This is a sub-page of Bomberman Hero/Regional Differences.
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Area 1: Bomber Base#
Battle Room#
End level score: 4500 (3500 in Japanese)
- A blue gem is in the second pit with the spring man instead of a heart.
- R2D2 is added to the pit after the flingers.
- A firepower is in the path of one of the flingers instead of a heart.
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- A gold gem is on the platform which can be reached from the vertical bomb powered platform instead of a 1-up.
- A blue gem is above the trampoline instead of a heart.
- Only two blue gems are on the sloped area before the chick pit instead of three.
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Hyper Room#
End level score: 4000 (3000 in Japanese)
- A walkie-talkie is added to the start of the level explaining the conveyor belt switches.
- Three blue gems on the right conveyor are adjusted to be equidistant.
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- Three blue gems are added to the right belt in the second set of conveyor belts.
- The safety vest on the left belt of the second set of conveyors is placed further away from the bomb powerup.
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- The blue gems on the big conveyor belt are adjusted to be equidistant.
- A card key is required for the exit leading to Heavy Room.
- The door to Heavy Room is changed to reflect this.
- The area around the Heavy Room door was widened to accommodate for the wider card key door.
- A walkie-talkie down and to right of the Heavy Room exit explaining the card key mechanic was added.
- No gold heart on the left side behind the Mr. Bob.
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- A card key is added just after the first warp pad.
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- Mr. Bob added in front of the rainbow gem and pink gem at the end of the left path.
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- No 1-up just before the bars after the Secret Room exit.
- A gold gem is inside of the left box at the far end of the right path instead of a bomb powerup.
Secret Room#
End level score: 3500 (3500 in Japanese)
- Chicken spawn moved away from the edge of its platform (done to ensure it stays on the third floor, as it spawns in midair and falls toward Bomberman's location, resulting in a fall to the second floor or even ground level if manipulated properly).
- No heart at the right end of the second floor.
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- The first pink gem in the yellow track platform path was moved back a bit and a little to the right.
- The second pink gem in the yellow track platform path was moved upward slightly, requiring a jump to obtain.
Heavy Room#
End level score: 4500 (4000 in Japanese)
- Red neck enemy added to start.
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- The two blue gems underneath the upward path are moved outward so they can be seen.
- A pink gem is by the dancing men instead of a 1-up.
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- Bombable blocks added to the hole after the tuning forks.
- No heart above the hole after forks.
- A Blue gem was added to the left of the hole after forks.
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- Red neck enemy in second part of stage moved to the right and down a bit.
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- The lower part of the two blue objects next to the generator can't be grabbed onto.
The forbidden Japanese maneuver |
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- The blue gems and 1-up above the generator are moved upward.
- A blue gem is at the far left end of the sloped upper area instead of a pink gem.
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Sky Room#
End level score: 4000 (3500 in Japanese)
- The textures on the red pillar structures throughout the stage were updated.
- The second set of triplets were raised into the air.
- This change inadvertently enables an exploit where approaching the triplets as they are moving to the right causes them to fall and start moving a set distance to the right again, resulting in them moving through the wall if done correctly.
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The exclusive English maneuver |
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- The second spring enemy in the path following the two conveyor belts is moved closer to the first one.
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- Outer texture of platforms leading to the card key was updated.
- This change also prevents the textures from changing rapidly as they frequently do in the Japanese version.
- A box was added to encase the card key.
- No blue gem on the path of the horizontal moving platform.
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- A gold gem is in the box near the brown spike man party zone instead of a 1-up.
Area 2: Sea of Trees#
Blue Cave#
End level score: 3000 (2500 in Japanese)
- A blue gem after the four volcano heads instead of a heart.
- No blue gem on the right path of the fork.
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- A gold gem is added above and to the right of the horizontal moving platform.
- Only one blue gem is next to the heart at the end.
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Hole Lake#
End level score: 7000 (5000 in Japanese)
- Most of the Maoi heads fall down before rising up, instead of rising up first (this change makes them more likely to get in Bomberman's way).
- A gold gem is after the series of three blue gems instead of a 1-up.
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- A gold gem is in front of the giant enemy crabs instead of a gold heart.
- The exit of the level is reduced in size significantly.
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- The second, larger crab takes five hits to defeat instead of three.
Red Cave#
End level score: 5500 (5000 in Japanese)
- The bomb pickup at the start is moved away from the wall and encased in a box.
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- A blue gem is on the second floating platform instead of a pink gem.
- A turret enemy is at the bottom area instead of a gold heart.
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- A second big bomb has been added to the right of the one in front of the exit to Dark Wood.
- No gold heart in front of the exit to Dark Wood.
- A gold gem is on the horizontal moving platform's path instead of a 1-up.
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- A turret enemy is between the red men platforms instead of a volcano head.
- A gold gem is behind the big bomb on the red men platform instead of a rainbow gem.
- The big bomb in front of the cubbyhole is moved closer to the gem.
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- A turret enemy is added to the left of the platform moving in a circle.
- A normal heart is beneath the yellow spike platform instead of a gold heart.
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Big Cannon#
End level score: 7000 (5000 in Japanese)
- A gold gem between the tree branches is moved to the right and back a bit.
- A firepower between the tree branches is moved to the right and back a bit.
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- A pink gem is in front of the left laser instead of a gold heart.
- A cannon enemy is added to the choke point before the end.
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Dark Wood#
End level score: 2500 (1500 in Japanese)
- A firepower is on the second stump after the first red tornado instead of a blue gem.
- A blue gem is above the first fake tree instead of a heart.
- A blue gem is above the leftmost fake tree instead of a pink gem.
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- Only three blue gems are at the far end of the stage instead of four.
- The upper area on the left has a blue gem and a gold gem instead of a 1-up and a gold heart.
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- A switch for a horizontal moving platform was added before the two large tree stumps.
- A gold gem is added on top of the left big tree stump near the exit.
- A blue gem is added on top of the right big tree stump near the exit.
- A blue gem is added to the right of the red tornado just before the exit.
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Dragon Road#
End level score: 3500 (3000 in Japanese)
- No heart in front of the second geodude.
- A blue gem is between the third geodude and the two knives instead of a 1-up.
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- Only two blue gems are to the left of the leftmost knife on the lower area instead of three.
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- A blue gem is to the left of the big geodude instead of a gold gem.
- A gold gem is in front of and a bit to the left of the big geodude instead of a heart.
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- Big geodude takes five hits to defeat instead of three.
Vs. Nitros#
End level score: 7000 (4000 in Japanese)
- Nitros takes eight hits to defeat instead of five.
Area 3: Peace Mountains#
Clown Valley#
End level score: 3000 (3000 in Japanese)
- A normal heart is at the end of the lower area instead of a gold heart.
- The box at the end of the lower area contains a missile instead of a 1-up.
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- No firepower on the lower bridge.
- A firepower is on the small platform to the right side of the stage instead of a blue gem.
- No heart to the right side of the upper bridge.
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Great Rock#
End level score: 3500 (3000 in Japanese)
- A bomb powerup is added to the bottom left of the stage.
- A blue gem is added above the fake tree on the left.
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- A bomb powerup on the small ledge at the lower right was raised slightly.
- No heart on the ledge at the bottom right of the stage.
- Only two gems on the lower right part of the stage instead of three.
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- A pink gem on the lower left of the stage is moved left slightly and put inside a box.
- A blue gem is added beneath the sloped path on the lower left of the stage.
- A turret enemy is added to the platform to the right of the lower left slope.
- A heart at the middle of the stage is moved right slightly and put inside a box.
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- No blue gem above either of the small floating platforms by the top.
- A turret enemy is added to the lower of the two floating platforms.
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- Heart on the top left of the stage moved from the very left to the step in front of the fake tree.
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- Rainbow gem at top right of stage moved higher and more to the right.
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Fog Route#
End level score: 3500 (2500 in Japanese)
- A gold gem is behind the bombable wall on the lower right side of the path leading upward instead of a 1-up.
- A blue gem is added to a tiny bit of land on the right side of the path leading upward.
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- A blue gem is added to the bottom left of the path leading upward.
- Laser spikes were added to the wall of the left path leading upward.
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- A cannon enemy is added to the left part of the upper area before the destructible wall.
- Only two blue gems on the right part of the upper area instead of three.
- The pillar men just before the double big bombs were moved slightly to the right.
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- A box with a blue gem is added to the left after the destructible wall.
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- Only one blue gem is on the pillar to the right of the rock archway.
- A 1-up on the pillar to the right of the rock archway is raised upward.
- The highest platform on the pillar was increased in size.
- Laser spikes were added to the highest platform on the pillar.
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- No heart above the turret on the right of the final pathway.
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- Only two blue gems are on the lower right part of the final pathway instead of three.
- A pink gem is at the bottom left of the final pathway instead of a gold heart.
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- The big robot enemy blocking the path takes five hits instead of three.
- No blue gems after the big robot enemy.
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Vs. Endol#
End level score: 7500 (8000 in Japanese)
- Arena is slightly brighter.
- No walkie-talkie in arena.
- Endol takes ten hits to defeat instead of six.
- Lightning balls lock onto your position instead of just flying straight forward.
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No walkie-talkie means this dialogue goes unseen |
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"Beep! Bomberman! Endol's weakness is his gold chest!" |


