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Placeholder Text#
Present at 0xD08F8 in the program ROMs is placeholder text for the Game Over screen.
#### ## # # ###### #### # # ###### #####
# # # # ## ## # # # # # # # #
# # # # ## # ##### # # # # ##### # #
# ### ###### # # # # # # # # #####
# # # # # # # # # # # # # #
#### # # # # ###### #### ## ###### # #
(Source: Original TCRF research)
Development Text#
Some text for possible debug displays can be found throughout the program ROMs.
0xD4DE0
HARA :
MUNE :
KUBI :
KAO :
KATA_R:
UDE_R :
TE_R :
KATA_L:
UDE_L :
TE_L :
KOSHI :
MOMO_R:
HIZA_R:
ASHI_R:
MOMO_L:
HIZA_L:
ASHI_L:
0xDA460
LightNum: %d Stat:%d
LightID:%d
Area : %d, %d, %d, %d
Color:A%d R%d G%d B%d
LightNo:%d
Pos : %3.3f %3.3f %3.3f
calcData
gridData
useGrid
GroudDisp
Opacity %5d
Transparency %5d
Translucency %5d
0xDB60C
CONFIG_1
POS
TGT
LIGHT
FOG
OLD_CAM
MOVE
EXIT
CONFIG_2(CAM)
CAM->POS.XP:%.2f
CAM->POS.YP:%.2f
CAM->POS.ZP:%.2f
CAM->TGT.XP:%.2f
CAM->TGT.YP:%.2f
CAM->TGT.ZP:%.2f
CAM->TGTANG:%04x
CAM->ANG.XA:%04x
CAM->ANG.YA:%04x
CAM->ANG.ZA:%04x
BACK
CONFIG_2(TGT)
CONFIG_2(LIGHT)
LIGHT_XA_:-----
LIGHT_YA_:-----
LIGHT_ZA_:-----
LIGHT_fR_:-----
LIGHT_FG_:-----
LIGHT_FB_:-----
GLOBALAMB:-----
VIEWANGLE:%2.2f
CONFIG_2(FOG)
FOG.RED__:%02x
FOG.GREEN:%02x
FOG.BLUE_:%02x
FOG.NEAR_:%.1f
FOG.FAR__:%.1f
CONFIG_2(old_cam)
CAM X %.2f
CAM Y %.2f
CAM Z %.2f
TGT X %.2f
TGT Y %.2f
TGT Z %.2f
BACK...PRESS_SHOT23
CONFIG_2(walk)
UP......UP
DOWN....DOWN
LEFT....LEFT
RIGHT...RIGHT
ENTER...SHOT20
BACK....SHOT22
BACK....PRESS_START
0x17A364
MODEL %3d <%28s >
MOTION %3d <%28s >
KUTIPAKU %3d <%28s >
LOOP %1d
<- -> frame ->%4d max <%4d>
POS X %.4f
POS Y %.4f
POS Z %.4f
ANG Y %04x
clear
->
PUSH13 KUTIPAKU
%d
%f
%x
nbPoly %x
nbUqvtx %x
uqvtx %x
vtxbuf %x
vtxbufsiz %x
szUqvtxInfo %x
nbUnionPoly2 %x
nbUnionSxvtx %x
%3d
VOLUME_%02d ON
NORMAL 7f
X ROT %2x(CH0)
Y ROT %2x(CH1)
Z ROT %2x(CH2)
SCALE %2x(CH3)
X POS %2x(CH4)
Y POS %2x(CH5)
Z POS %2x(CH6)
0x17B0B4
Name:%s:%d
%s
ID:%d
Fog:%s Fade:%s
BiL:%s
Flip:H:%s V:%s
Pos :%3.1f %3.1f %3.3f
Scale:%3.3f %3.3f
uv 0 :%3.3f %3.3f
uv 1 :%3.3f %3.3f
Rot :%04x
SaveAddress:%08x(_SpriteDataSaveAddress)
Size :%08x
Off
On
Pattern Change
Position Change
Scale Change
CenterMode Change
Rotation Change
UV Change
Transl Change
Attribute Change
LeftTop
LeftCenter
LeftBottom
CenterTop
CenterCenter
CenterBottom
RightTop
RightCenter
RightBottom
(Source: Original TCRF research)