the cutting room mirror

August 28, 2001 Build

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This is a sub-page of Proto:The Simpsons: Road Rage (GameCube, PlayStation 2, Xbox).

To do:
Level differences; the scrapped "transitions" that exist in all levels to the one after it.

This prototype is documented on Hidden Palace.

A build that predates the final release by two months.

Gameplay#

The title screen uses a different graphic for the Press Start background, as well as a slightly different and smaller logo where the trademark symbol is not on the shield, making it harder to see.

Alpha 3

Final

The main menu has a prompt to press B to go back, even though you can't actually go back to the start screen.
There are also no descriptions for each of the selections displayed on the bottom, as well as Head to Head not being grayed out if there isn't a 2nd controller plugged in, letting you get up to the 2nd player character select screen without one.

Alpha 3

Final

The minimap has white dots showing the pathway to the destination. The global timer is showing time in seconds only, and is also coloured white.

Alpha 3

Final

All of the maps are connected with the map after it and can be freely travelled to and from. However, you can't go back a map, nor two maps forward from the one currently selected.

Alpha 3

Final

The highscore menu had the AXD name replaced with JDY in the final build. The money displays the dollar sign twice, as well as uses a comma decimal separator.

Alpha 3

Final

(Source: Edness)

Watch on YouTube

  • Between the Downtown and Springfield Mountains levels is a lengthy road containing a golf course and country club.
  • The train in Springfield Mountains moves on the track in a circuit.
  • When starting from Entertainment District, the hidden tunnel in Springfield Dam has textures missing.

(Source: Addablestone13)

Missions#

  • The Car Built for Homer will not be unlocked after all the missions are completed.
  • Willie's Paper Shredder: 10 newspaper boxes need to be knocked over instead of 12.
  • Barney's Rage: Snake and the Lil' Bandit are played instead of Barney and the Plow King, although Barney is still the character referenced in the select menu. Only 8 mascots need to be knocked over instead of 12, while the select menu gives a total of 10.
  • Snake's Day Off: The mission is instead called "Nelson's Day Off". The newspaper in the select menu shows a picture of Nelson instead of Snake and the mission description states that both Nelson and Snake want to cause havoc. Despite this, Nelson does not appear at any point in the actual mission.
  • They'll Never Take Me Alive: 10 garbage cans need to be knocked over instead of 12.
  • Save the Hovercar: Mr. Burns does not appear in the mission, and the time limit is 30 seconds instead of 32.
  • Not the Trees: 20 wood piles need to be knocked over instead of 24, and the time limit is 55 seconds instead of 50.
  • Burns' Arena: 15 statues need to be knocked over instead of 20, and the camera does not switch to an overhead view.

(Source: Addablestone13)

Debug Display#

To do:
Check if there are any controller inputs bound to toggle cheats. If not, the other debug cheats/options might as well be worth documenting here too.

The debug display (which is toggled by flipping the 2nd bit of the 2nd byte in the cheat array located at 001FED8C, unlike in later builds) displays more text on the top in this build, displaying the coordinates and vehicle speed.

The performance debug display can alternatively be enabled with 00013E6A 909090909090, however the vehicle speed and position display would require several more branches to be nopped.

Alpha 3

Final

(Source: Edness)

Unused Graphics#

Blackboards#

Blkboard.png is one of at least three blackboard graphics found in various builds of the game intended for the loading screen, before it was changed to the animation of Bart playing a video game. The person in the picture frame is Gordie Howe, who appears in the episode Bart the Lover, and was likely cut due to royalities.
Simpsons_Road_Rage_Aug_28_Blkboard.png
Another less detailed image is used in an earlier unreleased Xbox prototype, and a different image is present in this build, later builds and the final GameCube version.
SRR_Blackboard.png

Placeholder#

A placeholder destination icon.

Cut Voices#

To do:
Comparison of unused and final takes.

This build contains some unique voice clips that were later removed.

Filename

Audio

Subtitle

Notes

APU0601.rsp

Apu: Do not fear! I will get you to your destination on-time.

BRT0601.rsp

Bart: Don't have a cow man, I'll get you there!

Alternate take of a used line.

BRT0601.rsp

Bart: Alright alright, chill man!

Alternate take of a used line.

HMR0603.rsp

Homer: Thank you, Marge!

Probably removed due to being out of character.

JAS4002b.rsp

Jasper: Take me to the Kwik-E-Mart. I could use a moon pie.

The final game cuts out the moon pie remark.

KRUS2701b.rsp

Krusty: You're the worst driver I've ever seen. And I've driven with Mickey Rooney!

Alternate take of a used line.

LIS2303.rsp

Lisa: Could you hurry up please? I'm going to be tardy!

MOE0601.rsp

Moe: Whaaa?!

MRG7001.rsp

Marge: Taxi cab!

Would be used when you slowly drive past her.

QUM2301.rsp

Quimby: Faster you moron!

Alternate take of a used line.

WIL2301.rsp

Willie: Put your foot on the pedal man!

Alternate take of a used line.

WIL2301.rsp

Willie: Step on it! I'm late for a date with Fergie!

Early Intro#

SRR_Simpsonsforsony.mp4

simpsonsforsony.bik is an early intro video, completely different from the one in the final game, and is the only video in this build. The audio is taken from the season 8 episode El Viaje Misterioso de Nuestro Jomer.

Cut Textures#

Several textures can be found in this build that were removed in the final game.

everh2h.p3d#

Filename

Image

BSPhilipsglassCompany.bmp

driveways.bmp

4Lane_clean.bmp

Roadstripe.bmp

MountainOld_parking.bmp.icon

PlainAshold.bmp

Warmgraywoodfen.bmp

powermm.p3d#

Filename

Image

DiscoPantsHaircuts.bmp

GsignH.bmp

Itchy&Scratchy_MagicMuffins.bmp

dammm.p3d#

Filename

Image

KampKrusty_bartflag.bmp

moesmm.p3d#

Filename

Image

garbage.bmp

caonpy_purple.white.bmp

Savings&Loan.bmp

Karmaceuticals.bmp

mntmm.p3d#

Filename

Image

PetCemetary.bmp

canyonwall10brownsingle.bmp

innertree.bmp

ParkedWagon.bmp

PhoneBooth.bmp

Rock_country_fences01.bmp

Mount_Mist.bmp

Grasstand01.bmp

Grass02.bmp

Changed Textures#

Many level textures are different in this build. Some of them were likely changed to avoid additional rating descriptors.

Filename

August 28th, 2001

Final

Differences

stone_logoshingles.bmp

Reshaded.

DuffLabel.bmp

Resolution halved.

KampKrusty_clownhead.bmp

Color reduction.

Park_truck.bmp

Pinup girl removed.

LakeFloor.bmp

More detailed.

LOJAdaSopadeJC.bmp

Changed entirely.

LargBstopWin.bmp

Alpha added to glass.

building_magenta.bmp

Painted from pink to orange.

ghome_e01.bmp

Shading added to windows.

GWagon.bmp

Less cartoony.

Ghome_a01.bmp

Bricks added.

Ghome_b01.bmp

Less detail and color.

HouseF01.bmp

Less detail and color.

Housel01.bmp

Less detail and color.

Sign_VerticalA.bmp

Guns R Us replaced with Cabana.

Sign2.bmp

Bevel removed.

BurnsMan01_a.bmp

Unused and compressed further in final game.

Dam_props.bmp

Less cartoony.

chain-conc.bmp

Less cartoony.