the cutting room mirror

November 1995 Demo

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This is a sub-page of Proto:The Elder Scrolls II: Daggerfall.

Aesthetic Differences#

  • Enemies all use the same corpse graphic.
  • There's a minor glitching where two cursors can be seen by moving the mouse while moving the character and navigating the menu at the same time.

Spellbook#

The spellbook uses the same UI style as the final version. However, hidden within the demo's graphic files, there is an earlier version of the spellbook, with more primitive graphics.

Unused Spellbook

Demo & Final Spellbook

Logbook#

The "Go To" button was removed and the exit button became red. Also, some extra space was added to make the paper more symmetrical.

Demo

Final

I can't find the exit button!

Bodies#

Some of the bodies were altered between the demo and the final.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Are the neck changes also done on other body types or just these?

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These first two have darker skin in the final. The female body was also given a slightly taller neck.

Demo

Final

Demo

Final

The Dark Elf female body's palette was subtly overhauled from blue-grey with black nipples to yellowish-grey tones and reddish nipples. The result is smoother, softer color transitions and a slightly livelier look. This body also got a taller neck.

Demo

Final

Nipples were added to the Khajit female's body. Same neck length though.

Demo

Final

Character Faces#

All of them were changed to some extent.

Textures#

October 1995 Demo

November 1995 Demo

Final

The skeleton now has the same weaponry and gait as the final version, but with double the amount of frames still. The final version also has a different skull and uses a duller palette, even omitting the red glow from the skull down onto the ribcage.

Demo

Final

Completely redrawn mossy polygonal masonry, moving from flat block faces to rounded ones and more voluminous moss.

Demo

Final

Highlights and some cracks are added to the board as well as some nails, one of which is weeping moisture into the wall. The nails might be to help with establishing the wall's fill being made of wood, as it can interpreted as layers of rock otherwise.

Demo

Final (Alternate)

Final (Used)

Although Morgiah doesn't show up at any point in the demo version, she does have a sprite. The demo sprite bears more of a resemblance to the unused alternate sprite from TEXTURE.180. In turn, the alternate sprite is smaller than the final sprite. The cat in the demo sprite is a white cat, while the final uses a browner cat. Her pose was slightly altered for the final version, too. A still version of her demo sprite still exists under TEXTURE.197.

Daggerall-Nov1995-Texture321-3.png Daggerall-Nov1995-Texture321-4.png

TEXTURE.321 contains two odd textures that are completely absent from the final version, likely artist doodles.

Misc. Notes#

  • A cheat menu can be activated in this demo simply by pressing ALT and Q during gameplay. However, it is broken, since a lot of options don't work or crash the game. The menu also has some options not in the final version.