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This is a sub-page of Proto:Taz: Wanted.
Milestone 8 is one of the earliest builds of Taz: Wanted to be surfaced.
Babel Engine .pc files#
- The sound.pc file can be ripped with Audacity, by extracting raw data. But there are efforts to rip it though.
General Differences#
- Running the game will create a debug log, which describes about the Babel engine.
- Window is named "Babel", the name of the engine.
- On all three levels, there is a collectible item, in the form of spinning tops. The design document says they're named "Taz Tops".
- They were replaced with Eye-Spy in Milestone #9, and then they were replaced with the collectible powerups that would be in the final version.
Scene differences#
Frontend#
The internal files give out a timestamp of October 25th, 2000. This was the title screen.
- The Frontend is completely different from the final, and it's in a extremely early state. It would be unchanged in Milestone #9.
- In builds before this one, the game would start out on the first world's hub instead, as the frontend doesn't exist.
Unused Models#
- sylvester.obe - was the boss for Sam Francisco. Wasn't used, but renders are seen in the design document.