This page details one or more prototype versions of Zuma's Revenge! (Xbox 360).
|
|
To do: |
|
|
This prototype is documented on Hidden Palace. |
A prototype XBLA build dated April 10, 2012, just over a month before release, was released in the Alpha Archive.
Differences#
General#
- Debug features are present.
- It bundles a detailed configuration file named ConfigValues.xml, allowing multiple values to be set on bootup.
Audio#
- The second warning SFX is the exact same as the first game.
- The bomb powerup SFX is different.
- The unlocked modes SFX is different.
Level Config#
Challenge Mode point requirements and ace times on some levels were changed from the prototype to the final release.
Level |
Challenge Mode Point Req. (Proto) |
Challenge Mode Point Req. (Final) |
Ace Time (Proto) |
Ace Time (Final) |
|---|---|---|---|---|
Jungle 1 |
60000 |
40000 |
3500 |
6000 |
Jungle 2 |
65000 |
60000 |
3500 |
6000 |
Jungle 3 |
75000 |
70000 |
4000 |
7500 |
Jungle 4 |
75000 |
80000 |
3500 |
6500 |
Jungle 5 |
75000 |
85000 |
4000 |
9000 |
Jungle 6 |
80000 |
90000 |
4500 |
6500 |
Jungle 7 |
80000 |
100000 |
4500 |
8500 |
Jungle 8 |
80000 |
95000 |
4000 |
7500 |
Jungle 9 |
80000 |
150000 |
6500 |
8500 |
Jungle 10 |
90000 |
140000 |
4500 |
7500 |
Volcano 3 |
230000 |
355000 |
13000 |
9500 |
Volcano 4 |
205000 |
345000 |
12000 |
10000 |
Volcano 5 |
180000 |
350000 |
12000 |
10500 |
Volcano 6 |
235000 |
380000 |
13000 |
9000 |
Volcano 7 |
255000 |
360000 |
12000 |
10000 |
Volcano 8 |
250000 |
365000 |
13500 |
8500 |
Volcano 9 |
265000 |
355000 |
13000 |
9000 |
Volcano 10 |
275000 |
425000 |
13500 |
8000 |
Additionally, ace times on parts of the sixth boss were also altered between the prototype and the final build.
Boss |
Ace Time (Proto) |
Ace Time (Final) |
|---|---|---|
Boss 6, part 1 |
8000 |
9000 |
Boss 6, part 3 |
10000 |
10500 |
Textures#
- The skull middle texture has stray pixels and doesn't have the covering layer.
|
|
To do: |
- The stonehead boss is missing its eye and face textures.
- The icons for levels in Iron Frog have improper alpha texturing.
- The enemy frog textures are not split.
- The main menu texture is larger, though there are stray pixels on top.
- The monkey's eye textures are gray instead of red.
- The spirit animal totem doesn't have a shadow overlay overtop.
- The weekly challenge leaderboard frame has improper alpha texturing.
- The weekly challenge level texture only has lines on the top of the image.
- The scorebar texture is slightly smaller in width.
- The scorebar roller texture has 7 green points.
- The final boss' first chute has less wider alpha texturing.
- The final boss' third chute of part 3 has more usage of alpha texturing.
- The final boss' first, second, and third chutes of part 5 are slightly bigger and slightly zoomed out.
- Ancient Cistern's background has stray pixels.
- Empty Cistern's 7th chute is smaller and inverted.
- Stagnant Ponds' 3rd chute is smaller.
- Shark Den's 2nd chute has a curve over it.
- Bones of an Idol's 2nd chute is not expanded and has a bit of white lighting.
- Sand Trap's 2nd chute is smaller and zoomed in.
- An earlier version of the map zoom image is present.
Debugging Material#
Configuration Values#
For info on values not listed below, see here.
- DebugText: Draws a debug display on the top left corner.
0: Disable
1: Mutliplier ball spawning info
2: Spirit animal info
3: Target/highlighted ball info
- DisplaySafeZone: Displays safe zones overtop the game render.
- AutoMonkeyMode: Toggles the use of the Auto Monkey, an internal autoplay tool.
0: Disable
1: Plays through the main game (Adventure)
2: Plays through Iron Frog
3: Plays through the weekly challenge
4: Plays through boss rush mode
5: Plays through every mode
Inputs#
|
|
To do: |
- LStick: Heavily slows down balls.
- RStick: Increases the speed cap of balls.
Disabled Anti-Piracy#
There's an entry in the config file called RequireSecretCode which is set to false. If it's enabled, it locks out the title screen unless a 6-digit "secret code" using A, B, X, Y, and LT+RT is entered. Given by the note in the configuration file, this would have probably been used to prevent the game from being playable by random developers on PartnerNet outside of PopCap.
|
The Zuma series | |
|---|---|
|
Windows |
|
|
Mac OS X |
|
|
Adobe Flash |
Zuma • Zuma High Speed Challenge! • Zuma's Revenge! • Zuma Blitz: Kroakatoa Island |
|
Nintendo DS |
|
|
PlayStation 3, Xbox 360 |
Zuma's Revenge! (Prototype) |
|
PopCap Loader |
|