Armored Core 2 is the fourth installment in the Armored Core franchise. New defining features compared to the first generation includes the new Overboost mechanic, Extension/Radiator/Inside parts, and general quality of life changes due to its first entry within the PS2 era.
Unused Music#
The game contains three sequence tracks that were scrapped from final release. The following unencrypted code below can be used to adjust the sequence track played in any of the system (Nerves Concord) menus:
Version |
Code |
|---|---|
JP |
001E284C 000000?? |
US |
001E52E4 000000?? |
EU |
001E54DC 000000?? |
The unencrypted code represents the sequence BGM ID. By default, the sequence track is 03, and there are only 4 sequence tracks present. "??" can be replaced with the following bolded values described below:
Sequence track 00 is a placeholder from a previous FromSoftware game titled Eternal Ring, containing the song Soulus (Part 2).
Unused Song (0x01)
Sequence track 01 is present in early playtest builds of Armored Core 2, which is played in the Main Menu portions of the game.
Unused Song (0x02)
Sequence track 02 is an unused variation of Shape Memory Alloys (Remix) with no known origin of use. Notable differences can be observed, including altered instrument composition and a shorter time length contrary to the final version. It's also worth noting that the final version of the track is in ADPCM format, whereas this version is sequenced.
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The Armored Core series | |
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PlayStation |
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PlayStation 2 |
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