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"Betony" Demo

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This is a sub-page of Proto:The Elder Scrolls II: Daggerfall.

To do:
Include the remainder of differences from the demo from here.

The third and final Daggerfall demo, released on October 10th, 1996. Although it was released after the final game, it is based on a pre-release build. It contains a tutorial and questline, along with the character creation menu in its entirety along with most gameplay mechanics. Your save automatically ends after 50-100 days, although you can infinitely create new save files.

Differences from the final game

The Betony demo features several changes from the final game.

World#

  • All of the locations featured in the Betony demo, including the city of Betony are not included in the final game, the island of Betony is accessible in the final game, but it has much less content and no major settlements.
  • While the whole map is able to be seen in the demo, only the Betony region can be accessed.

Guilds#

  • Perks that are normally gained from being high ranking in a guild are available once you join the guild, so demo players wouldn't have to advance to gain perks.
  • Daedra summoning is unavailable

Skills#

  • Skills cannot go above 40%

Spells#

  • There are three spells that don't appear in the final game, although they have no visual effect when cast.
    • A polymorph spell which would've been able to turn you into a bat, raven, fish or wolf.
    • A diminuation spell which would shrink you to half your original height.
    • A detect spell which would work like detect life in later games except it could also detect magic and treasure.

Miscellaneous#

  • There is a 50-100 day time limit for each save but an infinite number of saves can be created.
  • No ships are available for purchase and player ship locations are missing from the MAPS.BSA file, likely because you cannot leave the island of Betony.
  • There is no death animation if the player dies.