This page contains notes for the game Proto:The Legend of Zelda: Tri Force Heroes/E3 Demo Build.
E3 Connection#
The title screen is referred as E3_Title and the client connection as E3_ConnectClient. For reference, here are various associated URLs utilized by this demoː
https://npdl.cdn.nintendowifi.net/p01/nsa/6WLiMjiIXzGMmZ6n/Info_00/info.dat
https://discovery.olv.nintendo.net/v1/endpoint
https://npvk.app.nintendo.net/reports
httpsː//nncs1.app.nintendowifi.net
httpsː//nncs2.app.nintendowifi.net
E3 2015 Demo Changes#
- In Fire Temple 4, part of the barrier is gone from the platforms the Links spawn on.
- The fire arrow's effect is different.
- Opening chests sounds a little different.
- The bomb item on the pedestal is black.
- When you click on another player, and then fall off a cliff, the camera will stay on Link while falling.
- The spin attack's sound effect is shorter.
- The things that shoot out flames in Fire Temple 4 are different.
- The Forest Temple boss spawns a silver rupee.
- The thumbs-up doesn't have a unique sound effect.
- You can select the "Over Here!" emote when you die and during a game over.
- You can't walk off the little fence by the Triforce in Forest Temple 3.
- The upgraded bombs and bow don't have icons.
- The fire geysers are darker.
- The gust of wind from the Gust Jar can't pass through the red gates in Fortress 2.
- Link takes longer to pull out bombs.
(Source: User:$$$Link)