0x12 |
laflat9 |
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In the final game, the building and the iron frames are two different objects. This one was meant to appear in city themed levels like Angel City. The whole building crashes instead of falling into some tiny parts if hit. |
0x16 |
laflt13 |
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These two buildings were separated as well. This one was meant to appear in city themed levels like Angel City. |
0x1D |
chrod17 |
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A destroyable version of the American Dream car. This one can be seen in early versions of Simian Acres where it blocked the train. |
0x1F |
chsta5 |
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This stall was meant to be used for Simian Acres. This one can be seen in early versions of Simian Acres. The TNT block near the railway marks its original position. |
0x29 |
chmisc9 |
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A set of fences. |
0x2E |
chtra12 |
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A red tractor which was used in early versions of Simian Acres as seen in some trailers. |
0x32 |
lacar1 |
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This cool black car was meant to appear in Angel City, but decorative vehicles were replaced with drivable ones and it might have confused players. |
0x33 |
docno1 |
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An early version of a red container. |
0x34 |
docng1 |
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An early version of a green container. |
0x35 |
docnw1 |
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An early version of a white container. |
0x37 |
truck4 |
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An early destroyable version of Backlash. It's a little bit bigger and uses different textures. |
0x3A |
chmsc16 |
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A set of fences. |
0x4D |
chmsc23 |
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Another set of fences. |
0x51 |
chmsc26 |
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Yet another set of fences. |
0x5B |
chmsc31 |
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Even more fences... |
0x5C |
chhse32 |
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0x5D |
chmsc32 |
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A set of fences for the previous unused object. |
0x5F |
chtreel |
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Trees are already part of map models rendering the standalone version useless. This one can be seen in early versions of Simian Acres. |
0x60 |
chtrees |
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A smaller version of the previous unused object. |
0x63 |
mocono1 |
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A standalone version of an orange container as seen in some levels. |
0x72 |
mowhwo |
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A similar building can be found in Oyster Harbor. |
0x90 |
chpost1 |
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An unfinished rectangular using the American Dream car's textures. |
0x93 |
dsout1 |
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An unfinished rectangular that uses the same texture as the gates of the barn seen at the beginning of Simian Acres. |
0x94 |
dspylo1 |
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A somewhat finished pyramide. It uses the same texture as the roof the barn seen at the beginning of Simian Acres. |
0x9D |
mosid2t |
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A long building that was meant to be used for Carrick Point or Oyster Harbor. |
0x9E |
mosid2b |
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Another long building that was meant to be used for Carrick Point or Oyster Harbor. |
0xA6 |
mocran1 |
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This cool object didn't make it into the final game because it might have confused players as there already are moveable cranes in the game. The filename suggests that it was meant to be used for Carrick Point or Oyster Harbor...which is quite obvious, isn't it? |
0xA7 |
mocran2 |
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A rotated version of the previous object. |
0xBE |
cohse1 |
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A long building whose model is a little bit misplaced. The filename suggests that it was meant to be used for Ironstone Mine. |
0xBF |
cohse2 |
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Another long building that was meant to be used for Ironstone Mine. |
0xC7 |
cochim1 |
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An unfinished version of the chimney from Ironstone Mine. |
0xC8 |
cohut1 |
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A duplicate of a building from Ironstone Mine. The model has been copied over, however, this object uses the same file as the used one. |
0xC9 |
copit1 |
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An unfinished version of a building from Ironstone Mine. |
0xCB |
pacran1 |
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A duplicate of 0xA7 that was meant to be used for Havoc District. |
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