In Amazing Island, you can create your very own monster and make it compete in various minigames.
|
|
To do:
|
Debug Menu#
Press L+R+Start at any time to bring up the menu.
Version |
Gecko |
|---|---|
JP |
0429AFE0 00000001 |
NA |
042F2AA0 00000001 |
Version |
|
JP |
K244-02CD-EN1DM |
NA |
ECFG-UVNO-VNFV7 |
(Activation Code: Ralf of Wiird)
Koya Debug Mode#
- BuildMonsView - A test area to check how the skeletons load in-game, though the unused ones cannot be found here. Most of the menus are in Japanese, some activate the creator to go to a certain Skeleton and load its model in the builder. Sometimes a monster you load will appear here for no reason besides maybe lighting and debug reasons.
- BuildMons - Goes to a bugged-out version of the creator with Japanese text. Maybe a test version?
- テスト (test) - Seemingly an element test for lighting, textures, models, and sounds that will load in the engine used for this game. There's hundreds of debug graphics here, including from Godzilla, Star Trek, Contra, Nintendo, Gundam Wing, and several Sega games.
- ビュワ (viewer)
- NpcView - Lets you view the various NPCs and their animations.
- SkeltonView - Lets you view the Skeletons you can use in the monster creator.
- MonsterView - Lets you view all the monsters you can get as cards, plus another 80-100 unused and untextured monsters.




Sato Debug Mode#


Some freezing occurs.
ひろし of ひろし#





Mizu Debug Mode#



Koba Debug Mode#






Texture Check#
Performance Check#
CharWork Check#
GDDA Pause#
Sound Test#
Unused Monsters#
Thanks to the debug code and help from third-party tools by CosmoCortney, you can view three unused Monster Skeletons. They can be loaded in the creator, but due to them missing several important animations the game will freeze or crash after selecting them.


Unused NPCS#
Present in debug mode are a few unused NPCs: a boy, and a reskinned female protagonist model located next to the scoreboard in the data (possibly was going to be a "talk to her for high-score!" but removed). She even has a leftover blue eyebrows texture for her blonde hair.


Unused Animations#
When using the debugger you can view animations of the "evilings" and all of their unused animations as well as the cut NPCs.
Boy with glasses animations (he has a weird glitch maybe because of the debug view of him but his mouth keeps changing textures each frame):
Regional Differences#
Title Screen#
|
Japan |
International |
|---|---|
|
|
Banner#
|
Japan |
International |
|---|---|
|
|
|