the cutting room mirror

Changes made in Doubutsu no Mori +

This is a sub-page of Animal Crossing/Version Differences.

To do:
See if there are any undocumented differences between Doubutsu no Mori + and other versions; since the + version is more obscure than others, this will be more difficult.

Note: The following features are ones not listed in previous sections.

New Features#

  • The private island is added, which can be visited by linking a Game Boy Advance to the Nintendo GameCube using a link cable. Players can also interact with their islands through the "Animal Island" mode on the GBA itself.
  • The Museum is added, allowing players to donate caught fish and bugs, evaluated fossils, and purchased artwork.
  • Able Sisters is added, allowing players to create custom designs that can be used on clothing, umbrellas, wallpaper, flooring, the island flag, and the new sign board item (described in more detail under "Items and Interactivity") for a small fee of 350 Bells each time. The Able Sisters building always spawns in one of the F acres and is open from 8 AM to 11 PM.
  • e-Reader support is added.

New Characters#

Twenty-five new characters are introduced in +: five special characters (all of whom correspond to additional features present in-game), two standard villagers, and eighteen "islander" villagers.

New Special Characters#

  • Blathers is introduced as the Museum curator, and acts as the outlet through which new donations are received.
ACGC_Kapp'n.png
  • Kapp'n is introduced as the ferryman to the island, singing shanties during the loading transitions between it and the player's town.

ACGC_Mabel.pngACGC_Sable.png

  • Mabel and Sable are introduced as the owners of Able Sisters. Mabel acts as an outlet for creating and saving patterns, both through the in-game design tool and through scanning e-Reader cards, while Sable can casually converse with the player after being interacted with over several days.
  • Tortimer is introduced as the town mayor, and gives out gifts on special occasions at the Bell Shrine.
  • Wisp is introduced as a character who occasionally appears between 12 AM and 4 AM in towns with at least 8 weeds. He tasks the player with recovering five lost spirits with their net, and rewards them by either removing all the weeds in their town, repainting their roof to a color of their choice, or gifting an item not in their catalog.

New Villagers#

DnMPlus_Punchy.pngACGC_Cheri.png

Two new villager characters are introduced: Punchy, a lazy cat, and Cheri, a peppy cub.

ACGC_Ankha.pngACGC_Annalise.pngACGC_Bliss.pngACGC_Boomer.pngACGC_Bud.pngACGC_Dobie.pngACGC_Drift.pngDnMPlus_Elina.pngACGC_Faith.pngACGC_Flash.pngACGC_Flossie.pngACGC_June.pngACGC_Maelle.pngACGC_O'Hare.pngACGC_Pigleg.pngACGC_Plucky.pngACGC_Rowan.pngACGC_Yodel.png

In addition to this pair, eighteen islander villagers are introduced, one of whom can appear on the island for a given town. The islanders in question are Ankha, Annalise, Bliss (renamed Caroline in later games), Boomer, Bud, Dobie, Drift, Elina, Faith, Flash, Flossie, June, Maelle, O'Hare, Pigleg, Plucky, Rowan, and Yodel.

Item and Interactivity Changes#

Tool Changes#

  • The axe now breaks after 23 uses, having previously had an unlimited number of uses like all other tools.
  • Golden tools are introduced, acting as higher-quality versions of standard tools.

ACGC_Golden_Shovel_PG_Model.pngACGC_Golden_Shovel_PG_Sprite.pngACGC_Golden_Shovel_PG_Inv_Icon.png

    • The golden shovel, which is capable of randomly digging up bells in locations not occupied by buried items, plants, etc, requires burying a standard shovel in a glowing spot and allowing a golden tree to grow from it. Once the tree is fully grown, shaking it will cause a golden shovel to fall out. Only one shovel can be obtained per tree, similarly to bell trees.

ACGC_Golden_Rod_PG_Model.pngACGC_Golden_Rod_PG_Sprite.pngACGC_Golden_Rod_PG_Inv_Icon.png

    • The golden fishing rod, which more readily attracts the attention of fish, is obtained upon catching every fish in the game at least once.

ACGC_Golden_Net_PG_Model.pngACGC_Golden_Net_PG_Sprite.pngACGC_Golden_Net_PG_Inv_Icon.png

    • The golden net, which has a larger hitbox that makes catching bugs easier, is obtained upon catching every bug in the game at least once.

ACGC_Golden_Axe_PG_Model.pngACGC_Golden_Axe_PG_Sprite.pngACGC_Golden_Axe_PG_Inv_Icon.png

    • The golden axe, which has an unlimited number of uses (like the standard axe in the N64 version and all other tools in all versions), is obtained by interacting with the Bell Shrine after maintaining a "perfect town" with numerous trees and flowers and little to no weeds or garbage for 15 consecutive days.

New Item Sets#

ACGC_ArcDeTriomphe.pngACGC_ChineseLion.pngACGC_ChineseLioness.pngACGC_Compass.pngACGC_FishingBear.pngACGC_LadyLiberty.pngACGC_ManekinPis.pngACGC_Matryoshka.pngACGC_Merlion.pngACGC_MermaidStatue.pngACGC_MoaiStatue.pngACGC_MouthOfTruth.pngACGC_Pagoda.pngACGC_PlateArmor.pngACGC_ShogiPiece.pngACGC_StoneCoin.pngACGC_TigerBobblehead.pngACGC_TokyoTower.pngACGC_TowerOfPisa.pngACGC_TribalMask.png

  • The "Gulliver's Treasury" set, consisting of the Arc de Triomphe, Chinese Lion, Chinese Lioness, Compass, Fishing Bear, Lady Liberty, Manekin Pis, Matryoshka, Merlion, Mermaid Statue, Moai Statue, Mouth of Truth, Pagoda, Plate Armor, Shogi Piece, Stone Coin, Tiger Bobblehead, Tokyo Tower, Tower of Pisa, and Tribal Mask furniture items, is added. Items in this set are obtainable exclusively from Gulliver (in place of the random furniture items he would give in the N64 version).

ACGC_BeachChair.pngACGC_BeachTable.pngACGC_DiverDan.pngACGC_LifeRing.pngACGC_SnowconeMachine.pngACGC_Surfboard.pngACGC_TreasureChest.pngACGC_Ukulele.pngACGC_Wavebreaker.pngACGC_RedAlohaShirtModel.pngACGC_BlueAlohaShirtModel.png

  • The Beach Chair, Beach Table, Diver Dan, Life Ring, Snowcone Machine, Surfboard, Treasure Chest, Ukulele, and Wavebreaker furniture items, as well as the Red Aloha Shirt and Blue Aloha Shirt clothing items, are all added. These can only be legitimately obtained through interacting with islanders.

Other New Items#

  • The Aerobics Radio furniture item is added, acting as a reward for participating in fourteen Morning Aerobics sessions in a given year (done by talking to Tortimer each morning). Switching on the item allows the player to exercise in their home with the C stick as they would during actual Morning Aerobics.
  • The G Logo furniture item is added, purchasable from Tom Nook's store for 2500 Bells.
  • The Museum Model furniture item is added, acting as a reward for completing all four wings of the museum. Every player created in a given town will receive the item through the mail simultaneously, regardless of which one submitted the final donation.
  • The Nintendo Bench furniture item is added, obtainable solely by using a universal item code officially published in the June 2003 issue of Tips & Tricks magazine.

ACGC_SignBoardStoreModel.pngACGC_SignBoardPlacedModel.pngACGC_SignBoardIcon.png

  • The sign board is added as a purchasable item from Tom Nook's store; these items can be placed outside like furniture items and can have custom designs displayed on them.

Changed Items#

Nintendo 64

GameCube

DNM64_N-Logo_Shirt.pngDnM64_NLogoShirtModel.png

ACGC_G-Logo_Shirt.pngDnMPlus_GLogoShirtModel.png

The N-Logo Shirt was replaced with the G-Logo Shirt from + onward, fitting the change in console.

Renamed Items#

Two items are renamed in +, correcting mistakes that were present in their N64 names:

  • The Djimbe Drum furniture item is renamed "ジャンベ", the proper rendering of its name in katakana; in the N64 version, it was miswritten as "シャンベ" ("chambe").
  • The Iron Frame furniture item is renamed "てっこつ" ("tekkotsu") the proper name for the item in Japanese (albeit referring to steel rather than iron); in the N64 version, it was called "てっきん" ("tekkin"), which actually refers to rebar.

Famicom Games#

New Titles#

Twelve Famicom games are added (including two Famicom Disk System titles, using the same FDS model as the nonfunctional unit in the N64 version):

DnMPlus_Baseball.pngDnMPlus_DonkeyKong3.pngDnMPlus_GomokuNarabe.png

DnM64_FDS.pngDnMPlus_DKJrMath.pngDnMPlus_PunchOut.png

  • Mahjong, obtainable through codes periodically offered on the game's official website.
  • Super Mario Bros., obtainable through a sweepstakes contest in Famitsu magazine or by sending secret codes to villagers.
  • Ice Climber, obtainable as a housewarming gift when importing a player through the Data Moving Service or by sending secret codes to villagers.
  • Mario Bros., obtainable solely by sending secret codes to villagers.
  • The FDS version of The Legend of Zelda, obtainable solely by sending secret codes to villagers.

Other Alterations#

  • The requirements for obtaining the seven games from the N64 version are altered:
    • Balloon Fight is obtainable as a present from Jingle on Toy Day or via the Island.
    • Donkey Kong is obtainable as a present on the player character's birthday or via the Island.
    • Donkey Kong Jr. and Tennis are only obtainable via the Island.
    • Clu Clu Land, Golf, and Pinball are obtainable as housewarming gifts when importing a player through the Data Moving Service or by sending secret codes to villagers.

Nintendo 64

GameCube

Nintendo 64

GameCube

  • The labels for Clu Clu Land and Pinball are altered. While both games featured the "pulse" label used on the first 14 first-party Famicom titles in Doubutsu no Mori, + replaces the label for Clu Clu Land with a pastiche of the "picture" label seen on later Famicom cartridges (as Clu Clu Land was never actually part of the "pulse" line) and Pinball changes colors from white-on-yellow to yellow-on-silver. The latter is actually a change made in error, as its label was in fact white-on-yellow; the yellow-on-silver label was actually used by Popeye no Eigo Asobi, which is not in any version of the game.

Nintendo 64

GameCube

  • Donkey Kong Jr. has its cartridge and label altered to more closely resemble its actual design. Its original model is instead used by Donkey Kong Jr. Math, which did use a blue cartridge.

Holidays and Events#

With Tortimer added, events for him to give the player unique furniture items were added. Many are based on real-life Japanese holidays. Tortimer appears from 10 AM to 6 PM.

  • Seven Herbs Day (ななくさのひ) on January 7; Tortimer gives the Weed Model.
  • Coming of Age Day (いちにんまえのひ) on the second Monday of January; Tortimer gives the Tailor Model.
  • The Bean-Tossing Festival (いちにんまえのひ) on February 3; Tortimer gives the Bean Throwing set, an item exclusive to this version.
  • Hometown Day (ふるさとのひ) on February 11 to correspond to National Foundation Day; Tortimer gives 1 of 15 Station Models depending on the design of the station in the player's town.
  • Girl's Day (おとめのひ) on March 3, derived from Hinamatsuri; Tortimer gives a Lovely Phone.
  • Spring Day (スプリング・デー) on the day of the vernal equinox for Vernal Equinox Day; Tortimer gives a Market Model.
  • Fresh Green Day (しんりょくのひ) on April 29, derived from Greenery Day; Tortimer gives a Tree Model.
  • Garbage Day (ゴミのきねんび) on May 3, to coincide with Constitution Memorial Day; Tortimer gives a Dump Model.
  • Tanabata (たなばたのひ) on July 7: Tortimer gives a Tanabata Palm.
  • Summer Day (サマー・デー) on July 20 derived from Marine Day; Tortimer gives a Life Ring. (Note than upon the game's release, Marine Day was fixed on July 20, but starting in 2003 the Happy Monday System was introduced, and the holiday now falls on the third Monday of July.)
  • The Radio Exercises from the Sports Fair was used for a new event, Morning Aerobics, from 6-7 AM on clear days from July 25 to August 31. Tortimer will give the player an Exercise Card and an Aerobics Radio for participating.
  • Mayor's Day (村長さんの日) on September 15, derived from Respect for the Aged Day; Tortimer gives the Well Model. (Similarly to Marine Day above, the date of this holiday was changed in 2003 and now falls on the third Monday in September.)
  • Autumn Day (オータム・デー) on the day of the autumnal equinox for Autumnal Equinox Day: Tortimer gives the Katrina's Tent model.
  • Winter Day (ウインター・デー ) on November 3 to correspond to Culture Day; Tortimer gives the Snowman model
  • Labor Day (働き者の日) on November 23 for the Japanese Labor Thanksgiving Day; Tortimer gives the Shop Model
  • Eve Eve (イブイブのひ) on December 23; Tortimer gives the Miniature Car to boys and the Dolly to girls.

Some holidays that were already present in Doubutsu no Mori also had gifts from Tortimer added:

  • New Year's Day: New Year's Food
  • Cherry Blossom Festival (April 5-7): Pink Tree Model
  • Spring Sports Fair (March 20-21): Spring Medal
  • Children's Day (May 5): Locomotive Model
  • Summer Fishing Tourney (Every Sunday in June): Bass Boat-Wrap Sushi
  • Fireworks Festival (every Saturday in August): Three-Foot Ball
  • The Harvest Moon Festival, on the 15th day of the 8th lunar month (varies from September 8 to October 7 depending on the year): Tsukimi Dango
  • The Night of the Thirteenth Moon (十三夜の月), a variant moon festival celebrated on the 13th day of the 9th lunar month (varying from October 6 to November 3): Moon
    • On this topic, the developers actually included an entire converter for the lunar and Gregorian calendars from the years 2000 to 2032 that only is used for the dates of the moon viewing holidays and the preceding week when villagers will mention them. The in-game clock can only be set to 2030 at most, although theoretically one could leave their GameCube on for months to experience the 2031 and 2032 occasions.
  • Autumn Sports Fair (2nd Monday of October), coincides with Sports Day): Autumn Medal
  • Halloween: Police Model
  • Autumn Fishing Tourney (every Sunday in November): Big Haul Flag
  • New Year's Countdown: New Year's Eve Noodles

Other Changes in +#

  • The game's file size is expanded to occupy between 57 and 59 blocks (approx. 494-512 KB): 57 for town data, 1 for NES save data, and an optional block included on the promotional "Special Present" memory card bundled with the game, enabling a newly-created player to receive a housewarming letter from Nintendo with a grab bag containing a K.K. Slider song, two NES games, and a random furniture item. Because the Special Present Memory Card is a 59-block one, this means that it is specifically devoted to carrying save data for Animal Crossing.
  • A second floor and basement are added as available house expansions.

Name

Field/Tank Sprite

Icon

Tank Model

Time of Year

Time of Day

Location

Shadow Size

Sell Price

Arapaima

July-September

4 PM to 9 AM

River

Huge

10,000 Bells

Barred Knifejaw

March to November

All day

Sea

Large

5,000 Bells

Crawfish

April to mid-September

All day

Pond

Small

250 Bells

Frog

May to August

All day

Pond

Tiny

120 Bells

Jellyfish

August

All day

Sea

Medium

100 Bells

Killifish

April to August

All day

Pond

Tiny

300 Bells

Red Snapper

All year

All day

Sea

Large

3,000 Bells

Sea Bass

All year

All day

Sea

Large

160 Bells

Name

Field/Cage Sprite

Icon

Cage Model

Time of Year

Time of Day

Location

Sell Price

Ant

All year

All day

Dropped candy or rotten turnips

80 Bells

Bagworm

October to March

All day

Shaken out from trees

250 Bells

Mole Cricket

November to March

All day

Underground (must be dug out with a shovel)

200 Bells

Mosquito

May to September

8 AM to 11 PM

In the air (can bite players)

130 Bells

Pill Bug

All year

All day

In rocks (must be hit with a shovel)

250 Bells

Pond Skater

June to September

8 AM to 7 PM

Atop freshwater

130 Bells

Snail

April to September

During rain

Atop flowers

250 Bells

Spider

April to September

All day

Shaken out from trees

300 Bells

  • Eight more fish (Sea Bass, Red Snapper, Barred Knifejaw, Jellyfish, Arapaima, Crawfish, Frog, and Killifish) and eight more bugs (Pill Bug, Mole Cricket, Mosquito, Pondskater, Ant, Bagworm, Spider, and Snail) are added.
  • The normally-inaccessible Famicom ROM manager is removed, as its purpose of viewing and deleting installed ROMs is rendered moot by the "Memory Card" section in the GameCube's main menu.
  • Starting on January 10, 2002, and continuing up through the next few years, players could pay ¥630 (approximately $6 USD) to have data transferred from a Doubutsu no Mori save file and a Doubutsu no Mori + save file via the Data Moving Service. By sending Nintendo both an N64 Controller Pak and a 59-block GameCube Memory Card with save data for their respective games on them, players could import their characters, catalog information, encyclopedia information, saved letters, and pocketed items. However, the following items will not be carried over:
    • Letters stored in the player's inventory (as opposed to being saved at the Post Office).
    • Items used to fulfill delivery-based favors between villagers.
    • The I Love 64 Shirt, N-Logo Shirt, Three-Arc Shirt, Tomato Juice Shirt, and W Shirt, which are instead replaced with Patched Shirts in the player's save file for + (despite the fact that the N64-exclusive shirts are replaced in the GameCube versions rather than being outright removed). Catalog information for these shirts was also not transferred.
    • Catalog information for the Dreadful and Novel Paintings. Despite this, the items themselves could be transferred if the player stored them in their pockets, making this the only legitimate means of obtaining them in +, though they could not be donated to the museum.

Removed Items#

Clothing#

Name (Japanese)

Name (Chinese)

Name (English translation)

Hexadecimal ID

Image

Texture

パーティードレス

舞会礼服

Party Dress

18 14

タキシード

晚礼服

Tuxedo

18 18

The Party Dress and Tuxedo clothing items, both of which are unused in Doubutsu no Mori, are removed from + onwards.

Dreadful and Novel Paintings#

Dreadful Painting

Novel Painting

The Dreadful Painting (based on Edvard Munch's The Scream) and the Novel Painting (based on Piet Mondrian's Composition with Red, Yellow, and Blue) are no longer obtainable in the normal course of play from + onwards due to international differences in copyright law (thus preemptively accommodating the localization of + as Animal Crossing, keeping in line with Nintendo's policy since the early '90s of having their Japanese branch be closely involved with the localization process). Both Mondrian and Munch's portfolios had entered the Japanese public domain in 1995, but would take another twenty years to do so in the United States. Despite their removal in normal gameplay, they are still accessible in the code for + and could at one point be officially transferred over from a copy of the N64 version, as detailed in "Changes made in Doubutsu no Mori +" below. In Animal Crossing and e+, the paintings' models are removed, and their index numbers instead point to duplicates of the DUMMY placeholder furniture item. Dongwu Senlin, meanwhile, retains the paintings, as they entered the Chinese public domain in 1995 as well.

A redesign based on the Novel Painting would appear in New Horizons.

Unused Furniture#

Name

ID

Image

chest

10 B0

modern den chair

13 44

nice speaker

11 F8

rack

10 B4

unused dresser

12 F0

unused monkey

13 14

zabuton

10 9C

The Chest, Modern Den Chair, Nice Speaker, Rack, Unused Dresser, Unused Monkey, and Zabuton furniture items, all of which are unused in Doubutsu no Mori, have their models removed from + onwards; however, their hexadecimal IDs still exist in later versions, though they instead point to duplicates of the DUMMY furniture item.