the cutting room mirror

E3 Demo Build

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:The Legend of Zelda: Tri Force Heroes.

General#

  • The demo features four playable levels: The Forest (Buzz Blob Cave), The Temple (Forest Temple), The Fortress (Bomb Storage) and The Volcano (Hinox Mine).
  • Some things like the Energy Gauge and the Wallmaster still use their A Link Between Worlds designs.
  • With the exception of an inaccessible castle lobby, no other areas aside from the ones playable in the demo are in the files.
  • All the outfits are present in the files.
  • Text for NPCs and menus are either untranslated from Japanese or are dummied out with lines saying "Hello". The small amount of English text that was translated is also much closer to the Japanese.

Music Differences#

Several themes are still sampled at this point rather than real-life orchestrations.

Title#

The title theme has slight changes with the violin.

Proto

Final

Credits#

The credits theme adds the boss theme near the middle along with other changes.

Proto

Final

Woodlands#

The Woodlands theme has slight changes with the violin.

Proto

Final

Volcano#

The Volcano theme has slight changes with the violin and the percussion's volume.

Proto

Final

Model Differences#

  • The Sword Suit and Sword Master Suit outfits use different sized Master Swords instead of their final designs, likely as placeholders.
  • The orb used in challenges is red instead of blue.
  • In the final, many outfits were modified to smooth out Link's feet.

Proto

Final

Boomeranger#

The outfit was completely remade to avoid appropriation of Native American culture.

Proto

Final

Dapper Spinner#

More detail was added to the scarf, but most importantly Link received a stylish moustache!

Proto

Final

Rupee Regalia#

You guessed it: 'stache.

Proto

Final

Graphical Differences#

Communication Icons#

For whatever reason, the "Let's Go" icon is in a much rougher state compared to the rest. The icon is normally used in the lobby area, which wasn't accessible in the demo. The design of the Links seem to match much closer to the A Link Between Worlds model, as do the unused yawning icons.

Proto

TFH-E3-Lets-Green.png TFH-E3-Lets-Red.png TFH-E3-Lets-Blue.png

Final

TFH-Final-Lets-Green.png TFH-Final-Lets-Red.png TFH-Final-Lets-Blue.png

Material Icons#

Mystery Jade#

The small imprint was made into a full hole.

Proto

Final

Divine Whiskers#

The shading was adjusted.

Proto

Final

Crimson Shell#

The icon got completely redrawn.

Proto

Final

Fancy Fabric#

The coloring was completely changed.

Proto

Final

Vintage Linen#

As was this one's.

Proto

Final

Sandy Ribbon#

The Sandy Ribbon's icon in the files is named mtrl_black_pearl_bracelet, which doesn't match up with what it looks like in the final game. Turns out the demo still has its original design intact!

Proto

Final

Golden Insect#

The icon got completely redrawn along with its shading.

Proto

Final

Carmine Pearl#

Named in the files as mtrl_cloud_mass, this material too had its design completely changed like the Black Pearl Bracelet/Sandy Ribbon.

Proto

Final

Mock Fairy#

The icon was completely redrawn.

Proto

Final

Aurora Stone#

The shading was changed.

Proto

Final

Steel Mask#

The icon was redrawn to change the perspective to something cleaner.

Proto

Final

Fabled Butterfly#

The icon was redrawn.

Proto

Final

Frilly Fabric#

Named as mtrl_purupuru, the fabric was originally...lips?

Proto

Final

Outfit Icons#

Many outfit icons received slight adjustments, mainly to adjust their perspective. Some touchups are nearly invisible unless you know exactly what to look for and are fully zoomed-in.

Boomeranger#

As with the model, the icon itself was updated.

Proto

Final

Cheer Outfit#

The pompoms and skirt were redrawn to more closely match the actual model.

Proto

Final

Cheetah Costume#

The collar's position was adjusted and the insides of the boots were touched up.

Proto

Final

Cursed Tights#

The hood was redrawn from a different perspective.

Proto

Final

Dapper Spinner#

The shading on the hat and feather were adjusted and the scarf got decorated to match up with the model.

Proto

Final

Fire Blazer#

The hands were touched up a tiny bit.

Proto

Final

Gust Garb#

The bracelets got touched up and moved downwards a bit. The scarf(?) also had its bottom slip adjusted.

Proto

Final

Legendary Dress#

The right hand's bracelet was shifted upwards by a single row and had its coloring very slightly adjusted.

Proto

Final

Light Armor#

The hands were moved slightly.

Proto

Final

Lucky Loungewear#

The top of the hat was redrawn to add some bulk and the left fist was touched up.

Proto

Final

Robowear#

The helmet was completely redrawn while the body was given minor touch-ups. Most notably, for reasons unknown, many details were blurred in the final icon, like the metal ring around the red chest light and the leg joints which were both blurred until almost unnoticable.

Proto

Final

Serpent's Toga#

The belt and shoes were redrawn to more closely match the model. The model itself is the same between the demo and final game, so the demo's icon might have been drawn from an earlier model or the drawing itself is just rougher like the Cheer Outfit's icon in the demo.

Proto

Final

Showstopper#

The hat was redrawn and the shading on the suit was overhauled.

Proto

Final

Spin Attack Attire#

The hands and helmet were redrawn.

Proto

Final

Sword Suit#

The hat and left hand were redrawn, with the rest of the icon receiving minor touchups.

Proto

Final

Sword Master Suit#

The whole icon was completely redrawn.

Proto

Final

Timeless Tunic#

The cap and left hand got redrawn from a different perspective, the hands were removed, Link's signature belt buckle was added, and the tops of the boots received slight touchups.

Proto

Final

Tingle Tights#

The hood and balloons were redrawn, while the right boot was touched up.

Proto

Final

Tri Suit#

The visor's reflection was made a lot more visible.

Proto

Final

Course Icons#

While the latter half of courses (with a single exception) and the arena have placeholder icons at this point...

TFH_Course_Img_16_E3.png TFH_Course_Img_18_E3.png TFH_Course_Img_19_E3.png TFH_Course_Img_20_E3.png TFH_Course_Img_21_E3.png TFH_Course_Img_22_E3.png TFH_Course_Img_23_E3.png TFH_Course_Img_24_E3.png TFH_Course_Img_25_E3.png TFH_Course_Img_26_E3.png TFH_Course_Img_27_E3.png TFH_Course_Img_28_E3.png TFH_Course_Img_29_E3.png TFH_Course_Img_30_E3.png TFH_Course_Img_31_E3.png TFH_Course_Img_32_E3.png TFH_Course_Img_33_E3.png TFH_Course_Img_34_E3.png TFH_Course_Img_35_E3.png TFH_Course_Img_36_E3.png TFH_Course_Img_37_E3.png TFH_Course_Img_38_E3.png TFH_Course_Img_39_E3.png

The first half had screenshots taken for them! Some differ greatly, suggesting they may originate from much earlier in development.

Woodlands#

  • Deku Forest - The geometry is very close to final but the textures are much rougher. The blue rupees on top of the totems are missing and the totems themselves seem to be textured to match the height of the Links.
  • Buzz Blob Cave - The camera is in a very slightly different position.
  • Moblin Base - The screenshot is of Stage 1 instead of Stage 3. No noticeable differences.
  • Forest Temple - The camera is in a very slightly different position.

Proto

Final

TFH_Course_Img_00_E3.png TFH_Course_Img_01_E3.png TFH_Course_Img_02_E3.png TFH_Course_Img_03_E3.png

TFH_Course_Img_00_Retail.png TFH_Course_Img_01_Retail.png TFH_Course_Img_02_Retail.png TFH_Course_Img_03_Retail.png

Riverside#

Proto

Final

TFH_Course_Img_04_E3.png TFH_Course_Img_05_E3.png TFH_Course_Img_06_E3.png TFH_Course_Img_07_E3.png

TFH_Course_Img_04_Retail.png TFH_Course_Img_05_Retail.png TFH_Course_Img_06_Retail.png TFH_Course_Img_07_Retail.png

Volcano#

Proto

Final

TFH_Course_Img_08_E3.png TFH_Course_Img_09_E3.png TFH_Course_Img_10_E3.png TFH_Course_Img_11_E3.png

TFH_Course_Img_08_Retail.png TFH_Course_Img_09_Retail.png TFH_Course_Img_10_Retail.png TFH_Course_Img_11_Retail.png

Ice Cavern#

Proto

Final

TFH_Course_Img_12_E3.png TFH_Course_Img_13_E3.png TFH_Course_Img_14_E3.png TFH_Course_Img_15_E3.png

TFH_Course_Img_12_Retail.png TFH_Course_Img_13_Retail.png TFH_Course_Img_14_Retail.png TFH_Course_Img_15_Retail.png

Fortress#

Bomb Storage was chosen as a stage for the demo. This meant an icon had to be made for it exceptionally. The only visible difference yet again is the slightly different position of the camera.

Proto

Final

Random#

The random option has two different icons in the final game, one for the areas and the other for the arena. The demo only has a single icon with a different design.
TFH_Course_Img_40_E3.png

Challenge Icons#

  • The orb was red instead of blue, which is reflected in the icons.
  • Unusable items are represented with a dark fill in. This was changed into a white outline.
  • The "Don't get hit by snowballs!" challenge didn't exist at this point, so there is no icon for it.

Don't break the pot!
The icon was completely redrawn. This challenge might have had a fragile orb instead of a pot to be carried. Curiously the Japanese text in the demo was already updated to "pot".

Proto

Final

Transport the orb quickly!
Only the orb's color was changed.

Proto

Final

Guard the Orb!
The icon was completely redrawn.

Proto

Final

Defeat all enemies!
The monster's eyes were made yellow and its teeth were brightened up.

Proto

Final

Win without using a sword!

Proto

Final

Only Bombs—no swords!

Proto

Final

Only hammers—no swords!

Proto

Final

Defeat all foes sans sword!
The monster icon was updated to match "Defeat all enemies!".

Proto

Final

Clear level only using Bombs!
The icon is completely different. The challenge's internal identifier string refers to this challenge as "item_use_all", so the challenge was something different earlier in development. The challenge seems to have been changed by the time of the demo, as while the rest of the challenge texts are in Japanese, a localizer specifically changed this one into "Clear level only using Bombs.". Sadly, this also obscured what the early challenge was about.

Proto

Final

Clear without any items!

Proto

Final

Don't fall at all!
The icon was edited to include another cliff edge. The motion lines were also straightened and the "X" was removed.

Proto

Final

Clear with halved energy!
The "X2" was made much larger.

Proto

Final

Avoid the volcanic rocks!
The final icon is less blurrier.

Proto

Final

Avoid falling and quicksand!
The icon was completely redrawn.

Proto

Final

Evade the Wallmaster!
The Wallmaster is still using its A Link Between Worlds design.

Proto

Final

Halved attack and defense!
The shield was moved upwards and the green color was reduced to match the sword.

Proto

Final