"I told my people there's supposed to be some fun minigames here, and look at this shit. They stiffed us."
"No, they stiffed you, because I want my money man!"
Source Code#
Contained in the game's disk is a bunch of the game's code. They can be found at the below listed offsets in the SSD dump of the game.
0x5300:
EC time:LDA time:CMP#255:BNE roxy
LDA#0:STA time
.roxy
LDA#&58:STA BB+1:LDA#0:STA ll
.tloopp
LDX ll:LDA time,X:CLC:ROL A:CLC:ROL A:CLC:ROL A:TAX
LDY#0
.mBlop
LDA&79E0,X:.BB STA&7300
INC BB+1
INX:INY:CPY#8:BCC mBlop
INC ll:LDA ll:CMP#3:BCC tloopp
.dunn RTS:.lc BRK:.mm BRK
.num BRK:.byte BRK:.ip BRK
.rct BRK:.length BRK
.hbytes EQUB&3D:EQUB&3E:EQUB&41:EQUB&3F:EQUB&40:EQUB&3D:EQUB&41:EQUB&3E
.time BRK:BRK:BRK:.ll BRK
.ads BRK
.printall LDA#0:STA numma
.PL LDX numma:JSR digereedoo
INC numma:LDA numma:CMP#6:BCC PL
RTS
.digereedoo
TXA:CLC:ROL A:CLC:ROL A:CLC:ROL A:CLC:ROL A:STA ads
LDA scaw,X:CLC:ROL A:CLC:ROL A:CLC:ROL A:CLC:ADC adsc,X:STA vip+1:CLC:ADC#&58:STA vip1+1
LDA ads:CLC:ADC#&58:STA sip+1:CLC:ADC#8:STA sip1+1
LDA#&75:ADC#0:STA sip1+2:STA sip+2
LDY#0
.vip LDA&BFF,Y:.sip STA&75FF,Y
.vip1 LDA&BFF,Y:.sip1 STA&75FF,Y
INY:CPY#8:BCC vip
RTS:.numma BRK
BRK
.scaw BRK:BRK:BRK:BRK:BRK:BRK
.adsc BRK:BRK:BRK:BRK:BRK:BRK
BRK
.adde BRK:BRK:BRK:BRK:BRK:BRK
.scorer LDA ani:BEQ www
LDA#0:STA numma
.sclp LDX numma
LDA adde,X:BEQ bloop
LDA adsc,X:CLC:ADC#1:STA adsc,X
JSR digereedoo
LDX numma:LDA adsc,X:CMP#8:BCC bloop:LDA#0:STA adsc,X:LDA adde,X:SEC
0x5A10:
LINES 1100
*L. GRAFZ.WEEL 1D40
*L. CURVES
*L. TABLE 4200
*L. MOUNTZ 4400
*L. MOUNTZ 4680
*L. TAB2 5700
*L. PC
5:
23;8202;0;0;0;:
O%
*L. SCR
*L. ALL 7740
*L. TEXT 7900
*L. ALLSPRI 4E00
*DIR
*DIR AX*.TAPE
*S. GAME1 1100 5800 2D25
G%
BCS nokk2
JMP crash:.nokk2
.nocrash RTS:.yuss BRK:.PPx BRK
detx BRK:.detx1 BRK:.dety BRK:.dety1 BRK:.bogx BRK:.bogy BRK
.vheet EQUB&25:EQUB&20:EQUB&1C:EQUB&18:EQUB&13:EQUB&D:EQUB&A:EQUB&A
.vweet EQUB24:EQUB24:EQUB20:EQUB16:EQUB16:EQUB12:EQUB8:EQUB8
.no CLC:ROL A:ROL A:ROL A:CLC:ADC#soo ƒ 256:TAX:LDA#soo 256:ADC#0:TAY:LDA#7:JMP&FFF1
.cCx BRK
.soo
EQUW&10:EQUW&3:EQUW5:EQUW1
EQUW&10:EQUW&1:EQUW5:EQUW5
EQUW&10:EQUW&1:EQUW6:EQUW1
EQUW&10:EQUW&2:EQUW5:EQUW8
EQUW&11:EQUW&2:EQUW100:EQUW10
.HtX BRK:.HtY BRK:.indext BRK:.bupt BRK:.pupt BRK
.print
STX HtX:STY HtY:STA indext
LDA HtY:CLC:ADC#60:STA HtY
.tlop
LDX indext:LDA Tabb,X:BEQ tendt
SEC:SBC#65:STA bupt:STA pupt
LDA#&79:STA ldxt+2
LDA#&0:STA ldxt+1
.SHLP LDA bupt:BEQ SHEND
LDA ldxt+1:CLC:ADC#8:STA ldxt+1
LDA ldxt+2:ADC#0:STA ldxt+2
DEC bupt:JMP SHLP
.SHEND
LDX#0:LDY#0
.ldxt LDA&7900,X
.stxt STA&1100,Y
.incat INY
INX:CPX#8:BCC ldxt
LDX HtX:LDY HtY:LDA#4:JSR U%
LDA HtX:CLC:ADC#4:STA HtX
INC indext:JMP tlop
.tendt RTS
.Tabb
EQUS"[WELL[DONE[AXEL[":BRK
EQUS"[YOU[VE[ARRIVED[IN[BEVERLY[HILLS[":BRK
EQUS"[INVESTIGATE[THE[CONTENTS[OF[":BRK
EQUS"[MR[BIGS[WAREHOUSE[DOWNTOWN[":BRK
.gmess
LDX#48:LDY#162:LDA#0:JSR print
LDX#16:LDY#153:LDA#17:JSR print
LDX#20:LDY#144:LDA#51:JSR print
LDX#20:LDY#135:LDA#81:JSR print
LDA#0:STA sac:.vlppp JSR scorer:INC sac:LDA sac:BNE vlppp
LDA#200:JSR del
K:EQUB-4:BRK:BRK:EQUB-4:BRK:BRK
.eddyoff BRK:BRK:BRK:BRK:BRK:BRK:BRK:BRK
EQUB-8:EQUB-1:BRK:EQUB1:EQUB9
BRK:BRK:BRK:BRK
.boxes
LDA#0:STA bct
.ploopa
LDX bct:LDA bon,X:BEQ nayprt
LDA by,X:TAY:LDA bx,X
CLC:RORA:€#1:CLC:ADC spz,X:PHA:LDAbx,X:TAX:PLA:JSR R%
.nayprt INC bct:LDA bct:CMP#12:BCC ploopa
RTS:.boxno BRK:.fid BRK
.moovleft LDA#2:STA adder
DEC flip:LDA flip:CMP#255:BNE wa1
LDA#7:STA flip
DEC fid
LDX fid
LDA crate,X:STA cB:BEQ wa1
LDX boxno
LDY#0:JSR set1
INC boxno:LDA boxno:CMP#12:BCC wa1
LDA#0:STA boxno
.wa1
DEC flip1:LDA flip1:CMP#255:BNE wa11
LDA#7:STA flip1
DEC fid1
LDX fid1
LDA crate1,X:STA cB:BEQ wa11
LDA#0:JSR onsta
LDX box
;?&8B8=1:?&8B9=2:?&8BA=3:?&8BB=3:?&8BC=4:?&8BD=5:?&8BF=1
RUN
*L. TAB2 5700
*L. LKUP1 5500
*L. LKUP2 5600
*L. TAB3 5400
*L. PC
5:
23;8202;0;0;0;:
O%
Z
*L.SCR
*L. FRIP 7240
*L. SPT 7280
*L. ALLSPRI 1100
‚
GOTO170
*DIR
*DIR AXEL.TAPE
*S. GAME2 1100 5800 33D3
G%
BCC wa2
LDA#0:STA boxno
.wa2
INC flip1:LDA flip1:CMP#8:BNE wa22
LDA#0:STA flip1
INC fid1
LDA fid1:CLC:ADC#8:TAX
LDA crate1,X:STA cB:BEQ wa22
LDA#144:JSR onsta
LDX boxno:LDY#144:JSR set2
INC boxno:LDA boxno:CMP#12:BCC wa22
LDA#0:STA boxno
.wa22 JSR decit
RTS:.flip EQUB4:.flip1 BRK:.fid1 BRK
.set2 LDA#213:STA yyB:JMP sip
.set1 LDA#190:STA yyB:.sip
LDX#0:.filp
LDA bon,X:BEQ foond
INX:CPX#12:BCC filp:RTS
.foond
TYA:STA bx,X:LDA yyB:STA by,X:STA bon,X:LDY cB:LDA sprogtab,Y:STA spz,X:RTS:.yyB BRK:.cB BRK
.decit LDX#0
.deccaloop
LDA bon,X:BEQ naydec
LDA bx,X:CLC:ADC adder:STA bx,X
LDA adder:CMP#254:BNE nayck1
LDA bx,X:BEQ jjj:CMP#200:BCC naydec
.jjj LDA#0:STA bon,X
JMP naydec
.nayck1
LDA bx,X:CMP#145:BCC naydec
LDA#0:STA bon,X
.naydec
INX:CPX#12:BCC deccaloop:RTS
.flik EQUB5:EQUB15:EQUB16:EQUB27:EQUB4:EQUB9:EQUB16:EQUB27:EQUB2:EQUB13:EQUB16:EQUB31:EQUB17:EQUB27
.G%
LDX#255:TXS
LDA#6:STA&FE00:LDA#21:STA&FE01:LDA#7:STA&FE00:LDA#33:STA&FE01
LDA#26:JSR&FFEE
LDX#0:.LDE LDA flik,X:STA&942,X:INX:CPX#14:BCC LDE
.restart
.LOZ
JSR heartsa
LDX#0:.LOZZ LDA &8B8,X:STA scoreP,X:INX:CPX#6:BCC LOZZ
LDA#0:LDX#0:.llSD STA bon,X:INX:CPX#12:BCC llSD
LDA#0:LDX#0:.llSE STA bullon,X:INX:CPX#67:BCC llSE
LDA#0:LDX#0:.llSA STA bx,X:INX:CPX#48:BCC llSA:STA yyB
LDA#0:STA bonctt:STA fid:STA fid1:STA boxno:STA movc:STA deeda:STA dog:STA cB:STA tnton:STA mzon:STA mzon+1:STA lenn:STA eor:STA eor1:STA thrwan:STA thrct
LDA#10:STA movsp
LDA#120:STA dynx:LDA#180:STA dyny:LDA#12:STA dyna
LDA#102:STA heighth:
LDA#5:STA bonusP:LDA#0:STA bonusP+1:STA bonusP+2:STA vc:STA VVV:STA mvr:STA mcow
.scoop
LDA#0:STA adder::STA ston:STA ston+1:STA deeda:STA invinc:STA baddonn:STA baddonn+1:STA bang
LDA#8:STA pozzy
LDA#254:STA adder
LDA#13:STA dedED
LDA widh:CMP#13:BCS notadodo:JMP dededdy:.notadodo
JSR culta
LDA#0:STA badflash:STA badflash+1
.Game
LDA#0:STA adder:STA razz
LDA deeda:BNE NK2
LDA#&81:LDX#(&100-98):LDY#&FF:JSR&FFF4:CPX#&FF:BNE NK1
LDA fid1:BEQ NK2
LDA#1:STA razz
LDA movsp:CMP#10:BNE NK1
JSR moovleft:JMP NK2
.NK1
LDA#&81:LDX#(&100-67):LDY#&FF:JSR&FFF4:CPX#&FF:BNE NK2
LDA fid1:CMP#68:BCC Vak
JMP newgame:.Vak
LDA#1:STA razz
LDA movsp:CMP#10:BNE NK2
JSR moovrite
.NK2
JSR clear
JSR winda
JSR standup
JSR boxes
JSR badeddy
JSR eddy
JSR tnt
JSR dynamite
JSR boom
JSR mines
JSR bonus
LDX#5:LDA#1:JSR add1
LDA deeda:BNE NK5
LDA#&81:LDX#(&100-74):LDY#&FF:JSR&FFF4:CPX#&FF:BNE NK5
LDA adder:BNE NK5
LDA edd:SEC:SBC#8:TAX
LDA XVEL,X:STA xvel
LDA YVEL,X:STA yvel
LDA YPUZ,X:TAY
LDA XPUZ,X:TAX:JSR bulla1
.NK5
JSR bullets
JSR BAKMOOV
LDA dedED:CMP#16:BCC jGAME:JMP scoop:.jGAME
JMP Game
.vc BRK:.VVV BRK
.XVEL EQUB4:EQUB4:EQUB4:EQUB4:EQUB2
.YVEL EQUB0:EQUB253:EQUB0:EQUB3:EQUB6
.XPUZ EQUB92:EQUB88:EQUB90:EQUB88:EQUB86
.YPUZ EQUB181:EQUB183:EQUB188:EQUB195:EQUB200
.BAKMOOV
LDX#0
.BAKLOOP
LDA&3B60,X:STA&5D20,X
LDA&3CA0,X:STA&5E60,X
LDA&3DE0,X:STA&5FA0,X
LDA&3F20,X:STA&60E0,X
LDA&4060,X:STA&6220,X
LDA&41A0,X:STA&6360,X
LDA&42E0,X:STA&64A0,X
LDA&4420,X:STA&65E0,X
LDA&4560,X:STA&6720,X
LDA&46A0,X:STA&6860,X
LDA&47E0,X:STA&69A0,X
LDA&4920,X:STA&6AE0,X
INX:CPX#0:BNE BAKLOOP
RTS:.mvr BRK:.mcow BRK
.clear
LDX#0:LDA#15
.CLRLOOP
LDA brick:STA&3B60,X:STA&3CA0,X:STA&3DE0,X:STA&3F20,X:STA&4060,X:STA&41A0,X:STA&42E0,X
INX
LDA brick+1:STA&3B60,X:STA&3CA0,X:STA&3DE0,X:STA&3F20,X:STA&4060,X:STA&41A0,X:STA&42E0,X
INX
LDA brick+2:STA&3B60,X:STA&3CA0,X:STA&3DE0,X:STA&3F20,X:STA&4060,X:STA&41A0,X:STA&42E0,X
INX
LDA brick+3:STA&3B60,X:STA&3CA0,X:STA&3DE0,X:STA&3F20,X:STA&4060,X:STA&41A0,X:STA&42E0,X
INX:CPX#0:BNE CLRLOOP
LDX#0:LDA#240
.CLRLOOP1A
STA&4420,X
INX:CPX#0:BNE CLRLOOP1A
LDX#0:LDA#0
.CLRLOOP1
8/STA&4560,X:STA&46A0,X:STA&47E0,X:STA&4920,X
INX:CPX#0:BNE CLRLOOP1
LDA adder:BEQ mizbr
LDA dep:‚#1:STA dep:BNE mizbr
LDA brick:‚#&55:STA brick
LDA brick+2:‚#&55:STA brick+2
.mizbr RTS:.dep BRK:.pozzy BRK
.brick EQUB&1E:EQUB&F0:EQUB&4B:EQUB&F0
.crate
EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
EQUB1:EQUB1:EQUB2:EQUB0:EQUB0
EQUB0:EQUB4:EQUB4:EQUB0:EQUB0
EQUB0:EQUB1:EQUB1:EQUB1:EQUB2
EQUB0:EQUB0:EQUB4:EQUB0:EQUB1
EQUB1:EQUB1:EQUB0:EQUB0:EQUB0
EQUB2:EQUB2:EQUB0:EQUB0:EQUB1
EQUB0:EQUB5:EQUB5:EQUB5:EQUB0
EQUB0:EQUB4:EQUB4:EQUB1:EQUB1
EQUB0:EQUB0:EQUB0:EQUB0:EQUB1
!EQUB0:EQUB2:EQUB1:EQUB2:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB5:EQUB5
!EQUB0:EQUB0:EQUB2:EQUB1:EQUB1
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
.crate1
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB4:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB3:EQUB1:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB2:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB5:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB2:EQUB1:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB1:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB5:EQUB0
!EQUB0:EQUB0:EQUB4:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
!EQUB0:EQUB0:EQUB0:EQUB0:EQUB0
.neepx BRK:.neepy BRK:.neepa BRK
.culta LDA#52:STA neepa
.OOOO JSR yzett
INC neepa:LDA neepa:CMP#56:BCC OOOO
LDA dog:BNE dogg1
LDA#200:JSR del
.splink DEC neepa
JSR clear:JSR winda:JSR boxes
JSR yzett
LDA neepa:CMP#53:BCS splink
LDX#40:LDY#190:LDA#56:JSR R%
.dogg1
LDA#10:JSR del
RTS
.yzett LDA#247:STA neepy
.loop1n LDA#16:STA neepx
.loop2n
LDX neepx:LDY neepy:LDA neepa:JSR R%
LDA neepx:CLC:ADC#8:
0xC8D8:
LDA adder:CMP#254:BNE nayck1
LDA bx,X:BEQ jjj:CMP#200:BCC naydec
.jjj LDA#0:STA bon,X
JMP naydec
.nayck1
LDA bx,X:CMP#145:BCC naydec
LDA#0:STA bon,X
.naydec
INX:CPX#12:BCC deccaloop:RTS
.flik EQUB5:EQUB15:EQUB16:EQUB27:EQUB4:EQUB9:EQUB16:EQUB27:EQUB2:EQUB13:EQUB16:EQUB
0xF900:
A&8BF:LDX#0:.LOXX LDA score,X:STA &8B8,X:INX:CPX#6:BCC LOXX:LDA#100:JSR del:LDA#200:JSR del:LDX#0:.CFT LDA vdq,X:JSR&FFEE:INX:CPX#6:BCC CFT:RTS
.vdq EQUB28:EQUB3:EQUB17:EQUB16:EQUB15:EQUB12
.fifteen EQUB&11:EQUB&02:EQUB&11:EQUB&80:EQUB&1A:EQUB&1F:EQUB&04:EQUB&0A:EQUB&52:EQUB&45:EQUB&50:EQUB&4C:EQUB&41:EQUB&59:EQUB&28:EQUB&59:EQUB&2F:EQUB&4E:EQUB&29:EQUB&0A:EQUB&0D
0xF900:
=&1100
o%=P%:bufa=&7100:scr=&5800+40
bak=&11E0:map=&2E00:allow=&5700:chz=&5740:menxy=&5200:mbuf=&57C0:buls=&53C0:bbul=&53D8
tp=&90:R=&FFEE:X=&FFF4
CX%=0 ¸ 3 ˆ2:P%=o%
:OPT X%
G%
LDA#6:STA&FE00:LDA#20:STA&FE01
LDA#7:STA&FE00:LDA#30:STA&FE01
LDA#&1D:STA&FE4E
LDX#0:.LLOOWW LDA cooler,X:STA&942,X:INX:CPX#14:BCC LLOOWW
.restart
LDX#0:.LOZZ LDA &8B8,X:STA score,X:INX:CPX#6:BCC LOZZ:LDA&8BF:STA lives
JSRsetvar
JSRsetscr
JSRpsco
.mloop
.loop
JSRfx19:JSRfx19
JSRkeys:JSRfire
JSRchwalk
JSRwalk:JSRmove
JSRmveyou
JSRdraw
JSRusegun:JSRbulon
JSRbbon
JSRmenon
JSRruhit
JSRhitbad
JSRyou
JSRupdate
JSRpsco
LDAcdir+2:CMP#&AA:BEQwin
LDAlives:BEQlose
INCglap
JMPloop
.yess JMP restart
.lose
LDX#0:.vlp00 LDA fifteen,X:JSR&FFEE:INX:CPX#&15:BCC vlp00
.loopaa:LDA#&81:LDX#(&100-69):LDY#&FF:JSR&FFF4:CPX#&FF:BEQ yess:LDA#&81:LDX#(&100-86):LDY#&FF:JSR&FFF4:CPX#&FF:BEQ noo:JMP
RUN
*FX178,0,0
?&8B8=1:?&8B9=2:?&8BA=3:?&8BB=4:?&8BC=5:?&8BD=6:?&8BF=2
*TV0 1
5:o23;8202;0;0;0;
*L.ALLBAK 11E0
*L.MEN 2860
*L. MAP 2E00
ô &3600
*L. MENPOS 5200
*L. MESS 5260
*L. VV 52B0
*L.swopcol 5400
*L. MASK 5500
*L. REVTAB 5600
*L.mveNUM 5700
*L.SCR 6C00
*FX19
*DIR
*DIR AX*.TAPE
*S. GAME3 1100 5800 4174
V I%
V G%
pook:BNE DLLD:RTS:.pook BRK
.setscr LDY#0:STY&70:LDA#&58:STA&71:LDA#&14:STA&72:LDA#&F0:.ll
sh:LDA#64:STAmapxy:LDA#20:S
0x11605:
LDX#&FF:LDY#&24:JSRchk:STAcdir:LDX#2:LDY#&24:JSRchk:STAcdir+1
LDX#0:LDY#&20:JSRchk:STAcdir+2:LDX#0:LDY#&28:JSRchk:STAcdir+3:RTS
.chk STY0:TXA:CLC:ADCxy+1:LDY#&FF:.sk INY:SEC:SBC#3:BCSsk:TYA:ADCmapxy+1:TAX:LDAxy:CLC:ADC0:LSRA:LSRA:LSRA:LSRA:LSR
0x11BBE:
LDX#&9E:JSRke:STYpk:LDX#&BD:JSRke:STYpk+1:LDX#&B7:JSRke:STYpk+2:LDX#&97:JSRke:STYpk+3:LDX#&B6:JSRke:STYpk+4:LDX#&8F:JSRke:STYpk+5:RTS:.ke LDA#129:LDY#&FF:JMPX
.fire LDX#0:LDApk+4:BEQnu:CMPoldf:BEQnu:INX:.nu STXshoot:STAoldf:RTS
.move LDA#0:STAbxa:STAbya:LDY#2:LDAxy:BNEqu:STYudad:LDA#&FF:STAudad+1:BNEtrlr:.qu CMP#
0x4882:
PY2:BNEsmc0:LDA0:CLC:ADC#192:STA0:BCCna:INC1:.na DEC3:BPLlp0:RTS
0x15B5E:
cr=&5800+40:cdat=&1200:ctab=cdat+&410:dtab=&16D0:ddat=dtab+&50:droom=&1E00:mapz=&5300:tp=&80:ccol=&F0
fmap=&90:R=&FFEE:X=&FFF4
lkofs=&3900:winf=&3940:objs=&3958:obsin=&39B8:numz=&3730:chz=&3830:mask=&5500
X%=0 ¸ 3 ˆ2:P%=o%
[:OPT X%
.G%
LDA#12:JSR&FFEE:LDA#26:JSR&FFEE
LDA#6:STA&FE00:LDA#22:STA&FE01:LDA#7:STA&FE00:LDA#30:STA&FE01:LDA#&1D:STA&FE4E
LDX#0:.LLOOWW LDA cooler,X:STA&942,X:INX:CPX#14:BCC LLOOWW
.restart
LDX#0:.LOZZ LDA &8B8,X:STA score,X:INX:CPX#6:BCC LOZZ:LDA&8BF:STA lives
JSRsethous
JSRsetvar
JSRsetscr
.mloop
\"‚TING SOUNDY
LDA#2:JSR noise
JSRpsco
JSRsetflr:JSRlook
JSRpnumz:LDA#0:STAglap+1
.loop
LDA#&FF:STAshoot+1
JSRkeys:JSRfire:JSRmve:JSRlook
JSRclb:JSRdraw
LDAwer:BNEee:LDAlft:BNEmloop:.ee
JSRupdate:JSRpoint
JSRfx19:JSRfx19:JSRfx19
JSRhitthem
JSRshsound
INCglap:LDA#1:STAglap+1
LDAmr:BEQjp:
0x15F8E:
SRadsc
:LDX#0:.vlp22 LDA&4F4E,X:JSR&FFEE:INX:CPX#&40:BCC vlp22
JSR nikk:LDX#run1 ƒ 256:LDY#run1
256:JMP&FFF
t"‚RUN
*FX178,0,0
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*TV0,1
k5:o23;8202;0;0;0;19,2,6;0;
*L. flrdat 5300
*L. MASK 5500
*L. REVTAB 5600
*L. SCR 5800
*L.CORINFO 1200
*L.RO18x80 1E00
*L.ALLOBJ 1F00
*L.NUMZCOM 3730
*L.inf 3900
*L. MESS 4F00
t &3830
*FX19
*DIR
*DIR AX*.TAPE
*S. GAME4 1100 5800 418B
I%
G%
dell STA pook:.dllp LDA#19:JSR&FFF4:DEC pook:LDA pook:BNE dllp:RTS:.pook BRK
.nikk LDX#0:.LOXX LDA score,X:STA &8B8,X:INX:CPX#6:BCC LOXX:LDA#100:JSR dell:LDA#200:JSR dell:LDX#0:.LOtt LDA peep,X:JSR&FFEE:INX:CPX#6:BCC LOtt:RTS
.peep EQUB28:EQUB3:EQUB18:EQUB16:EQUB16:EQUB12
\"ƒHERE IS SOUND
.shsound LDAshoot:BEQ noshotta
LDA#1:JMP noise
.noshotta
0x16700:
#&97:JSRke:STYpk+3:LDX#&B6:JSRke:STYpk+4:LDX#&8F:JSRke:STYpk+5:RTS:.ke LDA#129:LDY#&FF:JMPX
.fire LDX#0:LDApk+4:BEQnu:CMPoldf:BEQnu:INX:.nu STXshoot:STAoldf:RTS
.look LDAdir:ASLA:TAY:LDAldor,Y:STAdir+1:LDAldor+1,Y:STAdir+2:TYA:ASLA:ASLA:ASLA:ADC#15:
0x168C0:
LDAwer:BNEmove:LDXdir:LDApk:BEQl0:DEX:.l0 LDApk+1:BEQl1:INX:.l1 TXA:€#3:CMPdir:BEQmove:STAdir:.ner RTS
.move LDX#0:LDApk+2:BEQl2:INX:.l2 LDApk+3:BEQl3:DEX:.l3 TXA:BNEl:RTS:.l STX2:BMIoxk:LDAwer:BNEni:.oxk INX:TXA:ASLA:„Adir:ASLA:TAY:LDAadz,Y:CLC:ADCxy:STAtxy:LDAadz+1,Y:CLC:ADCxy+1:STAtxy+1
LDXtxy:LDYtxy+1:JSR
0x170A5:
9:BNEok4:LDY#11:.ok4 JSRtoppa:LDY#19:LDAinfo+11:BNEok8:LDY#27:.ok8 JSRtoppa:LDY#3:LDAinfo+13
t"‚BEVERLY HILLS COP
t"‚1.6.90 (c) Tynesoft
t"Author : R. SEEVAS & R. SONNE
*OPT1 2
b1,1,0,0,0,30,40,50,100,-10,-3,-3,126,50:b3,2,0,0,0,0,0,0,127,-1,0,-1,100,0
b2,1,5,0,0,25,0,0,126,-1,-60,-80,110,0
F
*TV0,1
*FX200,3
*FX178,0
b7:p'''"Loading ....ƒPlease Wait!"
o28,0,22,36,18
*RUN"BEVLOAD"
|
The Beverly Hills Cop series | |
|---|---|
|
BBC Micro |
|
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Commodore 64 |
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|
DOS |
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PlayStation 2 |
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