the cutting room mirror

Beethoven: The Ultimate Canine Caper (Game Boy)

This article has a talk page!
view on tcrf.net

This page contains no introduction.
What makes this game notable or what is it about? Are you a bad enough dude to save this article?

Stage Select#

Beethoven's_2nd_(Europe).2016-07-07_16.55.47.png

During the game, stand still, then press Up, Down, Up, Down, A, A, Up, Down, Down, B. A small number will appear in the middle of the game's HUD. Select the desired level and press B. Note that stage indexes are inverted; 0 means the last level, 5 means the first level. The number 6 means the ending screen.

Unused Super Game Boy Sounds#

The game has a SOUND table fully programmed for both A and B type sounds along with the recommended pitch/volume settings, as with the Tetris 2 sound test. The game does not use B type sounds.

Game Genie code ??4-91B-2AA ID (00-30, 31-4A) will replace the sound of Beethoven receiving damage with any of the unused sounds.

There is also a routine that loads the unused mute command, and a separate routine that sets the unused SOUND bytes. Game Genie code ??5-3AE-E6A will set the volume/pitch setting for Sound effect A.

(Source: nensondubois)