This is a sub-page of Attack on Titan VR: Unbreakable.
Unused Textures#
Sub-pages#
Body#
Textures of a body's outline, and that body separated into red parts. It is similar to the body chart seen in Attack on Titan, where the body parts would turn red as you damaged titans on those parts.
base |
damage_body |
damage_head |
damage_left_arm |
damage_left_leg |
damage_right_arm |
damage_right_leg |
|---|---|---|---|---|---|---|
Mockups#
Mockups for what seems to be the initial cutscene. The textures' file names contain "TODO_Delete", implying these were meant to be deleted. The eighth mockup panel is missing from the files.
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'...But what does it mean?' |
TODO_Delete_InitialLoad_ADV01 |
TODO_Delete_InitialLoad_ADV02 |
TODO_Delete_InitialLoad_ADV03 |
TODO_Delete_InitialLoad_ADV04 |
|---|---|---|---|
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A dark screen with blood splatter. |
A silhouette of a human in a study. |
Additional dialogue. |
An introduction to ODM Gear. |
TODO_Delete_InitialLoad_ADV05 |
TODO_Delete_InitialLoad_ADV06 |
TODO_Delete_InitialLoad_ADV07 |
TODO_Delete_InitialLoad_ADV09 |
|---|---|---|---|
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More information about ODM Gear. |
A calibration pop-up. |
A tutorial pop-up. |
Story-related text. |
TODO_Delete_InitialLoad_ADV010 |
TODO_Delete_InitialLoad_ADV011 |
TODO_Delete_InitialLoad_ADV012 |
TODO_Delete_InitialLoad_ADV013 |
|---|---|---|---|
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Story dialogue. |
Story dialogue. |
A titan breaks through the wall. The titan is from Attack on Titan, likely a screencap. |
The titan reaches for the character. The hand is a stock photo from Dreamstime.com. |
TODO_Delete_InitialLoad_ADV14 |
TODO_Delete_InitialLoad_ADV15 |
TODO_Delete_InitialLoad_ADV16 |
TODO_Delete_InitialLoad_ADV17 |
|---|---|---|---|
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The image here is a promotional screencap from Attack on Titan, with added splatter and text. |
The visual effect of a slash is added. |
Dialogue from the character's savior. |
The scene fades to black. |
UI Placeholders#
Icons#
Item icon placeholders. Most say "Sub Item" with a number written over them. The seventh version of this texture is nowhere to be found.
UI_Icon_All |
UI_Icon_Item_01 |
UI_Icon_Item_02 |
UI_Icon_Item_03 |
UI_Icon_Item_04 |
UI_Icon_Item_05 |
UI_Icon_Item_06 |
UI_Icon_Item_08 |
|---|---|---|---|---|---|---|---|
Mission Numbers#
Placeholders for the mission numbers. They are a simple yellow font.
UI_OutGame_Map_Mission01 |
UI_OutGame_Map_Mission02 |
UI_OutGame_Map_Mission03 |
|---|---|---|
Other UI Placeholders#
TX_UI_Custom
A sketch/mockup of what seems to be an early menu screen.
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TX_UI_Custom_WeaponUI
A mockup of a screen for "Custom Weapons". It uses a placeholder player name.
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'...But what does it mean?' |
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UI_Option_CoopAuto
A tiny icon for the multiplayer mode, with the word "Auto" written on it.
Miscellaneous Textures#
game_over_text#
SillyWink#
A winking emoji.
T_Rubblee_TEMP#
A temporary texture for rubble.
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TX_debug_front_zone#
TX_debug_just_right_and_lelt_zone#
TX_Sample_NationalFlag_Japan#
TX_Sample_NationalFlag_United-States-of-America#
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(Source: dead celebrity)


















