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Beethoven: The Ultimate Canine Caper (SNES)

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This page details one or more prototype versions of Beethoven: The Ultimate Canine Caper (SNES).

This prototype is documented on Hidden Palace.

A proto exists, which appears to be very close to release candidacy as there are very few differences.

The header of the proto is still using the title "Super Tom & Jerry", which might explain this.

Gameplay Differences#

file:beethoven2ndsnes_protojolt.gif

  • When you start either scene in world 1, Beethoven starts too far to the left. If you wait a few seconds, this will be corrected and the dog will "jerk" right to the furthest left the game allows. This was fixed in the final.
  • Occasionally, enemies will make no sound if they're killed off-screen in the proto.

Prototype

Final

file:beethoven2ndsnes_protoapple.png

file:beethoven2ndsnes_finalapple.png

  • An apple was repositioned in world 2-2 to not be an unavoidable hit.

Sounds#

  • When using a charged growl against the dogs in world 3, they appear to whine twice in the proto creating an "echo" effect. This was fixed in the final.
  • The growl when Beethoven's bark projectile is charging up is much longer in the proto.
  • The puppy whine is rougher and lower-pitched.