the cutting room mirror

Regional Differences

This is a sub-page of Bangai-O Spirits.

Like with Astro Boy: Omega Factor, Treasure made several additions and refinements to Bangai-O Spirits for its international release.

General#

  • In the Japanese version, all 160 stages are grouped together in a single list. For the international release, the stages were completely rearranged and split into three categories: Treasure's Best, Puzzle Stages, and Other Stages.
  • A spinning reticule was added over target objects to make them easily identifiable without having to look at the map screen.
  • Explosion damage was significantly reduced, making Mines and such less lethal.
  • During the "Stage Clear!" screen, a short sequence was added with Bangai-O blasting off toward the screen like in the original games.

Japan

International

  • The map screen was given a visual overhaul. The parts outside the map were changed from solid blue to a light gray with horizontal stripes. The tiled "Bangai-O" logo surrounding the map was redesigned to match the official logo, and the color was changed from teal to purple. The background of the map also stays a dark gray in the Japanese version, while in the international version it changes depending on the color of the background in the stage.

Exclusive Stages#

Japan Exclusives#

Stage Name

スマートボール
Pinball

Translated

Smartball

Stage Number

059

File Name

maegawa4_stg.bin

This is the only stage that was removed from the international version. Based on a pachinko machine, the goal is to knock the baseballs out and have them land on the Mines, which explode and destroy the target Buildings.

However, due to the tweaked explosion damage in the international version, the Mines are no longer powerful enough to destroy the Buildings, making the stage unbeatable. This is most likely the reason it was removed. Despite that, the stage's name was still localized (somewhat erroneously) to "Pinball", suggesting it may have been a late omission.

International Exclusives#

Stage Name

YAMATO

Stage Number

Treasure's Best 026

File Name

yamato_stg.bin

Based on a map of Japan. A stage with two target Longai-Os, with three more large Longai-Os to potentially be released.

Stage Name

The Earth

Stage Number

Treasure's Best 027

File Name

the_earth_stg.bin

Based on a depiction of, well, the Earth. Six target enemies grouped together, each among the toughest to deal with in the game.

Stage Name

Move the Box

Stage Number

Puzzle Stages 005

File Name

move_the_box.bin

A pushblock puzzle stage.

Stage Name

Which is Moved?

Stage Number

Puzzle Stages 006

File Name

which_move.bin

Another pushblock puzzle stage.

Stage Name

Bullet's Reach

Stage Number

Puzzle Stages 007

File Name

reach.bin

Yet another pushblock puzzle stage.

Stage Name

The Face

Stage Number

Other Stages 001

File Name

the_face_stg.bin

This stage is modeled after the cover art for the Japanese version of the game.

Stage Name

Sessyu

Stage Number

Other Stages 002

File Name

sessyu_stg.bin

"Sessyu" depicts a classic painting by Sesshu Toyo known as "Winter Landscape".

Stage Name

Sabu

Stage Number

Other Stages 003

File Name

sabu.bin

Sabu is a recurring boss character in the original Bangai-O. This stage is modeled after his character portrait in those games.

Modified Stages#

These stages were modified in some way for the international release.

Japan

International

Map

Stage Name

ドリルボス

Drill Boss

Stage Number

045

Other Stages 021

File Name

dorirubosu_stg.bin

Two more target DrillBosses were added, the four AirMine Spawners on the right-hand side were removed, and the center divider was modified to prevent the player from crossing over.

Japan

International

Map

Stage Name

どうかせん

Light My Fuse

Stage Number

131

Puzzle Stages 003

File Name

doukasen_stg.bin

In this stage, the turret at the beginning fires, igniting the explosive trail lining the walls, which needs to be outran. For the international version, a Bomb was added behind the player, likely to prevent them from destroying the turret before it has a chance to shoot. The turret itself was also changed from an H.Cannon to an H.Laser. Otherwise, the stage layout is identical.

Japan

International

Map

Stage Name

ぎょうこするぞうお

Hate Grows

Stage Number

056

Other Stages 040

File Name

gyoukosuruzouo_stg.bin

The stage was expanded vertically, adding a thick floor and ceiling, likely to prevent the HUD from obscuring the opening at the top. Otherwise, the layout is identical.

Japan

International

Map

Stage Name

デカッ!

Superhuge!

Stage Number

158

Treasure's Best 024

File Name

maegawa23_stg.bin

The destructible wall hiding the first boss was replaced with gates, just like the rest of the bosses. Instead of breaking through the wall to get to the BigBot, you have to destroy the crate to unlock the gate.

Japan

International

Map

Stage Name

オトコのこべや

Boy's Room

Stage Number

110

Other Stages 068

File Name

nakai22_stg.bin

The ceiling at the starting point was lowered, possibly to make it easier to shoot the destructible blocks. That's it.

Japan

International

Map

Stage Name

きょうのうんせい

Horoscope

Stage Number

024

Other Stages 069

File Name

ogino5_stg.bin

This stage has you choosing a random path in hopes of reaching the target without much trouble. The stage was modified (and slightly expanded horizontally) to accommodate English translations.

Japan

International

Map

Map (After)

Stage Name

うちゅうからのメッセージ

Space Message

Stage Number

025

Other Stages 004

File Name

ogino6_stg.bin

This is a simple stage which has you shoot an explosive trail, which detonates the surrounding blocks until the leftovers form a message. The stage was modified to translate the message from Japanese ("Bangai-O" in katakana) to English.

Edit Mode#

General#

  • The Japanese version takes you to the name entry screen after selecting the size of a new stage. The international version skips this and takes you directly to the main edit menu, where you can enter the name of your stage later.

Points#

Stages can only hold so many objects, which are denoted using a points system. Most objects only take up 1 point but some take more. Many of the higher point requirements were sharply reduced for the international version, perhaps due to optimizations.

Object

JP
Points

INT
Points

Spawner

2

1

Building

2

1

MegaMine

4

1

BigBot

4

1

MGunBoss

12

10

CannBoss

6

1

DrillBoss

8

2

Longai-O

12

2

Backgrounds#

Three stage backgrounds were added to the international release.

Background

Info

Background 41
A yellow triangle pattern to add to the gray and green ones (#39 and #40). This file is actually included in the Japanese version, but perhaps wasn't used out of error.

Background 45
A solid flesh-toned background.

Background 46
A solid white background.

Patterns#

Five stage patterns were added to the international version.

Pattern

Info

Pattern 15
A pattern with solid, varied colors. Perhaps useful for making pixel art.

Pattern 16
A dark grayscale pattern. Better with light backgrounds.

Pattern 17
A lighter grayscale pattern. Better with dark backgrounds.

Pattern 18
A solid black pattern. Best with the solid white background.

Pattern 19
A solid white pattern. Best with the solid black background.