Another generic monster raising game, also yet another lazy Super Game Boy game.
Super Game Boy#
Unused Palettes#
Game Genie codes EAA-71E-6EE + ??B-B8E-08B + ??B-B9E-91E will load unused palettes. All other unused palette entrees are duplicate PAL_23 versions of the default palette.
Unused Palette 1 |
Unused Palette 2 |
Unused Palette 3 |
Unused Palette 4 |
|---|---|---|---|
| |
|||
ID: B7 70 |
ID: D7 70 |
ID: F7 70 |
ID: 17 71 |
Unused Palette 5#
Just a beige screen likely used to test the palette system.
01DF6FDF6FDF6FDF6FDF6FDF6FDF6F00
09DF6FDF6FDF6FDF6FDF6FDF6FDF6F00
ID: B8 70, C8 70
Unused Palette 6#
Just a black screen likely used to test the palette system.
01000000000000000000000000000000
09000000000000000000000000000000
ID: D8 70, E8 70
Error Handler#
Game Genie code 201-92F-F76 will start the game in a basic crash screen.
Development-Related Text#
0x1FE644
sp buf full
undefined cgen group No.(BW)
undefined cgen group No.(CL)
undefined cgen No.
undefined chain group No.(BW)
undefined chain group No.(CL)
undefined chain No.
CHAIN:double termination in chain data
obj buffer over
TAG_TABLE:undefined tag table
palette not empty
palette under free
0x1FF137
CD_STAT_INT:undefined lcd status interrupt
0x1FF263
trance queue full
QUEUE_AFTER:trance count over
sp font alloc by trance
bg font alloc by trance
last fit malloc
best fit malloc
first fit malloc
FREE:not found alloc ptr
WDIV:division by ZERO
BDIV:division by ZERO
proc_stack over(other)
proc_stack over
proc_stack under
Undefined proc No.
READ MSG OVER
MSG INDEX OVER:bc=max no.
unuse msg global var
unuse msg local var
over local var No.
MSG not fond unuse buffer
MSG_DIV:division by ZERO
MSG no open window
SET_ARRAY:over (de=last_no bc=req_no)
GET_ARRAY:over (de=last_no bc=req_no)
0x1FF4AF
not empty:window buffer
window text area char alloc
window frame char alloc
lost unget char(de=unget char)
map No. over(BW)
map No. over(CL)
map object buffer full
calc sum:bc=0,de=1,hl=2,pc=3
References#
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The Breeder series | |
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Animal Breeder | |
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Game Boy (Color) |
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Dino Breeder | |
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Game Boy (Color) |
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