BioFREAKS; the amazing 3D fighting video game released by Midway that was too good for the arcades!
Debug Display#
A simple debug display which shows various system-related information can be enabled with the below GameShark code.
GameShark Code |
Version |
|---|---|
80137085 0001 |
USA |
801375D5 0001 |
Europe |
(Source: Original TCRF research)
Cheats#
A hidden cheat system can be activated with simple button inputs. While in the options menu, hold L + R buttons and press the following buttons below for a desired effect. The below buttons are all inputs on the D-Pad only.
D-Pad Inputs |
Reward |
|---|---|
Left, Left, Left, Left, Right, Right, Right, Right |
PLAYERS AS SPHERES |
Left, Left, Right, Right, Left, Left, Right, Right |
DITHER FILTER |
Left, Left, Right, Right, Left, Left, Right, Left |
INFINITE ROUNDS |
Up, Left, Down, Right, Up, Right, Down, Left |
MUTILATOR ARENA |
Left, Left, Right, Right, Up, Up, Down, Down |
PLAYER 1 CLONUS |
Right, Right, Left, Left, Up, Up, Down, Down |
PLAYER 2 CLONUS |
Left, Left, Down, Left, Down, Left, Down, Left |
COLOR DITHER MAGIC SQUARE |
Right, Right, Down, Right, Down, Right, Down, Right |
COLOR DITHER BAYER |
(Source: Original TCRF research)
Build Date/Time#
Version |
Build Date |
Time |
|---|---|---|
USA |
MAR 17 1998 |
13:46:57 |
Europe |
APR 23 1998 |
16:09:16 |
Hold any C button before powering on the N64 to display a build date and time upon starting the game.
Crash Debugger#
If the game ever crashes, it will display a very basic crash debugger.
(Source: Ferrox)
Debugging Text#
ASSERT Failure glistp != dynamicp->glist
ASSERT Failure sprite != NULL
ASSERT Failure head != NULL
ASSERT Failure object->numVertices < T_MAX_VERTS
ASSERT Failure object != NULL
ASSERT Failure listHead != NULL
ASSERT Failure gListData != NULL
ASSERT Failure entry
ASSERT Failure ((unsigned long)tex & 0x7) == 0 n/nsprite.c
ASSERT Failure hdr->magic == SPRITE_MAGIC n/nsprite.c
ASSERT Failure newData != NULL
ASSERT Failure sprite != NULL
ASSERT Failure 0 n/nsprite.c
ASSERT Failure frameNum >= 1 && frameNum <= head->header.frameCount n/nsprite.c ntex_post_load
ASSERT Failure 0 n/sndtask.c ** pre-nmi
ASSERT Failure offset != 0
ASSERT Failure dest < particleQueueStart[numParticleGroups]
ASSERT Failure dest <= particleQueueStart[numParticleGroups]
ASSERT Failure particleQueueStart[0] != NULL
ASSERT Failure particleGroupIdCount < MAX_PARTICLE_GROUP_ENTRIES-1
ASSERT Failure numParticleGroups < NUM_PARTICLE_GROUPS
ASSERT Failure arenaNum < MAX_SPECIAL_SLOTS
ASSERT Failure specialLoad[arenaNum].ramEnd <= specialLoad[MAX_SPECIAL_SLOTS]
ASSERT Failure specialLoad[arenaNum].romStart != 0
ASSERT Failure packs < (0x01 << (MAX_RUMBLE_PACKS))
ASSERT Failure xLook + yLook + zLook != 0
ASSERT Failure xLook*xLook + yLook*yLook + zLook*zLook != 0
ASSERT Failure xRight*xRight + zRight*zRight != 0
ASSERT Failure xUp*xUp + yUp*yUp + zUp*zUp != 0
ASSERT Failure bioPongBall
ASSERT Failure head != NULL
ASSERT Failure p->object.anim
ASSERT Failure player[num].object.anim
ASSERT Failure ( 47*(320.0f/512.0f) == 223*(320.0f/512.0f)) || ( 49*(240.0f/400.0f) == 49*(240.0f/400.0f))
ASSERT Failure ( 47*(320.0f/512.0f) == 222*(320.0f/512.0f)) || ( 60*(240.0f/400.0f) == 60*(240.0f/400.0f))
ASSERT Failure ( 47*(320.0f/512.0f) == 47*(320.0f/512.0f)) || ( 50*(240.0f/400.0f) == 59*(240.0f/400.0f))
ASSERT Failure ( 223*(320.0f/512.0f) == 223*(320.0f/512.0f)) || ( 50*(240.0f/400.0f) == 71*(240.0f/400.0f))
ASSERT Failure ( 118*(320.0f/512.0f) == 222*(320.0f/512.0f)) || ( 70*(240.0f/400.0f) == 70*(240.0f/400.0f))
ASSERT Failure ( 118*(320.0f/512.0f) == 118*(320.0f/512.0f)) || ( 61*(240.0f/400.0f) == 71*(240.0f/400.0f))
ASSERT Failure ( 289*(320.0f/512.0f) == 465*(320.0f/512.0f)) || ( 49*(240.0f/400.0f) == 49*(240.0f/400.0f))
ASSERT Failure ( 290*(320.0f/512.0f) == 465*(320.0f/512.0f)) || ( 60*(240.0f/400.0f) == 60*(240.0f/400.0f))
ASSERT Failure ( 289*(320.0f/512.0f) == 289*(320.0f/512.0f)) || ( 50*(240.0f/400.0f) == 71*(240.0f/400.0f))
ASSERT Failure ( 465*(320.0f/512.0f) == 465*(320.0f/512.0f)) || ( 50*(240.0f/400.0f) == 60*(240.0f/400.0f))
ASSERT Failure ( 290*(320.0f/512.0f) == 393*(320.0f/512.0f)) || ( 70*(240.0f/400.0f) == 70*(240.0f/400.0f))
ASSERT Failure ( 392*(320.0f/512.0f) == 392*(320.0f/512.0f)) || ( 61*(240.0f/400.0f) == 71*(240.0f/400.0f))
ASSERT Failure player[num].object.anim
ASSERT Failure recordBackground
ASSERT Failure *str < MAX_ASCII_CHRS
ASSERT Failure *p < MAX_ASCII_CHRS
MASTER.MUK
SHIELD1
SHIELD2
envMapID[0]
VSSYM
VS_FX
%02.2d
VERIFY Failure loadAnimationFromMuck(mf, &p->moveList[index].anim, entry)
VERIFY Failure loadAnimationPathFromMuck(mf, p->moveList[index].anim, entry)
VERIFY Failure readMuckEntry(mf, &offset, KeyFrameData[who], KEY_FRAME_DATA_SIZE)
Uncompressing texture data
exit ntex_post_load
%s %x %d
PC 0x%08.8X
File:
Line: %d
REASON %08.8X
Thread %02.2d Crashed
Loading from %lx to %lx, size %d
Dest size %ld
Clearing %d bytes for globals
Players As Spheres
Dither Filter
Infinite Rounds
Mutilator Arena
Player 1 Clonus
Player 2 Clonus
Color Dither
Magic Square
Color Dither Bayer
Unable to load END%d animation player
Unable to load animation path %d for player
Loading hud...
Loading music and sound FX...
Unable to find player %s
Unable to load player %s
Unable to find move list %s
Unable to load move list %s
Unable to load %s animation %ld for player %ld
Unable to load animation path %d for player %d
Player %d: ready stance missing.
Unable to find arena %s
INSTRSHD
INSTRCHG
INSTRFLY
LEGAL
FINTITLE
CAM_MARGIN
MIN_RADIUS
CAM_SLOP
POS_SLOP
MAX_CAMERA_VELOCITY
MAX_TARGET_VELOCITY
CAMERA_RETARD
CAMERA_ATTRACT
TARGET_RETARD
TARGET_ATTRACT
CAMERA_ATTRACT_FAST
CAM_FASTRANGE
TARGET_ATTRACT_FAST
PLAYER-2 screen loc.x
PLAYER-2 screen loc.y
PLAYER-2 screen loc.z
CAM_ROTATION
BAD_VIEW_RANGE
Unable to find %s MUK
Unable to load arena
fps %d
frame %5d
cpu %5d
a cpu %5d
g rsp %5d
a rsp %5d
rdp %5d
dw %5d
cw %5d
frm %d
BFONT000%d