Unused Audio#
Unused Music#
MACHIAVELLIAN COMPLEX.wav
A secret track that was intentionally placed in the game files by the developer.2
Music Weird.ogg
A distorted version of the main music track, located in the "bgm" folder. There is another file with the same name and lower volume that the game actually uses, located in the "bgs" folder.
Music Worst.ogg
Another distorted version of the main music track. It is technically used by the preloading plugin, but it never actually plays in the game. Trying to run the game without this file will throw an error about a missing file.
Unused Sounds#
Unused Voice Lines#
Filename |
Audio |
Transcript |
Notes |
|---|---|---|---|
25 years without a.mp3 |
25 years without a footjob. Think about what that does to a man. AAAAAAAAAA- |
A meme voice line that was sentence mixed by the developer from other recorded lines as a joke.34 |
|
Secret Message!.ogg |
Ah, a nosy one, aren't ya? Looking in a game files for secret information... heehee, typical. Sorry to break it for you, but there's nothing you wouldn't see in a proper game in here. Well, except this, I suppose. Anyways, uh, how's your day been? |
Unused Sound Effects#
SFX_Foghorn.ogg
A meme foghorn sound.
SFX_HammerHeavy1.wav
Judging by its name, this sound was supposed to play when the player clicks on Harvey after buying the hammer.
Unused Graphics#
- Some of the used graphics' names start with "Tyler", Harvey's original name.5
Command_2.png
A duplicate of "Command_1.png" in the "titles2" folder. This folder also contains transparent unused files "Sub_0.png", "Sub_1.png", "Sub_2.png", "Sub_3.png" and "Title.png".
Tyler_Straight_Scared.png
A portrait that looks like it could have been used during the needle section. It is technically used by the preloading plugin, but it never actually appears in the game. Trying to run the game without this file will throw an error about a missing file.
Tyler_Straight_Worry.png
Another portrait that looks like it could have been used during the needle section. It is technically used by the preloading plugin, but it never actually appears in the game. Trying to run the game without this file will throw an error about a missing file.
RESIST.png
This was likely a placeholder for the knife grab scene, or its early version.
Harvey_KnifeGrab_2.png
The following content is |
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A static image that was replaced with "Harvey_KnifeGrab_2[4x2].png", its animated version. It is technically used by the preloading plugin. Trying to run the game without this file will throw an error about a missing file.
Unused Font#
Brick Comic.ttf
Old Code#
The game's main code is stored in the "data" folder, but there's also an old version of it called "data - Copy". The contents of both folders' files are identical, except for the three files listed below.
data - Copy/Map001.json
This version of "Harvey's Booth" map doesn't have the command that plays "VA_Prompt.ogg" voice line.
data - Copy/Map001.json (last modified on 2025.07.23) |
data/Map001.json (last modified on 2025.07.24) |
|---|---|
data - Copy/MapInfos.json
The third map, "Good Ending", has different values for "scrollX" and "scrollY".
data - Copy/MapInfos.json (last modified on 2025.07.23) |
data/MapInfos.json (last modified on 2025.07.24) |
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data - Copy/System.json
This file has a different value for "versionId" and "editMapId" (the last map selected in RPG Maker MV).
data - Copy/System.json (last modified on 2025.07.23) |
data/System.json (last modified on 2025.07.24) |
|---|---|
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js/plugins - Copy.js
This is an old version of "plugins.js" that was last modified on 2024.10.06. The "plugins.js" was last modified on 2025.07.24.
- A new plugin called "Aetherflow_PreloadEverything" was added on 2025.06.23.
- The plugins "SRD_GameUpgrade" and "SRD_PreloaderCore", which were enabled in "plugins - Copy.js", are disabled in "plugins.js". This is likely because they were replaced in favor of the "Aetherflow_PreloadEverything" plugin.
- A new plugin called "Olivia_AnimatedPictures" was added on 2025.06.24.
- The plugins "YEP_OptionsCore", "MOG_TitlePictureCom", "MadeWithMv" and "Eli_BackgroundManagerPro" were added on 2024.10.06, but they are not enabled in "plugins - Copy.js".
- Some of the plugins had a few values changed.
Debug#
Watch on YouTubeWhen the "Debug" switch is set to true, several things are changed:
- The introduction section gets a new line:
You also can't help but notice the man has a very similar voice to you... identical, even.
- The red tinting applied to Harvey's portraits on clicking isn't removed afterwards.
- A very small part of an image called "$Me.png" appears at the specific spot. Clicking on it will give the player 1000 dollars.
- Pressing 0 on number row (not on numpad) will give the player 1000 dollars.
- The fighting scene after buying the knife is omitted completely. Instead of it, a message is displayed:
CUT! We're skipping this part!
The side effects of this skip are stall parallax not changing to its dark version and Harvey still having his left hand intact during screaming.
- Instead of credits, a message addressed to Harvey's voice actor appears:
That's the end of the debug build.
Can't wait to see how Harvey turns out...
...Dexter!
- Since credits are not displayed, the jumpscare after getting the Bad Ending also doesn't happen.
Super Debug#
Watch on YouTubeThe "Super Debug" switch's purpose is to skip buying every object before the knife. It has three special voice lines that were recorded by the developer.6
Filename |
Audio |
Transcript |
|---|---|---|
VA_SuperDebug.ogg |
Wait a minute, why do I feel so... |
|
VA_SuperDebug2.ogg |
EEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!! |
|
VA_SuperDebug3.ogg |
Uh oh. |
The side effect of this skip is that all objects before the knife are treated as unbought.
