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This is a sub-page of Banjo-Kazooie: Nuts & Bolts.

Frontend Strings#

The loctext file for the main UI, aid_loctext_banjox_ui_frontend. It too contains unused strings for both the final's frontend and demo's frontend. Found in (\Debug\11\44\83\e7)

Final Frontend

String Tag

frontend__pause_photomode

frontend__pause_challengeselect

frontend__pause_map

Demo Frontend

String Tag

frontend__mainmenu_titledemo

frontend__mainmenu_buttonvideo

frontend__mainmenu_buttoncoop

Early Frontend Strings#

The loctext file for an earlier version of the frontend, aid_loctext_banjox_frontend. Possibly a holdover from one of the iterations of Banjo-X. Found in (\Debug\11\5c\dc\72)

Main Menu Strings

Tag

frontend__Test

frontend__MainMenu_Banner

frontend__MainMenu_Menu

frontend__MainMenu_Select

frontend__MainMenu_Move

frontend__MainMenu_Live

frontend__MainMenu_OtherStuff

frontend__Message_Continue

LIVE Menu Strings

Tag

frontend__Live_Logon_Banner

frontend__Live_Logon_Menu

frontend__Live_Logon_PressA

frontend__Live_Logon_Select

frontend__Live_Logon_Back

frontend__Live_Logon_Move

frontend__Live_Logon_WaitingForOthers

frontend__Live_Logon_EnterPassword

frontend__Live_Logon_IncorrectPassword

frontend__Live_Logon_SponsorNotSignedOn

frontend__Live_Logon_SponsorNotReady

frontend__Live_Logon_SigningOn

frontend__Live_Logon_SignedOn

frontend__Live_MainMenu_Banner

frontend__Live_MainMenu_Menu

frontend__Live_MainMenu_Select

frontend__Live_MainMenu_Move

frontend__Live_MainMenu_Back

frontend__Live_QuickSearch_Banner

frontend__Live_QuickSearch_Menu

frontend__Live_QuickSearch_Select

frontend__Live_QuickSearch_Back

frontend__Live_QuickSearch_Move

frontend__Live_QuickSearch_Searching

frontend__Live_QuickSearch_Continue

frontend__Live_QuickSearch_NoResults

frontend__Live_QuickSearch_Results

frontend__Live_QuickSearch_JoiningSession

frontend__Live_CreateSession_Banner

frontend__Live_CreateSession_Menu

frontend__Live_CreateSession_Select

frontend__Live_CreateSession_Back

frontend__Live_CreateSession_Move

frontend__Live_CreateSession_Change

frontend__Live_CreateSession_Create

frontend__Live_CreateSession_CreatingSession

frontend__Live_CreateSession_SessionCreated

frontend__Live_CreateSession_DestroyingSession

frontend__Live_Lobby_Banner

frontend__Live_Lobby_Menu

frontend__Live_Lobby_Select

frontend__Live_Lobby_Back

frontend__Live_Lobby_Move

frontend__Live_Lobby_WaitingForInput

frontend__Live_Lobby_Hello

frontend__Live_Lobby_Joined

frontend__Live_Lobby_Start

frontend__Live_Lobby_Deleting

frontend__Live_JoinSession_Banner

frontend__Live_JoinSession_Menu

frontend__Live_JoinSession_CannotJoin

System Link Menu Strings

Tag

frontend__SystemLink_MainMenu_Banner

frontend__SystemLink_MainMenu_Menu

frontend__SystemLink_MainMenu_Select

frontend__SystemLink_MainMenu_Move

frontend__SystemLink_MainMenu_Back

frontend__SystemLink_Logon_Banner

frontend__SystemLink_Logon_Menu

frontend__SystemLink_Logon_PressA

frontend__SystemLink_Logon_Select

frontend__SystemLink_Logon_Back

frontend__SystemLink_Logon_Move

frontend__SystemLink_Logon_Continue

frontend__SystemLink_Logon_WaitingForOthers

frontend__SystemLink_QuickSearch_Banner

frontend__SystemLink_QuickSearch_Menu

frontend__SystemLink_QuickSearch_Select

frontend__SystemLink_QuickSearch_Back

frontend__SystemLink_QuickSearch_Move

frontend__SystemLink_QuickSearch_Searching

frontend__SystemLink_QuickSearch_Continue

frontend__SystemLink_QuickSearch_NoResults

frontend__SystemLink_QuickSearch_Results

frontend__SystemLink_QuickSearch_JoiningSession

(Source: Original TCRF research)

Early Error Strings#

A loctext file for some placeholder error messages, aid_loctext_banjox_error. All of the text has been wiped, leaving just the tags. Found in (\Debug\11\11\60\13)

noControllerText__Port1
noControllerText__Port2
noControllerText__Port3
noControllerText__Port4
noControllerText__PortAny
noControllerText__DebugMsg
apperror__faildeletemessage
apperror__faildeleteabutton
apperror__faildeletebbutton
apperror__failnaming_createspacemessage
apperror__failnaming_createspaceabutton
apperror__failnaming_createspacebbutton
apperror__failnaming_runagainmessage
apperror__failnaming_runagainabutton
apperror__failnaming_runagainbbutton
apperror__failnaming_corruptgamemessage
apperror__failnaming_corruptgameabutton
apperror__failnaming_corrptgamebbutton
apperror__slotselection_damagedgamemessage
apperror__slotselection_damagedgameabutton
apperror__slotselection_damagedgamebbutton
apperror__slotselection_corruptgamemessage
apperror__slotselection_corruptgameabutton
apperror__slotselection_corruptgamebbutton
apperror__gamesystem_corruptgamemessage
apperror__gamesystem_corruptgameabutton
apperror__gamesystem_corruptgamebbutton
apperror__frontendoptions_corruptgamemessage
apperror__frontendoptions_corruptgameabutton
apperror__frontendoptions_corruptgamebbutton
apperror__failnaming_toomanysavesmessage
apperror__failnaming_toomanysavesabutton
apperror__failnaming_unabletosavemessage
gameselect__loading

(Source: Original TCRF research)

Showdown Town Strings#

Default Showdown Town File#

The entries in here are referring to the file aid_loctext_banjox_showdowntown_default, located at (\Debug\11\b5\ef\5f).

Stop 'n' Swop Truth#

In Bottles' Tourist Information, there is a hint named Stop 'N' Swop Truth which costs 6,000 notes; This is impossible to purchase normally, as there is a max total of 5,230 notes in the base game.
There is however associated text for purchasing the hint, where he makes a cheeky reference and thanks you for the notes.

String Tag

String Declaration

dialog__bottles_paysnstruth

I could tell you, but then I'd have to kill you, and we couldn't show that in a game with this rating. Put it out of your mind and think happy thoughts! Thanks for the notes!

(Source: The Rare Witch Project)

Tourist Info Map Dialog#

Along with the Stop 'n' Swop Truth option, Bottles' Tourist Information contains an unused dialog option for the Showdown Town Map itself.

String Tag

String Declaration

showdowntown__bottles_showdowntownmap
dialog__bottles_showdowntownmap

Showdown Town Map
The Showdown Town Map. It's a big old place and you won't see it all at the beginning, so you may well need the assistance.

Unused L.O.G. Intro#

Most characters in Showdown Town have an assigned intro to them and L.O.G. was seemingly no different at one point, having a dedicated intro line that never gets said in the final, pre or post tutorial.

String Tag

String Declaration

dialog__temp_logintro

All these questions of yours are exhausting! If you still need help, talk to Bottles at the information booth down in the Town Square. He'll be more obliging...


Unused Intro Lines#

Despite the already-lengthy introductory sequence, it was seemingly meant to be even longer, featuring a time jump and a proper introduction to Mumbo Jumbo. Found in the file aid_loctext_banjox_showdowntown_intro, located at (\Debug\11\e0\ca\e5)

String Tag

String Declaration

dialog__text

Quite a long time later...

dialog__banjowrench

What do we actually do with this Wrench thing, Mr. L.O.G.?

dialog__logmumbo

It has many uses, but the first is to carry this to Mumbo Jumbo.

dialog__kazooiemumbo

Mumbo! Old Numbskull is here too?

dialog__mumbogreeting

Eekumbokum. Long time no see, bear and bird. Bring Mumbo Crate over here so we can make start!


Unused Scuba Gate Line#

Attempting to go through the gates that require the Scuba Seat early will prompt L.O.G. to speak up and prevent entry. L.O.G. was meant to have a follow-up line after Kazooie's jab but it ends up going unused.
It can be found within aid_loctext_banjox_showdowntown_log, located at (\Debug\11\1d\c2\ac)

String Tag

String Declaration

dialog__log_timedgatelocked2

Don't presume to pry into my reasoning, Breegull. I move in mysterious ways!


Scrapped Pikelet Lines#

Left inside aid_loctext_banjox_showdowntown_jinjos are several unique lines that were meant to appear upon each Minjo jailed. He only repeats the same line in the final. Said loctext file is located at (\Debug\11\90\3d\36)

String Tag

String Declaration

dialog__jinjo_pikeletminjo1reward

Those Minjos are slippery customers, sure enough. Take some notes for helpin' to keep crime off the streets!

dialog__jinjo_pikeletminjo2reward

Caught another Minjo, huh? Probably just got lucky, but an arrest is an arrest. Here's the reward.

dialog__jinjo_pikeletminjo3reward

You got yourself a knack for capturin' these Minjo guys. Take some notes and keep up the good work!

dialog__jinjo_pikeletminjo4reward

Another Minjo banged up? There was a price on that guy's head, so I guess these notes belong to you now.

dialog__jinjo_pikeletminjo5reward

Nice catch. You remind me of myself in my prime... not that I'm past it yet, punk. Take the notes before I change my mind!

dialog__jinjo_pikeletminjo6reward

Is that all of 'em? I didn't think we even had that many Minjos in town. Guess you'll be wantin' some remuneration...

Early Game Intro Tags#

The file aid_loctext_banjox_gameintro once contained a different draft of the Spiral Mountain dialogue for the game's intro. While the file itself has been wiped of text, two of the intended entries were seemingly preserved in aid_loctext_banjox_test_dialogtesttext. Found in (\Debug\11\8e\b4\27).


Animated Sequence 1#

The line for dialog__jamjarslistenup is seemingly one of two preserved.

Tag

String

dialog__banjopizza

dialog__kazooielol

dialog__banjowhat

dialog__kazooieshutit

dialog__jamjarslistenup

dialog__banjohesright

dialog__kazooiewashedup

dialog__banjoheyiwonder

dialog__kazooiewhoknows

dialog__banjokazooiehaha

dialog__gruntyifimnot

dialog__gruntymilesiverolled

dialog__gruntythroughlava

dialog__gruntybanjoshouse

dialog__gruntycomeuphere

dialog__kazooieheydidyouhear

dialog__banjoidid

dialog__kazooieifitsthat

dialog__banjoletsgotakealook

dialog__kazooiegreatbut

dialog__banjovivapinata

dialog__kazooieyehthats

Playable Sequence 1#

Tag

String

dialog__kazooiecomeonbanjo

dialog__banjogasp

dialog__gruntyheretheyare

dialog__banjogrunty

dialog__gruntyyesitsme

dialog__kazooieyouaint

dialog__gruntynoyourewrong

dialog__banjobutyoureonly

dialog__gruntyatleastihavent

dialog__kazooienoyouwont

dialog__gruntybirdiswrong

dialog__kazooieidontthinkso

dialog__gruntyimthefavourite

Animated & Playable Sequence 2#

Tag

String

dialog__logsincerestgreetings

dialog__banjowhoareyou

dialog__logmynameis

dialog__kazooiewhateven

dialog__logsadlyyes

dialog__gruntyyournameisodd

dialog__logimheretosettle

dialog__kazooiecool

dialog__logimafraidnot

dialog__banjobanjosports

dialog__kazooieitsoundsawful

dialog__gruntybearandbird

dialog__logifonlytheycould

dialog__lognowasisthe

dialog__logletthecollecting

Tag

String

dialog__lognonono

Animated Sequence 3#

The line for dialog__banjoincaseyou is seemingly one of two preserved.

Tag

String

dialog__lognowiknow

dialog__kazooiefailures

dialog__logbutnowherenear

dialog__banjohehasgotapoint

dialog__logsoimgoingtotake

dialog__gruntymybodysgone

dialog__banjoincaseyou

dialog__kazooieyehimsure

dialog__loganyotherrequests

dialog__kazooieheylcdbrain

dialog__logithoughttheywere

dialog__gruntybirdwasrubbish

dialog__kazooieshutitcranium

dialog__gruntymyteeth

dialog__logdocomealong

dialog__kazooiebagsytheone

dialog__gruntytooslowlosers

dialog__banjothatjetthing

dialog__kazooieitlookslike

dialog__banjocheerup

dialog__kazooiefasterbanjo

dialog__banjoooimnottoosure

(Source: Original TCRF research)

Challenges#

Unused Challenge Type#


Found in aid_loctext_banjox_tempplaceholder_style alongside the strings for LOG's Choice and Player's Choice Style Choices, a third style choice can be found by the name of "Limited Choice". Found in (Debug\11\36\42\09)

Unused Garage Tutorial Lines

String Tag

dialog__style_limitedrestrictions

dialog__style_limited

(Source: Facts_about_BK)

Challenge Leftovers#


The file aid_loctext_banjox_challenges has a number of unused text entries present, some relating to the scrapped Weird West world and its intended 15 jiggy challenges. Found in (\Debug\11\fb\c3\ac)
Some noteworthy mentions are that "Freewheel Festival" is mentioned in the challenge names for Weird West, which would be repurposed for Nutty Acres. The Weird West LIVE challenge name of "Short Circuit" would also seemingly be repurposed for LOGBOX 720.
Additionally, challenges mentioning sheep are present, which aligns with the sheep challenges in Banjoland that relate to a "Cut for Deadlines" room.
{| class="wikitable" style="text-align: center;" !colspan=2|Weird West Strings |- !String Tag !String Declaration |- |challenge__worldweirdwest |Weird West |- |challenge__weirdwestact1game1 |Gather the Flock |- |challenge__weirdwestact1game2 |Phoney Express |- |challenge__weirdwestact1game3 |The Passe Posse |- |challenge__weirdwestact2game1 |T.N.T. Taxi |- |challenge__weirdwestact2game2 |Must the Show Go On? |- |challenge__weirdwestact3game1 |A Rail Big Bomb |- |challenge__weirdwestact3game2 |Freewheel Festival |- |challenge__weirdwestact3game3 |Round 'em Up |- |challenge__weirdwestact3game4 |Sheep Shifter |- |challenge__weirdwestact3game5 |Glitter Hitter |- |challenge__weirdwestact4game1 |Weird Weird West |- |challenge__weirdwestact5game1 |The Ball Bandits |- |challenge__weirdwestact5game2 |Trophy's Triathlon |- |challenge__weirdwestact5game3 |Bandit Breakout |- |challenge__weirdwestact5game4 |Dam Busted |- |challenge__weirdwestliveshortcircuit |Race: Short Circuit |- |challenge__weirdwestliveflyingrace |Race: High Voltage |}

(Source: Facts_about_BK (Initial Findings))


Along with L.O.G.'s Choice and Players Choice, there was to be a third game style, named "Limited Choice". Strings for this are still present, hinting to what would've bee able to be affected with this.

Limited Choice Game Styles

String Tag

challenge__gamestylelimited

challenge__gamestylelimitedfuel

challenge__gamestylelimitedammo

challenge__gamestylelimitedpropulsion

challenge__gamestylelimitedgadgets

challenge__gamestylelimitedseats

challenge__gamestylelimitedcomponents

challenge__gamestylelimitedflight

challenge__gamestylelimitedweight

challenge__gamestylelimitedweapons

challenge__gamestylelimitedwheels


Score Ranks

String Tag

challenge__rankTTMax

challenge__rankPerfect

challenge__rankA

challenge__rankB

challenge__rankC

challenge__rankD

challenge__rankE

Live Challenges#


The file aid_loctext_banjox_livechallenges has a variety of strings relating to cut challenges for the multiplayer mode, along with some comments. Found in (\Debug\11\4c\69\66).

Challenge Strings

String Tag

game__floatyfruit

game__lowgavity

game__dambusted

game__landandwater

game__teamlandandwater

game__landandair

game__biathlon

game__nuttyqueenoftheknoll

game__blessedsumo

game__wastingaway

game__alienfruitfarm

game__typedebug

Blank Strings

String Tag

dialog__startmessage_spiralmountain_qotk

dialog__startmessage_coop_nuttyacres_boatrace

dialog__startmessage_coop_cpu_shortcircuit

dialog__startmessage_coop_worldofsport_stadiumcircuit

dialog__startmessage_cpu_qotk

dialog__startmessage_coop_banjoland_waterrace

Jinjo Challenge Instruction#


The file aid_loctext_banjox_jinjos has a singular unused challenge instruction for the Jinjo Combat. It is meant to be used but because it is set to check an always true flag, it never gets said. Found in (\Debug\11\db\22\ae)

String Tag

String Declaration

dialog__instructions_jinjocombat

This is a Jinjo Combat challenge. Push the Jinjo out of the combat area before he does the same to you, and you'll win a token valid at King Jingaling's Bingo Palace in Showdown Town!

Leftover E3 Dialogue#


Contained in aid_loctext_banjox_banjoland_e3 are dialogue strings that were used in the E3 build of Banjo-Kazooie: Nuts & Bolts. Most are the same to the final game's versions. Found in (\Debug\11\c6\77\78)

Blubber

String Tag

dialog__blubber_1

dialog__blubber_2

dialog__blubber_3

dialog__blubber_4

dialog__blubber_5

dialog__blubber_return

Jinjos

String Tag

dialog__jinjo1_random1

dialog__jinjo1_random2

dialog__jinjo2_random1

dialog__jinjo2_random2

Mumbo's Stunt Spectacular

String Tag

dialog__cunning_intro

dialog__cunning_introb

dialog__cunning_objectives

dialog__cunning_instructions1

dialog__cunning_instructions2

dialog__cunning_instructions3

dialog__cunning_instructions4

dialog__cunning_instructions5

dialog__cunning_instructions6

dialog__cunning_successa

dialog__cunning_successc

dialog__cunning_successe

dialog__cunning_beaten

dialog__cunning_fail

Ice to See You

String Tag

dialog__ice_intro

dialog__ice_objectives

dialog__ice_objectivesb

dialog__ice_objectivesc

dialog__ice_successa

dialog__ice_successc

dialog__ice_successe

dialog__ice_beaten

dialog__ice_fail

The Referee's An Aardvark

String Tag

dialog__refs_intro

dialog__refs_objectives

dialog__refs_objectivesb

dialog__refs_objectivesc

dialog__refs_objectivesd

dialog__refs_successa

dialog__refs_successc

dialog__refs_successe

dialog__refs_beaten

dialog__refs_fail

Land, Sea, Not Air

String Tag

dialog__race_intro

dialog__race_introb

dialog__race_introc

dialog__race_objectives

dialog__race_successa

dialog__race_successc

dialog__race_successe

dialog__race_beaten

dialog__race_fail

(Source: Facts_about_BK)

Mumbo's Motors#

Unused Components#


aid_loctext_banjox_blocks is for all the main vehicle components, some unused vehicle parts are still mentioned here. Found in (\Debug\11\69\b6\5d), last changed on August 31, 2008 at 17:02 GMT.

Unused Vehicle Part Names

String Tag

block__autopilot

block__sucker

block__blower

block__wheelcat

block__remotecontrol

block__propnopower

Unused Vehicle Part Group Names

block__group_sponge

block__group_wheelcat

Garage Instructions#


Contained in aid_loctext_banjox_instructions_garage alongside the standard part strings are entries for parts that can't be accessed in the final release, featuring placeholder text. Found in (\Debug\11\70\b9\14).

Mumbo's Motors Invalid Part Text

String Tag

dialog__desc_block_autopilot

dialog__desc_block_blower

dialog__desc_block_thruster

dialog__desc_block_remotecontrol

dialog__desc_block_sucker

Mumbo's Motors Empty Tags

String Tag

dialog__select_componentinfo

dialog__paint_paintedall

Garage Tutorials#


Only thing of note in aid_loctext_banjox_garagetutorial_default is an unused line for the Vehicle Information video guide. Found in (\Debug\11\a4\db\3b)

String Tag

String Declaration

dialog__vehicleinfo_vid6

Strength Dial show how strong vehicle is. Even bear understand this one! Vehicle can be made stronger if parts joined up to as many other parts as possible.

Testing Dialogue#

Test Strings#


Contained in aid_loctext_banjox_ui_ingame_dialog_test are a number of strings intended for testing the game's dialogue system. Found in (\Debug\11\8e\b4\27).

String Tag

String Declaration

dialog__testja

Some boring text string for testing purposes...

dialog__test1

Blah Blah Blah

dialog__test2

Yadda Yadda Yadda

dialog__test3

zzzzzzzZZZZZZZZzzzzzzz

dialog__test4

wooooooooooo! Really long text string to see what happens with the word wrapping...now made even longer to see what happens with the scrolling!

dialog__test5

Gu-Huh

dialog__test6

...Insert Conversation Text Here...

dialog__test_mrfit

Hello! I'm Mr Fit, but I don't have anything for you to do here so go away and leave me alone!

Mood & Multi Dialogue Test Dialogue#


Even more test dialogue to test out their dialogue system was left in aid_loctext_banjox_test_dialogtesttext. Ironically enough, most of it goes unused in the test room it was intended for. Found in (\Debug\11\b1\64\02).

String Tag

String Declaration

dialog__npcangry

{MOODANGRY}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.

dialog__npcmulti

{MOODDEFAULT}This is the first page of text. Blah blah blah. The dialogue lines can now have multiple lines split over pages.
This is the second page.
This is the third.
Finally, the fourth!

dialog__npcmood

{MOODDEFAULT}This is normal mood text. Blah blah blah blah blah. {MOODANGRY}This is angry mood text. Blah blah blah blah blah.
{MOODSAD}This is sad mood text. Blah blah blah blah blah. {MOODHAPPY}This is happy mood text. Blah blah blah blah blah.

dialog__banjomulti

{MOODANGRY}This is the angry page of text. Blah blah blah. The dialogue lines can now have multiple lines split over pages.
{MOODSAD}This is the sad page.
{MOODHAPPY}This is the happy page. Blah blah blah blah blah. Blah blah blah blah blah. Blah blah blah blah blah. Blah blah blah blah blah.
Finally, the fourth!

dialog__ok

OK

dialog__glyphtest

Press A, B, X or Y

dialog__savstest

A Button: A with a very long string B Button: B so that I can see what it looks X Button: X like with the buttons spread across multiple Y Button: Ylines of text

dialog__npcsad

{MOODSAD}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.

dialog__banjomulti1

{MOODANGRY}123
{MOODSAD}123
{MOODHAPPY}1234567890.
123

dialog__banjo

{MOODDEFAULT}In case you haven't noticed Mr. LOG, we aren't really in shape for another adventure.

dialog__banjomood

{MOODANGRY}Angry angry angry angry angry angry angry angry angry angry angry
{MOODSAD}Sad sad sad sad sad sad sad sad sad sad sad.
{MOODHAPPY}Happy happy happy happy happy happy happy happy happy happy.
{MOODDEFAULT}Normal normal normal normal normal normal normal normal normal normal normal.

dialog__npchappy

{MOODHAPPY}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.

dialog__npc

{MOODDEFAULT}Listen up, listeners! Did you punks out there know that its 10 years since Banjo was invented?
Anyone remember that lousy original game that I wasn't in? Now look at him, all fat and washed up, etc.

dialog__blah

blah blah blah blah blah blah blah blah blah blah blah blah

Aerial Test Strings#


Contained in aid_loctext_banjox_test_aerial, There's three test strings for the Aerial part you can place on your vehicle. Found in (\Debug\11\2f\c1\30).

String Tag

String Declaration

dialog__line1

This is an intercepted message from Grunty, picked up by the aerial on your vehicle.

dialog__line2

Your aerial has intercepted another message.

dialog__line3

Another message has been intercepted by your vehicle's aerial.

Placeholder Infopost Dialogue#


A singular test string to test out the Infoposts you can find around Banjoland & Spiral Mountain. Found in (\Debug\11\59\88\2b).

String Tag

String Declaration

dialog__line1

This sign should describe what the exhibit behind it is. For now you'll just have to use your eyes (and imagination). Eekumbokum!

One Year Out Dialogue Tags#


Present in aid_loctext_banjox_ui_ingame_dialog_oneyearout are four entries, featuring some kind of dialogue tree between Gruntilda and Banjo. The text has been wiped, leaving just the tags. Found in (\Debug\11\d8\f0\4a).

String Tag

String Declaration

dialog__helpgrunty1

dialog__helpgrunty2

dialog__helpbanjo

dialog__helpgrunty3

(Source: Original TCRF research)

Internal Project Name#

Many files within the game's extracted archives refer to the game as banjox, which was the game's early title.

(Source: Ferrox)