the cutting room mirror

Unused Graphics

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This is a sub-page of Attack on Titan VR: Unbreakable.

Unused Textures#

Sub-pages#

Body#

Textures of a body's outline, and that body separated into red parts. It is similar to the body chart seen in Attack on Titan, where the body parts would turn red as you damaged titans on those parts.

base

damage_body

damage_head

damage_left_arm

damage_left_leg

damage_right_arm

damage_right_leg

Mockups#

Mockups for what seems to be the initial cutscene. The textures' file names contain "TODO_Delete", implying these were meant to be deleted. The eighth mockup panel is missing from the files.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

TODO_Delete_InitialLoad_ADV01

TODO_Delete_InitialLoad_ADV02

TODO_Delete_InitialLoad_ADV03

TODO_Delete_InitialLoad_ADV04

A dark screen with blood splatter.

A silhouette of a human in a study.

Additional dialogue.

An introduction to ODM Gear.

TODO_Delete_InitialLoad_ADV05

TODO_Delete_InitialLoad_ADV06

TODO_Delete_InitialLoad_ADV07

TODO_Delete_InitialLoad_ADV09

More information about ODM Gear.

A calibration pop-up.

A tutorial pop-up.

Story-related text.

TODO_Delete_InitialLoad_ADV010

TODO_Delete_InitialLoad_ADV011

TODO_Delete_InitialLoad_ADV012

TODO_Delete_InitialLoad_ADV013

Story dialogue.

Story dialogue.

A titan breaks through the wall. The titan is from Attack on Titan, likely a screencap.

The titan reaches for the character. The hand is a stock photo from Dreamstime.com.

TODO_Delete_InitialLoad_ADV14

TODO_Delete_InitialLoad_ADV15

TODO_Delete_InitialLoad_ADV16

TODO_Delete_InitialLoad_ADV17

The image here is a promotional screencap from Attack on Titan, with added splatter and text.

The visual effect of a slash is added.

Dialogue from the character's savior.

The scene fades to black.

UI Placeholders#

Icons#

Item icon placeholders. Most say "Sub Item" with a number written over them. The seventh version of this texture is nowhere to be found.

UI_Icon_All

UI_Icon_Item_01

UI_Icon_Item_02

UI_Icon_Item_03

UI_Icon_Item_04

UI_Icon_Item_05

UI_Icon_Item_06

UI_Icon_Item_08

Mission Numbers#

Placeholders for the mission numbers. They are a simple yellow font.

UI_OutGame_Map_Mission01

UI_OutGame_Map_Mission02

UI_OutGame_Map_Mission03

Other UI Placeholders#

TX_UI_Custom

A sketch/mockup of what seems to be an early menu screen.

TX_UI_Custom_WeaponUI

A mockup of a screen for "Custom Weapons". It uses a placeholder player name.

'...But what does it mean?'
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

UI_Option_CoopAuto

A tiny icon for the multiplayer mode, with the word "Auto" written on it.

Miscellaneous Textures#

game_over_text#

SillyWink#

A winking emoji.

T_Rubblee_TEMP#

A temporary texture for rubble.

TX_debug_front_zone#

TX_debug_just_right_and_lelt_zone#

TX_Sample_NationalFlag_Japan#

TX_Sample_NationalFlag_United-States-of-America#

(Source: dead celebrity)