Play through the movie in four completely different levels! If "Mad Dog" Tannen's boys don't get you, the punishing and unrelentingly-hard gameplay will!
Level Skip#
Press Start to pause the game, then hold A and press Up, Down, Left, Right. If done correctly, you'll skip to the next level automatically. Entering the code in the final level will let you see the game's ending.
(Source: GameFAQs)
Unused Palette Bits#
The Genesis hardware expects colors in a palette to be stored in 16 bits of the format 0000BBB0GGG0RRR0, where R, G, and B are the 3-bit red, green, and blue components of the color (with the lowest bit of each nibble ignored and unused). However, this game mistakenly uses the format 00000BBB0GGG0RRR (with the highest bit of each nibble unused), limiting the components to the lower 4 of the 8 possible values. Since smaller values represent darker colors, the game's palettes appear much darker than they're supposed to.
(Source: Sega Retro)
Unused Text#
Developer Credit#
This text appears at 0x380 in an uninterleaved US ROM:
jim.b july91
Jim Baguley is the programmer for the Genesis port of this title. Though this appears to be some development leftover or signature, it actually serves a purpose: a routine at 0x31e tests a memory address for a copy of this string, and if not found, the console is assumed to be on "first boot" (uninitialized state) and the high score table is cleared to zero.
Copyright Screen#
There are two versions of the copyright screen (which displays immediately after the SEGA logo), one for the US and one for the EU. Arena Entertainment was the publisher for the US version, while Image Works published the EU version. However, the text for *both* screens is present in *both* ROMs, and simply uses a different pointer elsewhere in the ROM to choose which to display.
In other words, by changing bytes at offset 0x55e from 0x186d to 0x1784 in the US ROM, you can cause it to display the EU copyright instead.
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EU Version |
US Version |
|---|---|
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There is also an unused production credit string at 0x1772, which reads simply:
PRODUCTION
OF
Instrument Text#
The following text can be found at 0x7C130 in an uninterleaved US ROM:
FM Voice Bank by JMP 1991 v 0.1
A list of sample or instrument names follows afterwards. "JMP" likely refers to John Phillips, who is credited as the music programmer in the title screen.
QUIET
Bdrum
SnareDrum1
PINK NOISE'Y
Throw
SnareDrum1
Bell
Aargh
Elec Grnd2
Elec Grnd2
SnareDrum1
Throw
Elec Grnd2
SnareDrum1
Aargh
Aargh
SnareDrum1
Aargh 't
Aargh
Aargh
SnareDrum1
Bell
PINK NOISE
SnareDrum1
Wall
Aargh 'n
Bdrum
FM PULSE 1\
PINK NOISE
QUIET
QUIET
QUIET
QUIET
EBass
Guitar 1x
Bdrum
Banjo
Snare
GuitarUP2 1x
GuitarUP1 1x
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
PhaseGrand
PhaseGrand
Elec organ
Banjo
SnareDrum1
SnareDrum1
Wall
Harpsi low
Harpsi low
Harpsi low
Bdrum
PINK NOISE
SnareDrum1
Aargh
Aargh 't
Bell
Baroque
EBass
Snare
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
Brass 41l
Solid Bass
QUIET
Theater ?h
Theater ?t
Clockwerks
QUIET
Theater ?
Strings 3
Strings 3
Theater
Theater
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
QUIET
empty 1
SnareDrum1
BassDrum
Bell
Throw
Wall
Aargh
SnareDrum1
References#
- Jogos trazem ao País demônio da Tasmânia "Games bring Taz to the country" - O Estado de S. Paulo, March 8, 1993↩︎
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The Back to the Future series | |
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