This is a sub-page of Call of Duty: Modern Warfare (Windows, PlayStation 4, Xbox One).
Modern Warfare 19 has loads of multiplayer modes, some new, some old, but many more were planned, but ended up here.
Cut/Unused Gamemodes#
Prop Hunt (Battle Royale)#
Assault#
REFERENCE |
LANG_ENGLISH |
|---|---|
assault_a_hint |
"Destroy the objectives before time runs out." |
assault_d_hint |
"Defend the objectives until time runs out." |
assault_score |
"Take turns attacking and defending the objectives." |

CQB#
REFERENCE |
LANG_ENGLISH |
|---|---|
CQB |
"CQB" |
CQB_DESC |
"Close quarters loadout. Move fast and hit hard." |
CQB_WEAPON_DESC |
"&&1 Submachine Gun." |

Invasion#
REFERENCE |
LANG_ENGLISH |
|---|---|
Blitz |
"Invasion" |
Blitz_Desc |
"Take your team's flag into the enemy team's base." |
TO_BLITZ |
"TO Tank Escort" |
TO_ALLY_BLITZ_PRE_1 |
"Armored reinforcements en route, get ready to move!" |
TO_ALLY_BLITZ_START_1 |
"Break through with the Tanks, you have to succeed this time!" |
TO_AXIS_BLITZ_PRE_1 |
"We have the advantage - keep them contained!" |
TO_AXIS_BLITZ_START_1 |
"Scouts are reporting heavy armor!" |
BLITZ_SCORE_ENEMY |
"Enemy Scored" |
BLITZ_SCORE_ENEMY |
"Enemy entered the objective." |
BLITZ_SCORE_TEAM |
"Team Scored" |
BLITZ_SCORE_TEAM_DESC |
"Team entered the objective." |


Fire Mission#
REFERENCE |
LANG_ENGLISH |
|---|---|
BTM |
"Fire Mission" |
BTM_DESC |
"Eliminate enemies, capture HQ's and extract VIPs to earn score for your team." |
Lava#
REFERENCE |
LANG_ENGLISH |
|---|---|
lava |
"The floor is lava!" |
lava_hint |
"The floor is lava!" |
lava_score |
"The floor is lava! Eliminate enemy players while avoiding the ground." |
Payload(mp)#
REFERENCE |
LANG_ENGLISH |
|---|---|
payload_attackers_hint |
"Escort the tank into the enemy goal." |
payload_defenders_hint |
"Prevent the tank from reaching your base." |
Pillage#
REFERENCE |
LANG_ENGLISH |
|---|---|
pill |
"Collect currency from enemies and caches. Bank currency at depots. Pillage more than the enemy team to win." |
pill_hint |
"Collect currency from enemies and caches. Bank currency at depots. Pillage more than the enemy team to win." |
pill_score |
"Collect currency from enemies and caches. Bank currency at depots. Pillage more than the enemy team to win." |
Aliens#
Zombies#
Uplink#
REFERENCE |
LANG_ENGLISH |
|---|---|
ball |
"Gain points by carrying or throwing the satellite drone into the enemy uplink." |
ball_hint |
"Get the satellite drone into the enemy uplink." |
ball_reset |
"RESET." |
ball_score |
"Gain points by carrying or throwing the satellite drone into the enemy uplink. First team to &&1 points wins." |
uplink_time_to_beat_attack_hint |
"Upload the satellite before time expires" |
uplink_time_to_beat_defend_hint |
"Upload the satellite or defend until the time expires" |
uplink_time_to_beat_sd_hint |
"Sudden Death. Next upload wins." |
uplink_time_to_beat_set_hint |
"Upload the satellite to set the Time to Beat" |
Mugger#
REFERENCE |
LANG_ENGLISH |
|---|---|
mugger |
"Kill enemy players for dogtags - knife them to steal their collected tags." |
mugger_hint |
"Kill for dogtags, knife to steal." |
mugger_score |
"Collect dogtags from killed players to score. First player to &&1 points wins." |
Rush#
REFERENCE |
LANG_ENGLISH |
|---|---|
rush |
"Capture or defend the objective" |
rush_hint |
"Capture or defend objectives until time runs out." |
rush_score |
"Attackers capture objectives, while the defenders must maintain control over them until time runs out. " |
Frontline#
REFERENCE |
LANG_ENGLISH |
|---|---|
front |
"Gain points by eliminating enemy players." |
front_hint |
"Eliminate hostiles outside of your FOB." |
front_score |
"Gain points by eliminating enemy players. You are protected after spawning at your base. First team to &&1 points wins." |
Escape#
REFERENCE |
LANG_ENGLISH |
|---|---|
esc_hint |
"Kill bad guys - take their stuff - GTFO!" |
advance_mission |
Advance Mission Location |
airdrop_incomming |
Airdrop incoming. Go collect it! |
enemy_earned_ac130 |
An enemy team has earned their AC130. The race is on! |
enemy_located_wmd |
An enemy team has located the WMD. |
enemy_secured_zone |
Capture zone secured by enemy team. Advancing to next zone. |
escape_streak_label |
Life Streak: &&1 |
fallout_desc |
Dropped in to a hidden Nuclear Facility in the Ukraine. Find gear, stay alive and get out. |
faridah_desc |
Pass through the war torn town of Faridah. Find gear, stay alive and get out. |
killstreak_category |
Life Streak Rewards: |
layover_desc |
Survive through the bombed out Donetsk Airport in the Ukraine. Find gear, stay alive and get out. |
life_stats |
Current Life Stats: |
mode_desc |
Experimental survival mode. |
mode_name |
Dark Ops |
pull_wmd_data_core |
Extract Core |
rally_point_being_deployed |
Rally Point Bradley being deployed. |
speedway_desc |
Escape from mp_speedway |
transit_desc |
The Donetsk transit terminal is on lock down. Clear what you can and get out. |
stat_weapons_found |
Weapons Found: |
use_ac130 |
Use AC130 to locate the WMD. |
vehicle_drop_incoming |
Vehicle Incoming |
wip_watermark |
MP Design WIP |
wmd |
WMD |
wmd_location_revealed |
WMD Location Revealed |
you_earned_ac130 |
Command Promotion Earned - AC130 Available |
zone_secured |
Zone Secured. Advancing to next zone. |
CP_PROTO |
Escape Prototype Game Mode. |
Hostage#
REFERENCE |
LANG_ENGLISH |
|---|---|
hostage_hint |
"Recover and extract the hostages." |
hostage_score |
"Recover and extract the hostages. Failure is not an option." |
High Value Target#
REFERENCE |
LANG_ENGLISH |
|---|---|
hvt |
"Gain points by eliminating enemy players. Steal points back by extracting high value targets." |
hvt_score |
"Gain points by controlling enemy cash. First team to &&1 points wins." |

Defcon#
REFERENCE |
LANG_ENGLISH |
|---|---|
defcon |
"Complete objectives and kill enemies for points. The team with more points at the end of each DEFCON level wins the round in a best-of-five." |
defcon_hint |
"Complete objectives and kill enemies for points. The team with more points at the end of each DEFCON level wins the round in a best-of-five." |
defcon_score |
"Complete objectives and kill enemies for points. The team with more points at the end of each DEFCON level wins the round in a best-of-five." |
Multiteam Musical Chairs#
REFERENCE |
LANG_ENGLISH |
|---|---|
mtmc |
"Multiteam Musical Chairs" |
mtmc_desc |
"Capture a flag to advance to the next round, teams without a flag lose." |
TacOps#
REFERENCE |
LANG_ENGLISH |
|---|---|
Tac-Ops |
"Take reduced damage from explosives and fire." |
TAC_OPS |
"Tactical Ops" |
Tac Ops Spawn Title |
"Select Location" |
HOLD_TO_EQUIP_TACOPS_ARTILLERY |
"Press and hold to activate the Field Artillery role." |
HOLD_TO_EQUIP_TACOPS_BOMBER |
"Press and hold to activate the Martyr role." |
HOLD_TO_EQUIP_TACOPS_COPTER |
"Press and hold to activate the Air Support role." |
HOLD_TO_EQUIP_TACOPS_GAS |
"Press and hold to activate the Bio-weapons role." |
HOLD_TO_EQUIP_TACOPS_JUGG |
"Press and hold to activate the Ordinance Disposal role" |
HOLD_TO_EQUIP_TACOPS_MEDIC |
"Press and hold to activate the Medic role." |
HOLD_TO_EQUIP_TACOPS_SPAWNER |
"Press and hold to activate the Commander role." |
HOLD_TO_EQUIP_TACOPS_SPOTTER |
"Press and hold to activate the SIGINT role." |
HOLD_TO_EQUIP_TACOPS_STEALTH |
"Press and hold to activate the Scout role." |
HOLD_TO_EQUIP_TACOPS_TURRET |
"Press and hold to activate the Combat Engineer role." |
TACOPS_ATTACKERS_HINT |
"Breach the Safehouse" |
TACOPS_DEFENDERS_HINT |
"Defend the Safehouse" |

Combat Outpost#
REFERENCE |
LANG_ENGLISH |
|---|---|
cmd |
"Combat Outpost, capture outposts to gain control of the region." |
cmd_hint |
"Push forward and destroy the enemy's base." |
cmd_score |
"Combat Outpost, capture outposts to gain control of the region." |
Snatch#
REFERENCE |
LANG_ENGLISH |
|---|---|
snatch |
"Hunt for the Arsenal and Escape with the Black Box" |
Team Juggernaut#
REFERENCE |
LANG_ENGLISH |
|---|---|
Team Juggernaut |
"Team Juggernaut" |
tjugg_desc |
"Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins." |

