the cutting room mirror

Beat City

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Beat City is a Nintendo DS game definitely not made to cash in with the success of Rhythm Heaven. The inhabitants of Beat City had their rhythm and happiness lost to some evil corporation, but suddenly, a creature known as the Groovy Whale falls from the sky and finds the protagonist to be unaffected, thus, the quest to return the Groovy Whale to its home and to restore everyone's rhythm begins!

...Wait, wasn't that kind of plot later reused in a newer and familiar game?

To do:
Prototype.1
YouTube user Beat City Archive has written an entire document of most of the differences2, to start things off.

MIDlet Manifest#

Located in data/beat.cfg, is what looks to be the manifest file for a J2ME application. Judging by the developer's history of exclusively developing mobile games prior to this one, it's safe to assume that this game, somehow, relies on J2ME technologies.

America

Europe

MIDlet-Name: Beat City
MIDlet-Version: 0.4.0
MIDlet-Vendor: THQ
MIDlet-1: Beat City,null/icon.png,AppTHQBeat
MIDlet-Jar-URL: thq_beat_us-nintendo-ds_en_v0-4-0.jar
MIDlet-Jar-Size: null
MIDlet-Icon: /icon.png
MIDlet-Data-Size: 1000
MIDlet-Name: Beat City
MIDlet-Version: 0.4.0
MIDlet-Vendor: THQ
MIDlet-1: Beat City,/icon.png,AppTHQBeat
MIDlet-Jar-URL: thq_beat_us-nintendo-ds_en_de_es_it_v0-4-0.jar
MIDlet-Jar-Size: null
MIDlet-Icon: /icon.png
MIDlet-Data-Size: 1000

Unused Text#

The file en contains the English text of the game, which contains bits of unused text. Testfoo is repeated 25 times.

This is French
Testfoo
{1}
Version {0}

An interesting bit of text towards the end of the file, no other versions of the game were released.

ITODO: This title is also available for xbox 360 and Playstation Portable.