This is a sub-page of Blast Corps.
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General#
HUD Icons#
Rescue Chopper#
This is a HUD texture that uses a tiny render of a removed rescue helicopter vehicle. Martin Wakeley, the game's lead designer, was phoned during a speedrun by Graviton; while discussing the game's development, he stated that there was a plan for a different game mode where the player would return to a level to rescue all survivors. The feature was removed due to time constraints, with the leftover texture as the only remnant. In the final game, the player is never given direct control over the chopper, and a different-looking helicopter (which is more of a solid yellow color) collects the survivors while the player clears the path for the Missile Carrier.
Shipping Container#
This HUD icon was intended for the unused Destroy Containers level type, which was most likely to be used in Salvage Wharf, which has an abundance of shipping containers to destroy in a given time limit. The destroy containers challenge was likely consolidated into the mode where the player has to cause as much damage as possible, as both of the objectives are ultimately redundant to each other. This icon is assigned to icon ID 0xFA.
"No" Circle#
It's unknown for what this was meant to be used for. This icon is assigned to icon ID 0xFF.
Early Player Face#
An early version of the player's face used when the player stops the train at a station. It is a relatively simple pre-render of a yellow smiley face. This one can be seen in a demo gameplay of a British game show.
Alternate Player Faces#
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Frames of the player's face that...don't look happy at all. The game normally only uses the happy version of this face for when the player has put the train or boat in a position where it can be used. Prerelease materials (including the manual) have shown both the happy and the angry faces instead being used on the map screen, on either side of the level title. The face's emotion may have once indicated the completion status of the level. At some point, the face was removed from the map screen and repurposed for the train interface, replacing the yellow smiley.
Yes/No#
It's unknown for what these textures were meant to be used for.
Objects#
ghdigeye#
The Pacdozer from the Mars and Pac-Man levels have unused graphics for eyes, serving as a homage to the original Pac-Man. The graphics were intended to be used, however they were removed at the request of Rare's legal team to avoid copyright issues. When a Pacdozer is damaged, the eyes appear, which only appears to be possible with Ballista and Thunderfist, neither of which are available in these levels. A video on this unused behavior can be found here.
chsta5#
This texture is used by the unused object chsta5 and it can be seen if a building is partially destroyed. It was used in the Shoshinkai 1995 trailer.
chtrac1#
This texture is used by the unused tractor vehicle object, chtrac1.
chrod1#
Alternate textures for the American Dream car, which are more detailed than the used ones. These are used by the unused object chrod1.
lacar1#
Textures for the unused object lacar1. It shows a black car that was meant to appear in Angel City.
truck4#
An early texture for Backlash that is actually used by the unused object truck4.
mocran1#
Textures for the unused crane objects mocran1, mocran2 and pacran1.
docno1#
Textures for the unused object docno1. These look completely different from the used red containers' textures as these unused ones are significantly darker.
docng1#
Textures for the unused object docng1. These look completely different from the used green containers' textures as these unused ones are significantly darker.
Other#
These textures resemble those used by the early vehicles seen in the first Shoshinkai trailer from 1995. It might have been used for the chopper, because the first texture has red text which says Rescue.
These textures for a semi truck look like an early version of the Missile Carrier or the transport truck the player enters at the end of each level. It could also be a different vehicle that no longer exists.