This is a sub-page of Banjo-Kazooie: Nuts & Bolts.
Frontend Strings#
The loctext file for the main UI, aid_loctext_banjox_ui_frontend. It too contains unused strings for both the final's frontend and demo's frontend. Found in (\Debug\11\44\83\e7)
Final Frontend |
|---|
String Tag |
frontend__pause_photomode |
frontend__pause_challengeselect |
frontend__pause_map |
Demo Frontend |
|---|
String Tag |
frontend__mainmenu_titledemo |
frontend__mainmenu_buttonvideo |
frontend__mainmenu_buttoncoop |
Early Frontend Strings#
The loctext file for an earlier version of the frontend, aid_loctext_banjox_frontend. Possibly a holdover from one of the iterations of Banjo-X. Found in (\Debug\11\5c\dc\72)
Main Menu Strings |
|---|
Tag |
frontend__Test |
frontend__MainMenu_Banner |
frontend__MainMenu_Menu |
frontend__MainMenu_Select |
frontend__MainMenu_Move |
frontend__MainMenu_Live |
frontend__MainMenu_OtherStuff |
frontend__Message_Continue |
LIVE Menu Strings |
|---|
Tag |
frontend__Live_Logon_Banner |
frontend__Live_Logon_Menu |
frontend__Live_Logon_PressA |
frontend__Live_Logon_Select |
frontend__Live_Logon_Back |
frontend__Live_Logon_Move |
frontend__Live_Logon_WaitingForOthers |
frontend__Live_Logon_EnterPassword |
frontend__Live_Logon_IncorrectPassword |
frontend__Live_Logon_SponsorNotSignedOn |
frontend__Live_Logon_SponsorNotReady |
frontend__Live_Logon_SigningOn |
frontend__Live_Logon_SignedOn |
frontend__Live_MainMenu_Banner |
frontend__Live_MainMenu_Menu |
frontend__Live_MainMenu_Select |
frontend__Live_MainMenu_Move |
frontend__Live_MainMenu_Back |
frontend__Live_QuickSearch_Banner |
frontend__Live_QuickSearch_Menu |
frontend__Live_QuickSearch_Select |
frontend__Live_QuickSearch_Back |
frontend__Live_QuickSearch_Move |
frontend__Live_QuickSearch_Searching |
frontend__Live_QuickSearch_Continue |
frontend__Live_QuickSearch_NoResults |
frontend__Live_QuickSearch_Results |
frontend__Live_QuickSearch_JoiningSession |
frontend__Live_CreateSession_Banner |
frontend__Live_CreateSession_Menu |
frontend__Live_CreateSession_Select |
frontend__Live_CreateSession_Back |
frontend__Live_CreateSession_Move |
frontend__Live_CreateSession_Change |
frontend__Live_CreateSession_Create |
frontend__Live_CreateSession_CreatingSession |
frontend__Live_CreateSession_SessionCreated |
frontend__Live_CreateSession_DestroyingSession |
frontend__Live_Lobby_Banner |
frontend__Live_Lobby_Menu |
frontend__Live_Lobby_Select |
frontend__Live_Lobby_Back |
frontend__Live_Lobby_Move |
frontend__Live_Lobby_WaitingForInput |
frontend__Live_Lobby_Hello |
frontend__Live_Lobby_Joined |
frontend__Live_Lobby_Start |
frontend__Live_Lobby_Deleting |
frontend__Live_JoinSession_Banner |
frontend__Live_JoinSession_Menu |
frontend__Live_JoinSession_CannotJoin |
System Link Menu Strings |
|---|
Tag |
frontend__SystemLink_MainMenu_Banner |
frontend__SystemLink_MainMenu_Menu |
frontend__SystemLink_MainMenu_Select |
frontend__SystemLink_MainMenu_Move |
frontend__SystemLink_MainMenu_Back |
frontend__SystemLink_Logon_Banner |
frontend__SystemLink_Logon_Menu |
frontend__SystemLink_Logon_PressA |
frontend__SystemLink_Logon_Select |
frontend__SystemLink_Logon_Back |
frontend__SystemLink_Logon_Move |
frontend__SystemLink_Logon_Continue |
frontend__SystemLink_Logon_WaitingForOthers |
frontend__SystemLink_QuickSearch_Banner |
frontend__SystemLink_QuickSearch_Menu |
frontend__SystemLink_QuickSearch_Select |
frontend__SystemLink_QuickSearch_Back |
frontend__SystemLink_QuickSearch_Move |
frontend__SystemLink_QuickSearch_Searching |
frontend__SystemLink_QuickSearch_Continue |
frontend__SystemLink_QuickSearch_NoResults |
frontend__SystemLink_QuickSearch_Results |
frontend__SystemLink_QuickSearch_JoiningSession |
(Source: Original TCRF research)
Early Error Strings#
A loctext file for some placeholder error messages, aid_loctext_banjox_error. All of the text has been wiped, leaving just the tags. Found in (\Debug\11\11\60\13)
noControllerText__Port1
noControllerText__Port2
noControllerText__Port3
noControllerText__Port4
noControllerText__PortAny
noControllerText__DebugMsg
apperror__faildeletemessage
apperror__faildeleteabutton
apperror__faildeletebbutton
apperror__failnaming_createspacemessage
apperror__failnaming_createspaceabutton
apperror__failnaming_createspacebbutton
apperror__failnaming_runagainmessage
apperror__failnaming_runagainabutton
apperror__failnaming_runagainbbutton
apperror__failnaming_corruptgamemessage
apperror__failnaming_corruptgameabutton
apperror__failnaming_corrptgamebbutton
apperror__slotselection_damagedgamemessage
apperror__slotselection_damagedgameabutton
apperror__slotselection_damagedgamebbutton
apperror__slotselection_corruptgamemessage
apperror__slotselection_corruptgameabutton
apperror__slotselection_corruptgamebbutton
apperror__gamesystem_corruptgamemessage
apperror__gamesystem_corruptgameabutton
apperror__gamesystem_corruptgamebbutton
apperror__frontendoptions_corruptgamemessage
apperror__frontendoptions_corruptgameabutton
apperror__frontendoptions_corruptgamebbutton
apperror__failnaming_toomanysavesmessage
apperror__failnaming_toomanysavesabutton
apperror__failnaming_unabletosavemessage
gameselect__loading
(Source: Original TCRF research)
Showdown Town Strings#
Default Showdown Town File#
The entries in here are referring to the file aid_loctext_banjox_showdowntown_default, located at (\Debug\11\b5\ef\5f).
Stop 'n' Swop Truth#
In Bottles' Tourist Information, there is a hint named Stop 'N' Swop Truth which costs 6,000 notes; This is impossible to purchase normally, as there is a max total of 5,230 notes in the base game.
There is however associated text for purchasing the hint, where he makes a cheeky reference and thanks you for the notes.
String Tag |
String Declaration |
|---|---|
dialog__bottles_paysnstruth |
I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes! |
(Source: The Rare Witch Project)
Tourist Info Map Dialog#
Along with the Stop 'n' Swop Truth option, Bottles' Tourist Information contains an unused dialog option for the Showdown Town Map itself.
String Tag |
String Declaration |
|---|---|
showdowntown__bottles_showdowntownmap |
Showdown Town Map |
Unused L.O.G. Intro#
Most characters in Showdown Town have an assigned intro to them and L.O.G. was seemingly no different at one point, having a dedicated intro line that never gets said in the final, pre or post tutorial.
String Tag |
String Declaration |
|---|---|
dialog__temp_logintro |
All these questions of yours are exhausting! If you still need help, talk to Bottles at the information booth down in the Town Square. He'll be more obliging... |
Unused Intro Lines#
Despite the already-lengthy introductory sequence, it was seemingly meant to be even longer, featuring a time jump and a proper introduction to Mumbo Jumbo. Found in the file aid_loctext_banjox_showdowntown_intro, located at (\Debug\11\e0\ca\e5)
String Tag |
String Declaration |
|---|---|
dialog__text |
Quite a long time later... |
dialog__banjowrench |
What do we actually do with this Wrench thing, Mr. L.O.G.? |
dialog__logmumbo |
It has many uses, but the first is to carry this to Mumbo Jumbo. |
dialog__kazooiemumbo |
Mumbo! Old Numbskull is here too? |
dialog__mumbogreeting |
Eekumbokum. Long time no see, bear and bird. Bring Mumbo Crate over here so we can make start! |
Unused Scuba Gate Line#
Attempting to go through the gates that require the Scuba Seat early will prompt L.O.G. to speak up and prevent entry. L.O.G. was meant to have a follow-up line after Kazooie's jab but it ends up going unused.
It can be found within aid_loctext_banjox_showdowntown_log, located at (\Debug\11\1d\c2\ac)
String Tag |
String Declaration |
|---|---|
dialog__log_timedgatelocked2 |
Don't presume to pry into my reasoning, Breegull. I move in mysterious ways! |
Scrapped Pikelet Lines#
Left inside aid_loctext_banjox_showdowntown_jinjos are several unique lines that were meant to appear upon each Minjo jailed. He only repeats the same line in the final. Said loctext file is located at (\Debug\11\90\3d\36)
String Tag |
String Declaration |
|---|---|
dialog__jinjo_pikeletminjo1reward |
Those Minjos are slippery customers, sure enough. Take some notes for helpin' to keep crime off the streets! |
dialog__jinjo_pikeletminjo2reward |
Caught another Minjo, huh? Probably just got lucky, but an arrest is an arrest. Here's the reward. |
dialog__jinjo_pikeletminjo3reward |
You got yourself a knack for capturin' these Minjo guys. Take some notes and keep up the good work! |
dialog__jinjo_pikeletminjo4reward |
Another Minjo banged up? There was a price on that guy's head, so I guess these notes belong to you now. |
dialog__jinjo_pikeletminjo5reward |
Nice catch. You remind me of myself in my prime... not that I'm past it yet, punk. Take the notes before I change my mind! |
dialog__jinjo_pikeletminjo6reward |
Is that all of 'em? I didn't think we even had that many Minjos in town. Guess you'll be wantin' some remuneration... |
Early Game Intro Tags#
The file aid_loctext_banjox_gameintro once contained a different draft of the Spiral Mountain dialogue for the game's intro. While the file itself has been wiped of text, two of the intended entries were seemingly preserved in aid_loctext_banjox_test_dialogtesttext. Found in (\Debug\11\8e\b4\27).
Animated Sequence 1#
The line for dialog__jamjarslistenup is seemingly one of two preserved.
Tag |
String |
|---|---|
dialog__banjopizza |
|
dialog__kazooielol |
|
dialog__banjowhat |
|
dialog__kazooieshutit |
|
dialog__jamjarslistenup |
|
dialog__banjohesright |
|
dialog__kazooiewashedup |
|
dialog__banjoheyiwonder |
|
dialog__kazooiewhoknows |
|
dialog__banjokazooiehaha |
|
dialog__gruntyifimnot |
|
dialog__gruntymilesiverolled |
|
dialog__gruntythroughlava |
|
dialog__gruntybanjoshouse |
|
dialog__gruntycomeuphere |
|
dialog__kazooieheydidyouhear |
|
dialog__banjoidid |
|
dialog__kazooieifitsthat |
|
dialog__banjoletsgotakealook |
|
dialog__kazooiegreatbut |
|
dialog__banjovivapinata |
|
dialog__kazooieyehthats |
Playable Sequence 1#
Tag |
String |
|---|---|
dialog__kazooiecomeonbanjo |
|
dialog__banjogasp |
|
dialog__gruntyheretheyare |
|
dialog__banjogrunty |
|
dialog__gruntyyesitsme |
|
dialog__kazooieyouaint |
|
dialog__gruntynoyourewrong |
|
dialog__banjobutyoureonly |
|
dialog__gruntyatleastihavent |
|
dialog__kazooienoyouwont |
|
dialog__gruntybirdiswrong |
|
dialog__kazooieidontthinkso |
|
dialog__gruntyimthefavourite |
Animated & Playable Sequence 2#
Tag |
String |
|---|---|
dialog__logsincerestgreetings |
|
dialog__banjowhoareyou |
|
dialog__logmynameis |
|
dialog__kazooiewhateven |
|
dialog__logsadlyyes |
|
dialog__gruntyyournameisodd |
|
dialog__logimheretosettle |
|
dialog__kazooiecool |
|
dialog__logimafraidnot |
|
dialog__banjobanjosports |
|
dialog__kazooieitsoundsawful |
|
dialog__gruntybearandbird |
|
dialog__logifonlytheycould |
|
dialog__lognowasisthe |
|
dialog__logletthecollecting |
Tag |
String |
|---|---|
dialog__lognonono |
Animated Sequence 3#
The line for dialog__banjoincaseyou is seemingly one of two preserved.
Tag |
String |
|---|---|
dialog__lognowiknow |
|
dialog__kazooiefailures |
|
dialog__logbutnowherenear |
|
dialog__banjohehasgotapoint |
|
dialog__logsoimgoingtotake |
|
dialog__gruntymybodysgone |
|
dialog__banjoincaseyou |
|
dialog__kazooieyehimsure |
|
dialog__loganyotherrequests |
|
dialog__kazooieheylcdbrain |
|
dialog__logithoughttheywere |
|
dialog__gruntybirdwasrubbish |
|
dialog__kazooieshutitcranium |
|
dialog__gruntymyteeth |
|
dialog__logdocomealong |
|
dialog__kazooiebagsytheone |
|
dialog__gruntytooslowlosers |
|
dialog__banjothatjetthing |
|
dialog__kazooieitlookslike |
|
dialog__banjocheerup |
|
dialog__kazooiefasterbanjo |
|
dialog__banjoooimnottoosure |
(Source: Original TCRF research)
Challenges#
Unused Challenge Type#
Found in aid_loctext_banjox_tempplaceholder_style alongside the strings for LOG's Choice and Player's Choice Style Choices, a third style choice can be found by the name of "Limited Choice". Found in (Debug\11\36\42\09)
Unused Garage Tutorial Lines |
|---|
String Tag |
dialog__style_limitedrestrictions |
dialog__style_limited |
(Source: Facts_about_BK)
Challenge Leftovers#
The file aid_loctext_banjox_challenges has a number of unused text entries present, some relating to the scrapped Weird West world and its intended 15 jiggy challenges. Found in (\Debug\11\fb\c3\ac)
Some noteworthy mentions are that "Freewheel Festival" is mentioned in the challenge names for Weird West, which would be repurposed for Nutty Acres. The Weird West LIVE challenge name of "Short Circuit" would also seemingly be repurposed for LOGBOX 720.
Additionally, challenges mentioning sheep are present, which aligns with the sheep challenges in Banjoland that relate to a "Cut for Deadlines" room.
{| class="wikitable" style="text-align: center;" !colspan=2|Weird West Strings |- !String Tag !String Declaration |- |challenge__worldweirdwest |Weird West |- |challenge__weirdwestact1game1 |Gather the Flock |- |challenge__weirdwestact1game2 |Phoney Express |- |challenge__weirdwestact1game3 |The Passe Posse |- |challenge__weirdwestact2game1 |T.N.T. Taxi |- |challenge__weirdwestact2game2 |Must the Show Go On? |- |challenge__weirdwestact3game1 |A Rail Big Bomb |- |challenge__weirdwestact3game2 |Freewheel Festival |- |challenge__weirdwestact3game3 |Round 'em Up |- |challenge__weirdwestact3game4 |Sheep Shifter |- |challenge__weirdwestact3game5 |Glitter Hitter |- |challenge__weirdwestact4game1 |Weird Weird West |- |challenge__weirdwestact5game1 |The Ball Bandits |- |challenge__weirdwestact5game2 |Trophy's Triathlon |- |challenge__weirdwestact5game3 |Bandit Breakout |- |challenge__weirdwestact5game4 |Dam Busted |- |challenge__weirdwestliveshortcircuit |Race: Short Circuit |- |challenge__weirdwestliveflyingrace |Race: High Voltage |}
(Source: Facts_about_BK (Initial Findings))
Along with L.O.G.'s Choice and Players Choice, there was to be a third game style, named "Limited Choice". Strings for this are still present, hinting to what would've bee able to be affected with this.
Limited Choice Game Styles |
|---|
String Tag |
challenge__gamestylelimited |
challenge__gamestylelimitedfuel |
challenge__gamestylelimitedammo |
challenge__gamestylelimitedpropulsion |
challenge__gamestylelimitedgadgets |
challenge__gamestylelimitedseats |
challenge__gamestylelimitedcomponents |
challenge__gamestylelimitedflight |
challenge__gamestylelimitedweight |
challenge__gamestylelimitedweapons |
challenge__gamestylelimitedwheels |
Score Ranks |
|---|
String Tag |
challenge__rankTTMax |
challenge__rankPerfect |
challenge__rankA |
challenge__rankB |
challenge__rankC |
challenge__rankD |
challenge__rankE |
Live Challenges#
The file aid_loctext_banjox_livechallenges has a variety of strings relating to cut challenges for the multiplayer mode, along with some comments. Found in (\Debug\11\4c\69\66).
Challenge Strings |
|---|
String Tag |
game__floatyfruit |
game__lowgavity |
game__dambusted |
game__landandwater |
game__teamlandandwater |
game__landandair |
game__biathlon |
game__nuttyqueenoftheknoll |
game__blessedsumo |
game__wastingaway |
game__alienfruitfarm |
game__typedebug |
Blank Strings |
|---|
String Tag |
dialog__startmessage_spiralmountain_qotk |
dialog__startmessage_coop_nuttyacres_boatrace |
dialog__startmessage_coop_cpu_shortcircuit |
dialog__startmessage_coop_worldofsport_stadiumcircuit |
dialog__startmessage_cpu_qotk |
dialog__startmessage_coop_banjoland_waterrace |
Jinjo Challenge Instruction#
The file aid_loctext_banjox_jinjos has a singular unused challenge instruction for the Jinjo Combat. It is meant to be used but because it is set to check an always true flag, it never gets said. Found in (\Debug\11\db\22\ae)
String Tag |
String Declaration |
|---|---|
dialog__instructions_jinjocombat |
This is a Jinjo Combat challenge. Push the Jinjo out of the combat area before he does the same to you, and you'll win a token valid at King Jingaling's Bingo Palace in Showdown Town! |
Leftover E3 Dialogue#
Contained in aid_loctext_banjox_banjoland_e3 are dialogue strings that were used in the E3 build of Banjo-Kazooie: Nuts & Bolts. Most are the same to the final game's versions. Found in (\Debug\11\c6\77\78)
Blubber |
|---|
String Tag |
dialog__blubber_1 |
dialog__blubber_2 |
dialog__blubber_3 |
dialog__blubber_4 |
dialog__blubber_5 |
dialog__blubber_return |
Jinjos |
|---|
String Tag |
dialog__jinjo1_random1 |
dialog__jinjo1_random2 |
dialog__jinjo2_random1 |
dialog__jinjo2_random2 |
Mumbo's Stunt Spectacular |
|---|
String Tag |
dialog__cunning_intro |
dialog__cunning_introb |
dialog__cunning_objectives |
dialog__cunning_instructions1 |
dialog__cunning_instructions2 |
dialog__cunning_instructions3 |
dialog__cunning_instructions4 |
dialog__cunning_instructions5 |
dialog__cunning_instructions6 |
dialog__cunning_successa |
dialog__cunning_successc |
dialog__cunning_successe |
dialog__cunning_beaten |
dialog__cunning_fail |
Ice to See You |
|---|
String Tag |
dialog__ice_intro |
dialog__ice_objectives |
dialog__ice_objectivesb |
dialog__ice_objectivesc |
dialog__ice_successa |
dialog__ice_successc |
dialog__ice_successe |
dialog__ice_beaten |
dialog__ice_fail |
The Referee's An Aardvark |
|---|
String Tag |
dialog__refs_intro |
dialog__refs_objectives |
dialog__refs_objectivesb |
dialog__refs_objectivesc |
dialog__refs_objectivesd |
dialog__refs_successa |
dialog__refs_successc |
dialog__refs_successe |
dialog__refs_beaten |
dialog__refs_fail |
Land, Sea, Not Air |
|---|
String Tag |
dialog__race_intro |
dialog__race_introb |
dialog__race_introc |
dialog__race_objectives |
dialog__race_successa |
dialog__race_successc |
dialog__race_successe |
dialog__race_beaten |
dialog__race_fail |
(Source: Facts_about_BK)
Mumbo's Motors#
Unused Components#
aid_loctext_banjox_blocks is for all the main vehicle components, some unused vehicle parts are still mentioned here. Found in (\Debug\11\69\b6\5d), last changed on August 31, 2008 at 17:02 GMT.
Unused Vehicle Part Names |
|---|
String Tag |
block__autopilot |
block__sucker |
block__blower |
block__wheelcat |
block__remotecontrol |
block__propnopower |
Unused Vehicle Part Group Names |
block__group_sponge |
block__group_wheelcat |
Garage Instructions#
Contained in aid_loctext_banjox_instructions_garage alongside the standard part strings are entries for parts that can't be accessed in the final release, featuring placeholder text. Found in (\Debug\11\70\b9\14).
Mumbo's Motors Invalid Part Text |
|---|
String Tag |
dialog__desc_block_autopilot |
dialog__desc_block_blower |
dialog__desc_block_thruster |
dialog__desc_block_remotecontrol |
dialog__desc_block_sucker |
Mumbo's Motors Empty Tags |
|---|
String Tag |
dialog__select_componentinfo |
dialog__paint_paintedall |
Garage Tutorials#
Only thing of note in aid_loctext_banjox_garagetutorial_default is an unused line for the Vehicle Information video guide. Found in (\Debug\11\a4\db\3b)
String Tag |
String Declaration |
|---|---|
dialog__vehicleinfo_vid6 |
Strength Dial show how strong vehicle is. Even bear understand this one! Vehicle can be made stronger if parts joined up to as many other parts as possible. |
Testing Dialogue#
Test Strings#
Contained in aid_loctext_banjox_ui_ingame_dialog_test are a number of strings intended for testing the game's dialogue system. Found in (\Debug\11\8e\b4\27).
String Tag |
String Declaration |
|---|---|
dialog__testja |
Some boring text string for testing purposes... |
dialog__test1 |
Blah Blah Blah |
dialog__test2 |
Yadda Yadda Yadda |
dialog__test3 |
zzzzzzzZZZZZZZZzzzzzzz |
dialog__test4 |
wooooooooooo! Really long text string to see what happens with the word wrapping...now made even longer to see what happens with the scrolling! |
dialog__test5 |
Gu-Huh |
dialog__test6 |
...Insert Conversation Text Here... |
dialog__test_mrfit |
Hello! I'm Mr Fit, but I don't have anything for you to do here so go away and leave me alone! |
Mood & Multi Dialogue Test Dialogue#
Even more test dialogue to test out their dialogue system was left in aid_loctext_banjox_test_dialogtesttext. Ironically enough, most of it goes unused in the test room it was intended for. Found in (\Debug\11\b1\64\02).
String Tag |
String Declaration |
|---|---|
dialog__npcangry |
{MOODANGRY}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented? |
dialog__npcmulti |
{MOODDEFAULT}This is the first page of text. Blah blah blah. The dialogue lines can now have multiple lines split over pages. |
dialog__npcmood |
{MOODDEFAULT}This is normal mood text. Blah blah blah blah blah. {MOODANGRY}This is angry mood text. Blah blah blah blah blah. |
dialog__banjomulti |
{MOODANGRY}This is the angry page of text. Blah blah blah. The dialogue lines can now have multiple lines split over pages. |
dialog__ok |
OK |
dialog__glyphtest |
Press |
dialog__savstest |
A Button: |
dialog__npcsad |
{MOODSAD}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented? |
dialog__banjomulti1 |
{MOODANGRY}123 |
dialog__banjo |
{MOODDEFAULT}In case you haven't noticed Mr. LOG, we aren't really in shape for another adventure. |
dialog__banjomood |
{MOODANGRY}Angry angry angry angry angry angry angry angry angry angry angry |
dialog__npchappy |
{MOODHAPPY}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented? |
dialog__npc |
{MOODDEFAULT}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented? |
dialog__blah |
blah blah blah blah blah blah blah blah blah blah blah blah |
Aerial Test Strings#
Contained in aid_loctext_banjox_test_aerial, There's three test strings for the Aerial part you can place on your vehicle. Found in (\Debug\11\2f\c1\30).
String Tag |
String Declaration |
|---|---|
dialog__line1 |
This is an intercepted message from Grunty, picked up by the aerial on your vehicle. |
dialog__line2 |
Your aerial has intercepted another message. |
dialog__line3 |
Another message has been intercepted by your vehicle's aerial. |
Placeholder Infopost Dialogue#
A singular test string to test out the Infoposts you can find around Banjoland & Spiral Mountain. Found in (\Debug\11\59\88\2b).
String Tag |
String Declaration |
|---|---|
dialog__line1 |
This sign should describe what the exhibit behind it is. For now you'll just have to use your eyes (and imagination). Eekumbokum! |
One Year Out Dialogue Tags#
Present in aid_loctext_banjox_ui_ingame_dialog_oneyearout are four entries, featuring some kind of dialogue tree between Gruntilda and Banjo. The text has been wiped, leaving just the tags. Found in (\Debug\11\d8\f0\4a).
String Tag |
String Declaration |
|---|---|
dialog__helpgrunty1 |
|
dialog__helpgrunty2 |
|
dialog__helpbanjo |
|
dialog__helpgrunty3 |
(Source: Original TCRF research)
Internal Project Name#
Many files within the game's extracted archives refer to the game as banjox, which was the game's early title.
(Source: Ferrox)