the cutting room mirror

Blaster Master Zero

To do:
Find unused graphics, preferably sourced from the original 3DS/Switch release instead of the PC version (unless it's the only option).

Blaster Master Zero is a remake/reboot of the original NES game, which alongside modernizing the gameplay seeks to combine the disparate storylines of the JP and US versions: so instead of either being a story about some guy named Jason chasing after his pet frog and somehow finding an all-terrain tank alongside the ruins of an ancient civilization underneath his backyard or a story about fighting the evil alien empire's corruption of the planet in the distant future, now it's both!

Unused Graphics#

A single sprite of Eve standing at a 45° angle, presumably for her encounter in one of the dungeons.

A series of message cards explaining a handful of gameplay elements unlike the ones prompted by the game when an upgrade is found.

Text

Translation

<pre lang=ja style="font-family:"MS Gothic",monospace;"> 【ライフアップ】 (Jason)と(SOPHIA)のライフが1アップ

【ハイパーショット】 主砲の威力アップ ウォールガーダーを倒せ すようになった

【イグニッションボム】 設置型のボム LB長押しでサブウエポン選択後、Bで設置・再びBで起爆

【サンダーブレイク】 真下への電撃攻撃 LB長押しでサプラエポン選択後、Bで発射

[Life Up]
(Jason) and (SOPHIA)'s life increases by 1

[Hyper shot]
Main gun power increased
Wall Guardians can now be defeated

[Ignition Bomb]
A set-up bomb
Press and hold LB to select a sub-weapon, then press B to set it up and B again to detonate it

[Thunder Breaker]
A lightning attack straight down
Press and hold LB to select a sub-weapon, then press B to fire

On the Nintendo Switch version, inside of a folder named "test_data" containing two spritesheets from Azure Striker Gunvolt. Interestingly they have been stored in the common .btnx format (alongside two corresponding .iopd files) rather than Inti Creates' propietary filesystem.

pl0000.bntx

zk0000.bntx

Unused Music#

On the 3DS version, all of the music tracks appear to be duplicated as both .bcstm and .bfstm files. While most of the .bfstm duplicates might seem to be just lower-quality versions of their .bcstm counterparts (despite having a higher sound frequency), on closer inspection they appear to be early versions of the songs, as evidenced by various tracks having slightly different instrumentation and mixing or even outright using MIDI samples instead of chiptune.

Track name

Filename(s)

.bcstm

.bfstm

Notes

Black Box

BSM_BGM_DM_03_LP

Blaster Master Zero

BSM_BGM_Title_LP, BSM_BGM_Endroll_LP

The Underground Adventure Begins

BSM_BGM_Area_01_LP

(Unused)

BSM_BGM_Area_01_LP_32

An alternate version of the Area 1 theme with intro percussion that far more closely resembles that of the NES game.

Fire the Blaster Rifle

BSM_BGM_Dungeon_01_LP

(Unused)

BSM_BGM_Dungeon_01_LP_32

An alternate version for the Area 1 Dungeon theme whose melody seems to have been derived from or recycled for the Area 3 theme.

Encounter

BSM_BGM_BT_Medium_LP

Huge Mutants

BSM_BGM_DM_01_LP

The Mutant's Lair

BSM_BGM_Boss_LP, BSM_BGM_BT_INVEM_Top_LP

(Unused)

BSM_BGM_Boss_LP_32

An alternate version of the Boss theme with a much harsher sound and higher pitch than the regular version.

Search the Ruined City

BSM_BGM_Area_02_LP

NORA-2057 Eve

BSM_BGM_DM_04_LP

Moebius Engine

BSM_BGM_Area_03_LP

Next Level

BSM_BGM_Dungeon_02_LP

The Wretched Waterworks

BSM_BGM_Area_04_LP

Instruments are MIDI instead of chiptune.

The Abyssal Seas

BSM_BGM_Area_05_LP

Channel mixing is a bit messy.

Frigid Glacier

BSM_BGM_Area_06_LP

The 8-second-long intro is absent.

Jason's Resolution

BSM_BGM_Dungeon_03_LP

Full Acceleration Blast

BSM_BGM_DM_05_LP

Planet Eater

BSM_BGM_Area_07_LP

The Grotesque Labyrinth

BSM_BGM_Area_08_LP

Evil Unchained

BSM_BGM_DM_02_LP

Instruments are MIDI instead of chiptune.

Multidimensional Overlord

BSM_BGM_BT_BEZ_GOEZ_LP

Instruments are MIDI instead of chiptune.

Emerging Victorious

BSM_BGM_DM_07_LP

Instruments are MIDI instead of chiptune.

Eve's Deception

BSM_BGM_DM_09_LP

Instruments are MIDI instead of chiptune.

Tears Under the Night Sky

BSM_BGM_DM_06_LP

Instruments are MIDI instead of chiptune.

Memories of the Metafight

BSM_BGM_Area_09_LP

Missing lead synth in the chorus.

Shattered Bonds

BSM_BGM_Dungeon_04_LP

Instruments are MIDI instead of chiptune.

INVEM MA-XX

BSM_BGM_BT_INVEM_Side_LP

Instruments are MIDI instead of chiptune.

Smiles Under the Blue Sky

BSM_BGM_DM_08_LP

Instruments are MIDI instead of chiptune.

(Unused)

BSM_JGL_Clear, BSM_JGL_Clear_32

Three duplicates of the item obtained jingle from the original NES game at different frequencies each. None of them are ever used in the game as it was replaced by an original composition.

Regional Differences#

Title Screen#

Japanese

English

Bottom screen#

Japanese

English

Boss names#

A couple of the bosses saw their names changed between the Japanese and English versions. Interestingly, the underlying katakana transcription of their name was altered to match. All of the other languages have their own set of localized names but use the same katakana as the English ones.

Japanese

English

In the Korean language, the kanji descriptions are replaced by hangul while the bosses' names don't have any underlying transliteration are only presented in plain English using their Japanese names. Traditional Chinese does this as well while retaining the kanji.

Japanese

Korean

Chinese (Traditional)

Version Differences#

  • The Nintendo 3DS version run at the native resolution of 400x240 at 30fps, the Nintendo Switch version displays the game at a non-integer scaled 1080p (both in docked and portable mode) with black bars on the side at 60fps.1
  • On all home console and PC versions of the game, there's a "How To Play" option at the title screen and on the Game Menu which explains the controls and the "call SOPHIA" ability. This is completely absent on the Nintendo 3DS version (presumably because such info is provided by the system's built-in electronic manual).
  • On the Nintendo 3DS the Game Menu can only be accessed by touching the bottom screen (note: the Game Menu will only display on the top screen), pressing Select will only open the status screen. On any other version, the Game Menu is accessed through the Select-equivalent button.
  • On the Nintendo 3DS version, the options of the "Extra" menu are all displayed on a single screen. On all other version it takes up two pages.
  • The Nintendo 3DS version lacks any and all 2-player related modes (Co-op, Co-op Boss Blaster Mode and Blaster Battle Mode).
  • The Nintendo 3DS version lacks support for Chinese (Traditional) and Korean language options.
  • The PC version lacks any support for haptic feedback.

Blaster Master Zero Trilogy: MetaFight Chronicle#

Physical release of all three games and their respective DLCs for Nintendo Switch and PlayStation 4 released on July 29, 2021 exclusively in Japan. It includes one exclusive DLC which adds voice acting to all of the games and has not been available for any of the digital versions of the game regardless of their platform.

Revisional Differences#

Ver.1.1#

Released on March 15, 2017.

  • Added Pro Controller support.

(Source: @BlasterMasterZero on Twitter)

Ver.1.2#

Released on May 3, 2017.

  • Destroyer Mode added.
  • EX Character Mode added:
    • Gunvolt
    • Ekoro

(Source: Blaster Master Zero Version 1.2 Update - Official Trailer)

Ver.1.3#

Released on July 6, 2017.

  • New EX Characters:
    • Shantae
    • Shovel Knight

(Source: Blaster Master Zero Version 1.3 Update - Official Trailer)

Ver.1.4#

Released on October 4, 2017.

  • Boss Blaster Mode added.
  • Co-op Boss Blaster Mode added. (Nintendo Switch only)
  • Available number of save slots tripled. (Nintendo Switch only)
  • EX Characters can now use the "call SOPHIA" ability.

(Source: Blaster Master Zero Version 1.4 Update - Official Trailer)

Ver.1.5#

Released on November 22, 2017.

  • Blaster Battle Mode added.

(Source: Blaster Master Zero Version 1.5 Update - Official Trailer)

Ver.1.5.1#

Released on December 4, 2019.

  • Nintendo Switch video capture compatibility has been added.
  • An issue where the game would get stuck on the Joy-Con connection screen when selecting Multiplayer on a Nintendo Switch Lite has been fixed.

※2 Joy-Cons will be required to play Multiplayer on a Nintendo Switch Lite.

※This update does not apply to the Nintendo 3DS version.

(Source: Blaster Master Zero Official Site)

Ver.1.5.2#

Released on June 29, 2020.

  • The following languages are now supported:
    • French
    • Italian
    • German
    • Spanish
    • Portuguese
  • Various issues have been fixed.

(Note: Released on Nintendo 3DS as Ver.1.4.1)

(Source: Blaster Master Zero - UPDATE - Blaster Master Zero - Add new languages & Bug fixed - Steam News)

Ver.1.6.1#

Released on June 16, 2021 for Steam and July 28, 2021 for Nintendo Switch.

  • The following languages are now supported:
    • Traditional Chinese
    • Korean
  • Various issues have been fixed.

(Source: Blaster Master Zero - UPDATE - Blaster Master Zero - Add new languages - Steam News)

References#


  1. https://youtu.be/X4sGoZEQPlU?si=ehQbmxWfODizlz4m&t=737↩︎