bg_foliagesnd_fastinterval 500
[ 101077] dvar set bg_foliagesnd_resetinterval 500
[ 101077] dvar set bg_fallDamageMinHeight 200
[ 101077] dvar set bg_fallDamageMaxHeight 350
[ 101077] dvar set bg_softLandingMinHeight 128
[ 101077] dvar set bg_softLandingMaxHeight 300
[ 101077] dvar set bg_softLandingMaxDamage 0.1
[ 101077] dvar set friction 5.5
[ 101077] dvar set stopspeed 100
[ 101077] dvar set bg_swingSpeed 0.2
[ 101077] dvar set bg_legYawTolerance 20
[ 101077] dvar set bg_viewBobAmplitudeSprinting 0.02 0.014
[ 101077] dvar set bg_viewBobAmplitudeStanding 0.007 0.007
[ 101077] dvar set bg_viewBobAmplitudeStandingAds 0.007 0.007
[ 101077] dvar set bg_viewBobAmplitudeDucked 0.0075 0.0075
[ 101077] dvar set bg_viewBobAmplitudeDuckedAds 0.0075 0.0075
[ 101077] dvar set bg_viewBobAmplitudeProne 0.02 0.005
[ 101077] dvar set bg_viewBobAmplitudeRoll 1.5
[ 101077] dvar set bg_viewBobMax 8
[ 101077] dvar set bg_viewBobLag 0.25
[ 101077] dvar set bg_weaponBobAmplitudeSprinting 0.02 0.014
[ 101077] dvar set bg_weaponBobAmplitudeStanding 0.055 0.025
[ 101077] dvar set bg_weaponBobAmplitudeDucked 0.045 0.025
[ 101077] dvar set bg_weaponBobAmplitudeProne 0.02 0.005
[ 101077] dvar set bg_weaponBobAmplitudeRoll 1.5
[ 101077] dvar set bg_weaponBobMax 8
[ 101077] dvar set bg_weaponBobLag 0.25
[ 101077] dvar set bg_forceExplosiveBullets 0
[ 101077] dvar set bg_bulletExplDmgFactor 1
[ 101077] dvar set bg_bulletExplRadius 100
[ 101077] dvar set bg_aimSpreadMoveSpeedThreshold 11
[ 101077] dvar set bg_maxGrenadeIndicatorSpeed 100
[ 101077] dvar set player_breath_hold_time 4.5
[ 101077] dvar set player_breath_gasp_time 1
[ 101077] dvar set player_breath_fire_delay 0
[ 101077] dvar set player_breath_gasp_scale 4.5
[ 101077] dvar set player_breath_hold_lerp 4
[ 101077] dvar set player_breath_gasp_lerp 6
[ 101077] dvar set player_breath_snd_lerp 2
[ 101077] dvar set player_breath_snd_delay 1
[ 101077] dvar set player_scopeExitOnDamage 0
[ 101077] dvar set player_adsExitDelay 0
[ 101077] dvar set player_move_factor_on_torso 0
[ 101077] dvar set player_debugHealth 0
[ 101077] dvar set player_sustainAmmo 0
[ 101077] dvar set player_runThreshhold 110
[ 101077] dvar set player_moveThreshhold 10
[ 101077] dvar set player_footstepsThreshhold 0
[ 101077] dvar set player_strafeSpeedScale 0.8
[ 101077] dvar set player_backSpeedScale 0.7
[ 101077] dvar set player_strafeAnimCosAngle 0.5
[ 101077] dvar set player_spectateSpeedScale 1
[ 101077] dvar set player_sprintSpeedScale 1.5
[ 101077] dvar set player_sprintUnlimited 0
[ 101077] dvar set player_sprintTime 4
[ 101077] dvar set player_sprintMinTime 1
[ 101077] dvar set player_sprintRechargePause 0
[ 101077] dvar set player_sprintStrafeSpeedScale 0.667
[ 101077] dvar set player_sprintCameraBob 0.5
[ 101077] dvar set player_lastStandDebug 0
[ 101077] dvar set player_lastStandCrawlSpeedScale 0.2
[ 101077] dvar set player_turnAnims 0
[ 101077] dvar set player_dmgtimer_timePerPoint 100
[ 101077] dvar set player_dmgtimer_maxTime 750
[ 101077] dvar set player_dmgtimer_minScale 0
[ 101077] dvar set player_dmgtimer_stumbleTime 500
[ 101077] dvar set player_dmgtimer_flinchTime 500
[ 101077] dvar set player_meleeRange 64
[ 101077] dvar set player_meleeWidth 10
[ 101077] dvar set player_meleeHeight 10
[ 101077] dvar set player_burstFireCooldown 0.2
[ 101077] dvar set bullet_penetrationMinFxDist 30
[ 101077] dvar set bullet_ricochetBaseChance 0.5
[ 101077] dvar set bullet_penetration_enabled 1
[ 101077] dvar set bullet_penetration_damage 1
[ 101077] dvar set useTagFlashSilenced 1
[ 101077] dvar set turret_adsEnabled 1
[ 101077] dvar set turret_adsTime 250
[ 101077] dvar set bg_shieldHitEncodeWidthWorld -14 14
[ 101077] dvar set bg_shieldHitEncodeHeightWorld -25 20
[ 101077] dvar set bg_shieldHitEncodeWidthVM -16 16
[ 101077] dvar set bg_shieldHitEncodeHeightVM -10 10
[ 101077] dvar set missileRemoteSteerPitchRange 1 87
[ 101077] dvar set missileRemoteSteerPitchRate 35
[ 101077] dvar set missileRemoteSteerYawRate 35
[ 101077] dvar set ai_debugOverlay 0
[ 101077] dvar set jump_height 39
[ 101077] dvar set jump_stepSize 18
[ 101077] dvar set jump_slowdownEnable 0
[ 101077] dvar set jump_ladderPushVel 128
[ 101077] dvar set jump_spreadAdd 64
[ 101077] dvar set mantle_enable 1
[ 101077] dvar set mantle_debug 0
[ 101077] dvar set mantle_check_range 20
[ 101077] dvar set mantle_check_radius 0.1
[ 101077] dvar set mantle_check_angle 60
[ 101077] dvar set mantle_view_yawcap 60
[ 101077] dvar set mantle_max_vertical_end_velocity 0
[ 101077] dvar set hud_fade_ammodisplay 8
[ 101077] dvar set hud_fade_compass 8
[ 101077] dvar set hud_fade_stance 1.7
[ 101077] dvar set hud_fade_offhand 8
[ 101077] dvar set hud_bloodOverlayLerpRate 0.3
[ 101077] dvar set aim_aimAssistRangeScale 1
[ 101077] dvar set aim_autoAimRangeScale 1
[ 101077] dvar set aim_input_graph_enabled 1
[ 101077] dvar set aim_input_graph_debug 0
[ 101077] dvar set aim_input_graph_index 3
[ 101077] dvar set aim_turnrate_pitch 90
[ 101077] dvar set aim_turnrate_pitch_ads 55
[ 101077] dvar set aim_turnrate_yaw 260
[ 101077] dvar set aim_turnrate_yaw_ads 90
[ 101077] dvar set aim_accel_turnrate_enabled 1
[ 101077] dvar set aim_accel_turnrate_debug 0
[ 101077] dvar set aim_accel_turnrate_lerp 1200
[ 101077] dvar set aim_slowdown_enabled 1
[ 101077] dvar set aim_slowdown_debug 0
[ 101077] dvar set aim_slowdown_region_width 90
[ 101077] dvar set aim_slowdown_region_height 90
[ 101077] dvar set aim_slowdown_pitch_scale 0.4
[ 101077] dvar set aim_slowdown_pitch_scale_ads 0.5
[ 101077] dvar set aim_slowdown_yaw_scale 0.4
[ 101077] dvar set aim_slowdown_yaw_scale_ads 0.5
[ 101077] dvar set aim_autoaim_enabled 1
[ 101077] dvar set aim_autoaim_debug 0
[ 101077] dvar set aim_autoaim_lerp 40
[ 101077] dvar set aim_autoaim_region_width 160
[ 101077] dvar set aim_autoaim_region_height 120
[ 101077] dvar set aim_automelee_enabled 1
[ 101077] dvar set aim_automelee_debug 0
[ 101077] dvar set aim_automelee_lerp 40
[ 101077] dvar set aim_automelee_region_width 320
[ 101077] dvar set aim_automelee_region_height 240
[ 101077] dvar set aim_automelee_range 128
[ 101077] dvar set aim_lockon_enabled 1
[ 101077] dvar set aim_lockon_debug 0
[ 101077] dvar set aim_lockon_deflection 0.05
[ 101077] dvar set aim_lockon_strength 0.6
[ 101077] dvar set aim_lockon_region_width 90
[ 101077] dvar set aim_lockon_region_height 90
[ 101077] dvar set aim_scale_view_axis 1
[ 101077] dvar set vehHelicopterFreeLookReleaseSpeed 8
[ 101077] dvar set vehHelicopterHeadSwayOnYaw 0.5
[ 101077] dvar set vehHelicopterHeadSwayOnPitch 0.35
[ 101077] dvar set vehHelicopterHeadSwayOnRollHorz 0.1
[ 101077] dvar set vehHelicopterHeadSwayOnRollVert 2
[ 101077] dvar set player_radiusDamageMultiplier 1
[ 101077] dvar set player_meleeDamageMultiplier 1
[ 101077] dvar set player_throwbackInnerRadius 72
[ 101077] dvar set player_throwbackOuterRadius 192
[ 101077] dvar set player_useRadius 72
[ 101077] dvar set player_MGUseRadius 128
[ 101077] dvar set g_minGrenadeDamageSpeed 400
[ 101077] dvar set g_grenadeDamageMaxHeight 104
[ 101077] dvar set g_ai 1
[ 101077] dvar set g_spawnai 1
[ 101077] dvar set ufoHitsTriggers 0
[ 101077] dvar set ai_count 32
[ 101077] dvar set ai_noDodge 0
[ 101077] dvar set ai_pathMomentum 0.78
[ 101077] dvar set ai_pathNegotiationOverlapCost 300
[ 101077] dvar set ai_pathChokePointCost 1024
[ 101077] dvar set ai_pathRandomPercent 50
[ 101077] dvar set ai_playerADS_LOSRange 150
[ 101077] dvar set ai_playerLOSRange 150
[ 101077] dvar set ai_playerLOSHalfWidth 25
[ 101077] dvar set ai_playerLOSMinTime 750
[ 101077] dvar set ai_playerADSTargetTime 10000
[ 101077] dvar set ai_friendlySuppression 1
[ 101077] dvar set ai_friendlySuppressionDist 128
[ 101077] dvar set ai_friendlyFireBlockDuration 2000
[ 101077] dvar set ai_threatUpdateInterval 500
[ 101077] dvar set ai_foliageSeeThroughDist 128
[ 101077] dvar set ai_maxGrenadeThrowSpeed 850
[ 101077] dvar set ai_coverSearchInterval 2000
[ 101077] dvar set ai_dangerReactGoalRadius 512
[ 101077] dvar set ai_dropAkimboChance 15
[ 101077] dvar set ai_frontShieldDamageReduction 0.9
[ 101077] dvar set ai_coverScore_dangerousNode 32
[ 101077] dvar set ai_coverScore_coverType 2
[ 101077] dvar set ai_coverScore_distance 16
[ 101077] dvar set ai_coverScore_engagement 4
[ 101077] dvar set ai_coverScore_nodeAngle 4
[ 101077] dvar set ai_coverScore_playerLos 8
[ 101077] dvar set ai_coverScore_priority 8
[ 101077] dvar set ai_coverScore_targetDir 8
[ 101077] dvar set ai_coverScore_visibility 8
[ 101077] dvar set ai_accuracyDistScale 1
[ 101077] dvar set ai_accuracy_attackerCountDecrease 0.75
[ 101077] dvar set ai_accuracy_attackerCountMax 4
[ 101077] dvar set g_playerTrailTime 500
[ 101077] dvar set ai_disableSpawn 0
[ 101077] dvar set g_debugLocDamage -1
[ 101077] dvar set g_debugLocHit -1
[ 101077] dvar set g_debugLocHitTime 500
[ 101077] dvar set g_friendlyNameDist 15000
[ 101077] dvar set g_friendlyfireDist 175
[ 101077] dvar set g_friendlyfireDamageScale 1
[ 101077] dvar set player_deathInvulnerableToMelee 0
[ 101077] dvar set player_deathInvulnerableToProjectile 1
[ 101077] dvar set turretPlayerAvoidScale 1.7
[ 101077] dvar set ai_eventDistFootstep 256
[ 101077] dvar set ai_eventDistFootstepWalk 128
[ 101077] dvar set ai_eventDistFootstepSprint 400
[ 101077] dvar set ai_eventDistNewEnemy 1024
[ 101077] dvar set ai_eventDistPain 512
[ 101077] dvar set ai_eventDistDeath 1024
[ 101077] dvar set ai_eventDistExplosion 1024
[ 101077] dvar set ai_eventDistGrenadePing 512
[ 101077] dvar set ai_eventDistProjPing 128
[ 101077] dvar set ai_eventDistGunShot 2048
[ 101077] dvar set ai_eventDistGunShotTeam 2048
[ 101077] dvar set ai_eventDistSilencedShot 128
[ 101077] dvar set ai_eventDistBullet 128
[ 101077] dvar set ai_eventDistProjImpact 256
[ 101077] dvar set ai_eventDistBadPlace 256
[ 101077] dvar set ai_busyEventDistFootstep 256
[ 101077] dvar set ai_busyEventDistFootstepWalk 128
[ 101077] dvar set ai_busyEventDistFootstepSprint 256
[ 101077] dvar set ai_busyEventDistNewEnemy 256
[ 101077] dvar set ai_busyEventDistPain 256
[ 101077] dvar set ai_busyEventDistDeath 256
[ 101077] dvar set ai_busyEventDistExplosion 1024
[ 101077] dvar set ai_busyEventDistGrenadePing 256
[ 101077] dvar set ai_busyEventDistProjPing 128
[ 101077] dvar set ai_busyEventDistGunShot 400
[ 101077] dvar set ai_busyEventDistGunShotTeam 256
[ 101077] dvar set ai_busyEventDistSilencedShot 128
[ 101077] dvar set ai_busyEventDistBullet 128
[ 101077] dvar set ai_busyEventDistProjImpact 256
[ 101077] dvar set g_earthquakeEnable 1
[ 101077] dvar set g_enteqDelay 150
[ 101077] dvar set g_enteqEnable 1
[ 101077] dvar set g_enteqDist 4000
[ 101077] dvar set pickupPrints 0
[ 101077] dvar set shieldBlastDamageProtection_30 0.95
[ 101077] dvar set shieldBlastDamageProtection_60 0.8
[ 101077] dvar set shieldBlastDamageProtection_120 0.55
[ 101077] dvar set shieldBlastDamageProtection_180 0.15
[ 101077] dvar set shieldPlayerBulletProtectionDegrees 60
[ 101077] dvar set g_singleplayerAntilag 1
[ 101077] dvar set veh_drawTrack 0
[ 101077] dvar set veh_thirdPersonCam 0
[ 101077] dvar set veh_aiOverSteerScale 1
[ 101077] dvar set vehHelicopterMaxSpeed 150
[ 101077] dvar set vehHelicopterMaxSpeedVertical 65
[ 101077] dvar set vehHelicopterMaxAccel 45
[ 101077] dvar set vehHelicopterMaxAccelVertical 30
[ 101077] dvar set vehHelicopterMaxYawRate 120
[ 101077] dvar set vehHelicopterMaxYawAccel 90
[ 101077] dvar set vehHelicopterMaxPitch 10
[ 101077] dvar set vehHelicopterMaxRoll 35
[ 101077] dvar set vehHelicopterLookaheadTime 1
[ 101077] dvar set vehHelicopterHoverSpeedThreshold 400
[ 101077] dvar set vehHelicopterRightStickDeadzone 0.3
[ 101077] dvar set vehHelicopterStrafeDeadzone 0.3
[ 101077] dvar set vehHelicopterScaleMovement 1
[ 101077] dvar set vehHelicopterSoftCollisions 0
[ 101077] dvar set vehHelicopterDecelerationFwd 0.5
[ 101077] dvar set vehHelicopterDecelerationSide 1
[ 101077] dvar set vehHelicopterDecelerationUp 1.5
[ 101077] dvar set vehHelicopterInvertUpDown 0
[ 101077] dvar set vehHelicopterYawOnLeftStick 5
[ 101077] dvar set vehHelicopterTiltSpeed 1.2
[ 101077] dvar set vehHelicopterTiltFromAcceleration 2
[ 101077] dvar set vehHelicopterTiltFromDeceleration 2
[ 101077] dvar set vehHelicopterTiltFromVelocity 1
[ 101077] dvar set vehHelicopterTiltFromControllerAxes 0
[ 101077] dvar set vehHelicopterTiltFromFwdAndYaw 0
[ 101077] dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
[ 101077] dvar set vehHelicopterJitterJerkyness 0.3
[ 101077] dvar set vehHelicopterHeadSwayDontSwayTheTurret 1
[ 101077] dvar set vehHelicopterTiltMomentum 0.4
[ 101077] dvar set missileGlassShatterVel 600
[ 101077] dvar set missileHellfireMaxSlope 0.5
[ 101077] dvar set missileHellfireUpAccel 1000
[ 101077] dvar set missileJavClimbHeightDirect 10000
[ 101077] dvar set missileJavClimbHeightTop 15000
[ 101077] dvar set missileJavClimbAngleDirect 85
[ 101077] dvar set missileJavClimbAngleTop 50
[ 101077] dvar set missileJavClimbCeilingDirect 0
[ 101077] dvar set missileJavClimbCeilingTop 3000
[ 101077] dvar set missileJavTurnRateDirect 120
[ 101077] dvar set missileJavTurnRateTop 100
[ 101077] dvar set missileJavAccelClimb 300
[ 101077] dvar set missileJavAccelDescend 4500
[ 101077] dvar set missileJavSpeedLimitClimb 1000
[ 101077] dvar set missileJavSpeedLimitDescend 6000
[ 101077] dvar set missileJavTurnDecel 0.05
[ 101077] dvar set missileJavClimbToOwner 700
[ 101077] dvar set missileJavDuds 0
[ 101077] dvar set missileWaterMaxDepth 60
[ 101077] dvar set missileRemoteSpeedTargetRange 2000 6000
[ 101077] dvar set missileRemoteSpeedUp 1000
[ 101077] dvar set missileRemoteSpeedDown 500
[ 101077] dvar set missileExplosionLiftDistance 32
[ 101077] dvar set missileMacross 0
[ 101077] dvar set grenadeRestThreshold 20
[ 101077] dvar set grenadeRollingEnabled 1
[ 101077] dvar set grenadeFrictionLow 0.01
[ 101077] dvar set grenadeFrictionHigh 0.4
[ 101077] dvar set grenadeFrictionMaxThresh 100
[ 101077] dvar set grenadeBumpFreq 0.3
[ 101077] dvar set grenadeBumpMag 0.4
[ 101077] dvar set grenadeBumpMax 100
[ 101077] dvar set grenadeWobbleFreq 0.08
[ 101077] dvar set grenadeWobbleFwdMag 10
[ 101077] dvar set grenadeWobbleSideMag 1
[ 101077] dvar set grenadeWobbleSideDamp 0.01
[ 101077] dvar set grenadeCurveMax 4
[ 101077] dvar set grenadeBounceRestitutionMax 0.3
[ 101077] dvar set g_giveAll 0
[ 101077] dvar set chaplinCheat 0
[ 101077] dvar set scr_dof_enable 1
[ 101077] dvar set glass_damageToWeaken 75
[ 101077] dvar set glass_damageToDestroy 275
[ 101077] dvar set glass_meleeDamage 2000
[ 101077] dvar set glass_radiusDamageMultiplier 8
[ 101077] dvar set g_debugDamage 0
[ 101077] dvar set g_debugBullets 0
[ 101077] dvar set shieldDebug 0
[ 101077] dvar set g_vehicleDrawPath
[ 101077] dvar set g_vehicleDebug 0
[ 101077] dvar set g_entinfo off
[ 101077] dvar set g_entinfo_type AI only
[ 101077] dvar set g_entinfo_AItext brief
[ 101077] dvar set g_entinfo_maxdist 2048
[ 101077] dvar set g_entinfo_scale 1
[ 101077] dvar set g_drawEntBBoxes 0
[ 101077] dvar set g_drawGrenadeHints 0
[ 101077] dvar set path_nodeInfoType index
[ 101077] dvar set ai_showNodes 0
[ 101077] dvar set ai_showNodesDist 500
[ 101077] dvar set ai_showNearbyNodes 0
[ 101077] dvar set ai_showNearestNodes 0
[ 101077] dvar set ai_showAmbushNodes 0
[ 101077] dvar set ai_showLikelyEnemyPathNode 0
[ 101077] dvar set ai_showLastKnownEnemyPos 0
[ 101077] dvar set ai_showFriendlyChains 0
[ 101077] dvar set ai_showVisData 0
[ 101077] dvar set ai_showVisDataDist 400
[ 101077] dvar set ai_showBadPlaces 0
[ 101077] dvar set ai_showDodge 0
[ 101077] dvar set ai_debugMayMove 0
[ 101077] dvar set ai_showPotentialThreatDir 0
[ 101077] dvar set ai_moveOrientMode invalid
[ 101077] dvar set ai_showSuppression -1
[ 101077] dvar set ai_debugCorpsePlant 0
[ 101077] dvar set ai_debugGunBlocked 0
[ 101077] dvar set ai_showPaths 0
[ 101077] dvar set ai_showPathFindNodes 0
[ 101077] dvar set ai_debugFindPath 0
[ 101077] dvar set ai_debugFindPathDirect 0
[ 101077] dvar set ai_debugFindPathWidth 0
[ 101077] dvar set ai_debugFindPathLock 0
[ 101077] dvar set ai_debugAnimDeltas 0
[ 101077] dvar set ai_debugGrenadeFailSafe 0
[ 101077] dvar set ai_debugGrenadeHintArc 150
[ 101077] dvar set ai_debugCoverEntityNum -1
[ 101077] dvar set ai_debugCoverSelection 0
[ 101077] dvar set ai_debugEngagementDist 0
[ 101077] dvar set ai_debugTargets 0
[ 101077] dvar set ai_debugThreatSelection 0
[ 101077] dvar set ai_debugMeleeAttackSpots 0
[ 101077] dvar set ai_debugAccuracy 0
[ 101077] dvar set ai_showRegion 0
[ 101077] dvar set ai_debugPlayerLOS 0
[ 101077] dvar set melee_debug 0
[ 101077] dvar set radius_damage_debug 0
[ 101077] dvar set g_fogColorReadOnly 1 0 0 1
[ 101077] dvar set g_fogStartDistReadOnly 0
[ 101077] dvar set g_fogHalfDistReadOnly 0.1
[ 101077] dvar set g_fogMaxOpacityReadOnly 1
[ 101077] dvar set g_sunFogEnabledReadOnly 0
[ 101077] dvar set g_sunFogColorReadOnly 1 0 0 1
[ 101077] dvar set g_sunFogDirReadOnly 1 0 0
[ 101077] dvar set g_sunFogBeginFadeAngleReadOnly 0
[ 101077] dvar set g_sunFogEndFadeAngleReadOnly 180
[ 101077] dvar set g_sunFogScaleReadOnly 1
[ 101077] dvar set g_dumpAnims -1
[ 101077] dvar set g_dobjdump -1
[ 101077] dvar set g_dumpAnimsCommands -1
[ 101077] dvar set g_animsCommandsVerbose 1
[ 101077] dvar set g_aiEventDump -1
[ 101077] dvar set g_reloading 0
[ 101077] ----------------------
[ 101077] Game: G_SetupWeaponDef
[ 101077] ----------------------
[ 101551] Waited 282 msec for asset 'maps/ending.gsc' of type 'rawfile'.
[ 101575] Waited 22 msec for asset 'maps/_sandstorm.gsc' of type 'rawfile'.
[ 101629] Waited 38 msec for asset 'maps/_credits.gsc' of type 'rawfile'.
[ 104734] script checksum -1587721996 779602 787188
[ 104734] dvar set g_gravity 800
[ 104746] Spawner [286] at (-14930.8 23553 -16362) is in solid
[ 104746] Spawner [357] at (-17157.7 23011.1 -16359) is in solid
[ 104746] Spawner [363] at (-16795.8 23035 -16362) is in solid
[ 104746] Spawner [399] at (-14527.3 23044.9 -16359) is in solid
[ 104746] SVC_DirectConnect()
[ 104760] dvar set ui_hideMap 1
[ 104760] dvar set start
[ 104761] dvar set cg_fovScale 1
[ 104762] dvar set g_speed 190
[ 104762] dvar set sv_saveOnStartMap 1
[ 104763] dvar set ai_accuracyDistScale 1
[ 104763] dvar set player_meleeDamageMultiplier 0.4
[ 104765] dvar set start
[ 104766] dvar set ufoHitsTriggers 0
[ 104767] dvar set con_typewriterColorBase 1 1 1
[ 104768] dvar set ui_campaign american
[ 104769] dvar set sv_saveOnStartMap 0
[ 104769] Script immediately saving: "autosave\ending", desc: "AUTOSAVE_LEVELSTART"
[ 104770] dvar set player_sprintUnlimited 1
[ 104770] dvar set ui_hideMap 1
[ 104770] dvar set start ** no_game arcadia trainer hostage estate oilrig hallway2 vehicles hallway1 favela cliffhanger airport dc_burning af_caves free
[ 104771] dvar set start ** no_game arcadia trainer hostage estate oilrig hallway2 vehicles hallway1 favela cliffhanger airport dc_burning af_caves free
[ 104771] -----------------------------------
[ 104775] Starting to back up world specular maps.
[ 104775] Finished backing up world specular maps.
[ 104809] About to sort world surfaces.
[ 104809] Finished sorting world surfaces.
[ 104809] Starting to back up world specular maps.
[ 104809] Finished backing up world specular maps.
[ 104847] Waited 33 msec for asset 'ui/hud.txt' of type 'menufile'.
[ 104849] About to sort world surfaces.
[ 104849] Finished sorting world surfaces.
[ 104849] Starting to back up world specular maps.
[ 104849] Finished backing up world specular maps.
[ 104850] CL_InitCGame: 0.08 seconds
[ 104850] Com_TouchMemory: 0 msec. Using sum: -664154927
[ 104850] dvar set con_gameMsgWindow0Filter gamenotify obituary
[ 104850] dvar set con_gameMsgWindow1Filter boldgame
[ 104850] dvar set con_gameMsgWindow2Filter subtitle
[ 104850] dvar set con_gameMsgWindow3Filter
[ 104850] Hiding channel: gamenotify
[ 104850] Hiding channel: obituary
[ 104850] Adding channel: gamenotify
[ 104850] Adding channel: obituary
[ 104850] Hiding channel: boldgame
[ 104850] Adding channel: boldgame
[ 104850] Hiding channel: subtitle
[ 104850] Adding channel: subtitle
[ 104850] No channels added or hidden
[ 104850] dvar set g_reloading 0
[ 104897] Load time: 4717 msec
[ 104897] G_WriteGame 'autosave\ending' 'AUTOSAVE_LEVELSTART'
[ 104916] About to sort world surfaces.
[ 104916] Finished sorting world surfaces.
[ 104916] Starting to back up world specular maps.
[ 104916] Finished backing up world specular maps.
Developer Variables#
In addition to being set themselves, these variables depend on the value of the developer variable to operate as well. Unless otherwise specified, these require the developer variable to be set to 1.
ai_debugCorpsePlant#
ai_debugCorpsePlant briefly draws a cross where an NPC dies. It can be enabled by setting it to 1.
g_drawEntBBoxes#
g_drawEntBBoxes draws an overlay to some entities like hidden triggers and weapons showing their bounding boxes. It can be enabled by setting it to 1, 2, 3, or 4. The numbers determine what should be included in the overlay and when to render them.
glass_debug#
|
|
This needs some investigation. |
glass_debug applies an overlay consisting of numbers regarding nearby glass and glass shards. Shattered glass shows tracers to and from where they came from. It can be enabled by setting it to 1.
melee_debug#
melee_debug applies a series of hitscan tracers at your exact viewing angle every time you use a melee attack. The tracers are colored depending on what was in the path of the tracers. Red tracers are tracers that hit nothing, blue tracers are tracers that hit an object (but not an NPC), and green tracers are tracers that hit an NPC.
Independent Variables#
These variables do not require developer to be set to a particular value to work.
aim_autoaim_debug#
aim_autoaim_debug draws a green square representing the area of the screen in which the autoaim can trigger. It can be enabled by setting it to 1.
aim_automelee_debug#
aim_automelee_debug draws a green square representing the area of the screen in which the autoaim for the melee can trigger. It can be enabled by setting it to 1.
aim_lockon_debug#
aim_lockon_debug draws a green square representing the area of the screen in which the aiming lock-on can trigger. It can be enabled by setting it to 1.
cg_drawFPS#
cg_drawFPS draws an overlay at the top right corner of the screen with increasingly verbose details depending on the value it's set to. It can be enabled by setting it to values 1, 2, 3, or 4. The scale factor of the text in the overlay is dependent on the value of the cg_small_dev_string_fontscale variable, which is set to 1 by default. For the sake of readability, it's been set to 2 in the screenshots below as it can be quite hard to read, especially in lower resolutions.


Setting the cg_drawFPSLabels variable to 0 will disable the gray labels to the right of the data.
developer_script#
developer_script enables developer script comments and applies an overlay containing sound-related details and other information to the bottom left corner of the screen.
Furthermore, it prints a bit of what appears to be ASCII art to the developer console every time you load a level.
*
* **
* ** **
* ** ** **
* ** ** ** **
* ** ** **
* ** **
* **
*
It can be enabled by setting it to 1.
noder#
noder is special developer mode which allows you to place and remove nodes like NPCs and other types of objects using functions bound to Xbox 360 controller controls. The Windows version lacks support for controller inputs, so it's effectively useless there. It can be enabled by either executing the noder.cfg file or manually setting the noder variable to 1 and then restarting the map with map_restart.
phys_drawDebugInfo#
phys_drawDebugInfo applies an overlay to the in-game HUD containing information about physics objects. It can be enabled by setting it to 1.
trainer_debug#
|
|
This needs some investigation. |
trainer_debug sets all targets in the S.S.D.D mission (both in the tutorial section and in The Pit) to permanently be in the "up" position. The game will not recognize any attempts to shoot them down when they are in this state. It can be enabled by setting it to 1 and then reloading the map with map_restart.
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Value set to |
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Value set to |
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ui_debugMode#
|
|
To do: |
ui_debugMode applies an overlay to the in-game UI that outlines every element in the menus and HUD. It can be enabled by setting it to 1.


ui_showList#
ui_showList applies an overlay containing comma-separated lists of all active UI elements at the bottom left corner of the screen. When a menu is open (e.g. the pause menu), it also applies a second list underneath the first with all the active elements for that particular menu. It can be enabled by setting it to 1.