Agent Hugo: Hula Holiday is a 3D platform game staring Hugo the TV troll that is played from a behind view perspective. While on vacation Agent Hugo notices that a big fly with his robotic trash cans is transforming a nearby island into a dump, in order to feed his fly army.
Debug Features#
A settings file named Game.ini can be found in all three versions. Setting a value to 1 enables an option, while 0 disables the option.
ShowVersion=0
Audio=1
QuickBoot=0
EnableDebugMenu=0
DebugMenuItem=0
ShowVersion#
Displays "Version 6.0" for Windows, "Version 6.1 SLES-55365" for the PS2, "Version 6.2" for the Wii on the top left corner of the screen. The version is actually right above the options in Game.ini.
Audio#
Enables/disables audio.
QuickBoot#
Skips the opening credits and logos.
The debug level select menu displays the theme and name of each level, as well as the internal file name and what sprite file is used. 
EnableDebugMenu#

Enables a debug menu that can be selected from entering a level and pause the game.

A debug display also appears while the main debug option is enabled. It details the player's x/y/z position, speed and other statistics.
DebugMenuItem#
Enables a menu in the pause menu that can give some options. Actually, the debug menu is a copy of Agent Hugo: Lemoon Twist debug menu. The "Invulnerability", "Unlock all levels" and "Soak Test" work normally in-game. "Jump to the end of the level" is broken in-game and teleports you to position 1000000.00/1.00/0.00 out of bounds. "Collect all lemons" does nothing.
Other Options#
The Windows version has additional debug options available if the game is running in windowed mode under the View tab.
Render Mode > |
Point |
Line |
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Solid |
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Textured |
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Display Mode > |
Off |
Culling Boxes |
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Collision Spheres |
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Collision Bounds |
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Lights |
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Cameras |
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Enable Lighting |
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Enable Fog |
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Objects |
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Use Polygon Lists |
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Height Maps |
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Texture Viewer |
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Metric Viewer |
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Model Viewer |
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Pathfinder Obsticles |
Render Modes#

There are four different render modes: the regular one, a solid color one where everything is white except the outlines, a lined wireframe and a dotted frame mode.
Texture Viewer#

Shows all the currently loaded textures in memory.
Unused Maps#
Unused Level13#
"LEVEL13.3DF" and "LEVEL13.PLF" files that can be found on Windows and Wii versions is an unused level in a game. The actual level 13 in the game uses LEVEL14.3DF and LEVEL14.PLF.
The level consists entirely of beach islands that you pass through. This is the only level in game that has two endings, either taking the note or the hammer in the boss fight.
Unused Level19#
"LEVEL19.3DF" and "LEVEL19.PLF" files that can be found on the Polish Windows version is an leftover test area.
Unused Levels from Agent Hugo: Lemoon Twist in Wii version#
"LEVEL19.3DF", "LEVEL19.PLF", "LEVEL21.3DF", "LEVEL21.PLF", "LOBBY.3DF" and "LOBBY.PLF" files can be found in the Wii version of the game. It is levels from Agent Hugo: Lemoon Twist.

Unused Enemy#
The green fly-like thing is only used in the unused level and no other levels in game. They are the strongest of the three types - blue, orange and green. 
Unused Cinematics#
BRGLogo#
"BRGLogo.wmv" on Windows and "BRGLogo.PSS" on PS2 is video of Beyond Reality logo and is unused in game.
ITE#
"ITE.PSS" on PS2 version is video of It's all about entertainment logo and is unused in game.
Unused Sound#
There are "winner_1.ogg" on Windows version and "WINNER_1.SDF" on PS2 and Wii versions is unused music file in game.
Regional Differences#
Title#
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English |
Russian |
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On the Windows version the title screen is different if you select a different language. In Game.ini in "Language=" you can change the value of languages. The Russian language is value 25. Also if the language is Russian, the game uses DemoRus.wmv, not Demo.wmv.
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The Hugo series | |
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Game Boy (Color) |
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Nintendo DS |
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Windows, PlayStation 2 |
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Wii |
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