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CIMA: The Enemy

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Unused Text#

Build Date#

This string is present in both versions of the game, at 0xC2C84 in the US version and 0xC33FA in the Japanese version:

US

Japan

CIMASAVEU v1.00
CIMASAVEJ v1.00

Scrapped Localization Leftovers#

Language Selection
English
German
FRENCH

There were plans at some point to localize this game to German and French.

According to the USK German rating board website, a review submission for a German-language version was approved for ages 6 and up, dated October 8th, 2003, and would have been published by Ubi Soft Entertainment. Ultimately, the game was only ever localized in English, and no European release for this game was ever released.

In the initial American release, there's an unused script for the unreleased German localization, covering at least the main story, item descriptions, and some menu text. The game can be forced to display this text, which appears in a mostly complete and polished state.

The French text strings themselves are empty.

E3 Demo Leftovers#

Some leftover text from the E3 demo version can be found in the game. The German translation uses "E3" as placeholder text for those strings.

 This is the CIMA
 Dungeon...

 When the fence is
 up, you can't pass
 here.

 The fence lowers
 if you defeat 
 enemies or push a
 switch.  Try
 different things.

 There is a switch
 right there.

 How can we get
 there?

 Look at that!

 That floor...
 Does it move?

 Probably...
 I wonder how we
 can make it move?

Test Menu Leftovers#

There are remnants of a text block that would be shown using the regular text engine, which was meant to test bosses and various rooms in-game. The text can be re-enabled in-game, but it's unknown if any functionality remains. They're duplicated in the unused German script.

BOSS SKIP
BOSS CHEK
dummy

The test menu would have had multiple pages. These leftovers use slightly different names that could have been romanizations from an earlier Japanese version, such as Elvia and Farei, called Elvira and Farlay in both the 2003 English version and the later released 2005 Japanese version that heavily references the English localization in marketing materials.

 DRAGON
 FAREI
 NEXT
 FALKEN
 SOMA
 NEXT
 ZENOX
 ELVIA
 NEXT
 PIKE
 TEST
 NEXT
 B
 C
 NEXT
 E
 F
 NEXT
 G
 I
 NEXT
 J
 K
 NEXT
 P01
 P02
 NEXT
 P03
 P04
 TEST

(Source: SinReiVi, original research)

Placeholder Item Text#

Some placeholder text can be found at 0xDDCE2 in the US version. They're English-only, and go up to "item 27".

dummy item
item 01 help.

There's a placeholder entry at 0xDC700 for failsafe text, and an English language fallback description for unused items. The more serious German version adapted the latter as "dummy item" with the trailing ellipses removed.

ID ERR
Dummy item...

Other Unused Text#

Game Over

This would have been shown centered in the regular game font. The English version eventually used a special graphic, but it's not unlikely that this might have been considered for a multi-language version to save on ROM space for extra graphics.

Regional Differences#

US

Japan

The Japanese title screen kept the "Push Start" text and changed everything else.