the cutting room mirror

st2*

This article has a talk page!
view on tcrf.net

This is a sub-page of Proto:Street Fighter II: The World Warrior (SNES).

'This page or section details content from theJuly 2020 Nintendo Leak.'''

Included in the July 2020 Nintendo leak is what appears to be a late prototype of Street Fighter II: The World Warrior. This build is located within the The Legend of Zelda: A Link to the Past source at SFC\ソースデータ\ゼルダの伝説神々のトライフォース\ドイツ_PAL\Ger_asm. There are four .hex files named st20, st21, st22, and st23 which need to be combined together. This can be done using a hex editor.

General Differences#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:

  • Check for more differences such as in text and graphics.
  • Is the Graphic Viewer present?

Title Screen#

  • Attract mode demo fights appear to start slightly earlier, and play out slightly differently. For example, Ryu vs. Zangief's fight is a bit more evenly played out in terms of damage dealt.

Proto

Final

No dots in the second option.

Proto

Final

Some values are highlighted in the V.S. mode's player select screen. The player with most wins does not have blue-colored text.

Option Mode#

In the Sound Test, the staff roll theme can be played. (Song ID 30. Retail only goes up to 2F).

Proto

Final

Values for the selected song and sound effect are not yellow.

Game Over Screen#

Proto

Final

Credits#

  • Upon beating the game, the "THANKS FOR PLAYING!!" message appears, but immediately after the music ends the screen fades out and returns to the title screen. Normally, the game waits for player input, then shows the high scores before returning to the title screen.
  • Beating the game on the highest difficulty does not play the special credits sequence.