This page details one or more prototype versions of Viva Piñata: Trouble in Paradise.
Gameplay Differences#
General#
- Many elements from the first game are still used here as placeholders, as the new graphical assets haven't been finished yet.
- The new Piñatas introduced in the second game lack a lot of implemented content, including houses, journal entries, dialogue and PIP text.
Visual Differences#
Title Screen#
- The title screen has been changed to use signposts like the final instead of a star menu.
- The garden is vastly different, lacking the ground variety seen in the final and the various plants & trees.
- The first game's tutorial is still accessible in this build, assigned to the leftmost sign with Leafos.
Proto |
Final |
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Langston Challenges#
- The UI here is very barebones, comprising of a solid white background with the country positions represented by green squares.
Proto |
Final |
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Langston's Shop#
- The shop uses the same model as Costalot's shop in this build instead of Pinata Central.
- The shop is called "Traps-R-Us" in this build rather than the final's "Langstons TrapEase".
Proto |
Final |
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Piñarctic#
The Piñarctic has some decent progress made on it, but only on the front layers of the area. The background has seemingly not been done yet.
Proto |
Final |
|---|---|
Dessert Desert#
The Dessert Desert is very unfinished at this stage of development, repurposing a visually broken version of the garden seen in the first game.
Proto |
Final |
|---|---|
Leftover Files#
hostname.txt#
Intended to be present for development builds and contains the name of a workstation to connect to. The name left in this is "wbryand1", likely the name of one of Will Bryan's systems.
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The Viva Piñata series | |
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Windows |
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Xbox 360 |
Viva Piñata (Prototypes) • Viva Piñata: Trouble in Paradise (Prototype) |
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Nintendo DS |
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