This is a sub-page of Proto:Ufouria: The Saga.
General Differences#
- The overworld layout is similar to the Forple prototype but has changes of its own.
- In the final game, if the game is left idle on the title screen after the title screen music is finished, a cutscene will play with Bop-Louie giving a plot summary with situational explanations. In this build, the said music is still playing halfway as a gameplay demo will play featuring Bop-Louie climbing up a wall.
- In the final game, boss battles entail throwing a blue Popoon at the opponent. In this build, the player has to damage the boss by jumping on them.
- Freon Leon's battle AI is different, and he can dive, which grants invulnerability.
- Ice is slippery for Bop-Louie, but he still cannot fall down.
- The tilesets feature differences.
Titlescreen#
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Prototype |
Final |
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The game's title looks slightly different than the final, exactly identical to one of the screenshots from a game magazine. The two lines are simpler when compared to the ones of the final, which have more mechanical-like details. There's a 1991 copyright along with the "SUNSOFT" logo, which is absent in the final build. Finally, there's the line "LICENSED BY NINTENDO OF AMERICA. INC", which would of course apply to a planned US localization.
Map#
Forple Prototype |
US Prototype |
Final |
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Music#
The Game Over music in the US prototype differs from the final version used in both regions, having more vibrato applied to the pulse waves.
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Early US Prototype |
Final Version |
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(Source: MrNorbert1994 (YouTube))