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Star Trek Voyager: Elite Force

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This page details one or more prototype versions of Star Trek Voyager: Elite Force.

This demo of Star Trek Voyager: Elite Force was compiled on June 21, 2000, just two months before the final retail build. It was released in early July.

General Differences#

  • Subtitle text and HUD text are entirely in uppercase.
  • Stretched use of console font appears on much of the Holomatch HUD.
  • MOUSE4 and MOUSE5 cannot be bound.
  • No option for anisotropic filtering.
  • Various words are misspelled.
  • Early shader definitions, code changes, and script assets for much of the final content not included with the demo.

Name/Text Differences#

ext_data/infostrings.dat#

ID

Early

Final

Notes

II_ISODESIUM

Isodesium Crystal

Isodesium

ext_data/objectives.dat#

Map

ID

Early

Final

Notes

VOY5

OBJ_BEAMOUT

Proceed to the Transporter room and beam out to away mission.

Proceed to the Transporter room with your team and beam out to away mission.

Team emphasis.

VOY6

OBJ_HAZOP

Proceed to the Hazard operations area on Deck 4. Use a Turbolift to get there.

Go to lounge on deck 4 to rest, then report to Locker room for briefing. Take a turbolift to get there.

A less direct rewording.

SCAV2

OBJ_INFILTRATE

Infiltrate the aging Klingon vessel and find three samples of the isodesium.

Infiltrate the aging Klingon vessel.

Objective split to a new OBJ_ISODESIUMALL objective which crosses several maps instead.

VOY15

OBJ_BEAMOUTVOY15

Proceed to the Transporter room and beam out to away mission.

Proceed to the Transporter room with your team and beam out to away mission.

Team emphasis.

ext_data/sp_buttontext.dat#

Mostly changes to fit both genders.

Context

Early

Final

Notes

Quit screen

RCS (MANUVERING) THRUSTERS

RCS (MANEUVERING) THRUSTERS

Normal Difficulty Tip

FOR CREWMEN

FOR BRIDGE CREW

Hard difficulty name

HARD

DIFFICULT

Female tip

BE ALEXANDREA MUNRO

BE ALEXANDRIA MUNRO

Voyager crew tip

VIEW BIOGRAPHY ALEXANDER MUNRO.

VIEW BIOGRAPHY ENSIGN MUNRO.

ext_data/sp_ingametext.dat#

Context

Early

Final

Notes

Mission Info screen

OBJECTIVES :

OBJECTIVES

It's already a dotted list; no colon necessary.

Mission Info screen

OBJECTIVES : SUCCEEDED - %d FAILED - %d

OBJECTIVES SUCCEEDED : %d FAILED : %d

Colon changes.

Screen notification for new mission objectives

Hit 'TAB' key to view Mission Objectives now.

Hit 'Mission Info' key to view.

The key is rebindable, so TAB may not be always correct.

ext_data/sp_normaltext.dat#

Context

Early

Final

Notes

Menu header

ELITE FORCE : SETUP

ELITE FORCE : CONFIGURE

Janeway biography

UPON GRADUATION, ASSIGNED TO U.S.S. ICARUS, UNDER ADMIRAL OWEN PARIS. IN 2354,BRIEFLY TAKEN PRISONER WITH ADMIRAL PARIS BY CARDASSIANS, AIDED HIS ESCAPE. RECEIVED COMMENDATION FOR BRAVERY. SERVED AS SCIENCE OFFICER ON U.S.S. AL-BATANI UNDER OWEN PARIS. LATER TRANSFERRED TO COMMAND DIVISION. IN 2370, TOOK COMMAND OF THE U.S.S. VOYAGER, 6 MONTH VENTURE INTO BETA QUADRANT. ON STARDATE 48307.5, VOYAGER WAS SWEPT INTO THE DELTA QUADRANT BY AN ALIEN ENTITY KNOWN AS THE CARETAKER. INTEGRATED MAQUIS INTO HER CREW AND ACCEPTED TWO DELTA QUADRANT NATIVES. JANEWAY, THE FEDERATIONS ONLY PRESENCE IN THE DELTA QUADRANT, MADE NUMEROUS FIRST CONTACTS WITH ALIEN LIFEFORMS. ENCOUNTERED Q ENTITIES IN 2372 AND 2373. IN 2374, JANEWAY ENCOUNTERED HOSTILE SPECIES 8472. TO COMBAT THEM SHE MADE HISTORIC FIRST FEDERATION ALLIANCE WITH THE BORG.

UPON GRADUATION, ASSIGNED TO U.S.S. ICARUS, UNDER ADMIRAL OWEN PARIS. IN 2354, BRIEFLY TAKEN PRISONER WITH ADMIRAL PARIS BY CARDASSIANS, AIDED HIS ESCAPE. RECEIVED COMMENDATION FOR BRAVERY. SERVED AS SCIENCE OFFICER ON U.S.S. AL-BATANI UNDER OWEN PARIS. LATER TRANSFERRED TO COMMAND DIVISION. IN 2370, TOOK COMMAND OF THE U.S.S. VOYAGER, 6 MONTH VENTURE INTO BETA QUADRANT. ON STARDATE 48307.5, VOYAGER WAS SWEPT INTO THE DELTA QUADRANT BY AN ALIEN ENTITY KNOWN AS THE CARETAKER. INTEGRATED MAQUIS INTO HER CREW AND ACCEPTED TWO DELTA QUADRANT NATIVES. JANEWAY, THE FEDERATIONS ONLY PRESENCE IN THE DELTA QUADRANT, MADE NUMEROUS FIRST CONTACTS WITH ALIEN LIFEFORMS. ENCOUNTERED Q ENTITIES IN 2372 AND 2373. IN 2374, JANEWAY ENCOUNTERED HOSTILE SPECIES 8472. TO COMBAT THEM SHE MADE HISTORIC FIRST FEDERATION ALLIANCE WITH THE BORG.

A space.

Tuvok's achievement

ACHIEVEMENTS : TAUGHT AT STARFEET FOR 16 YEARS

ACHIEVEMENTS : TAUGHT AT STARFLEET FOR 16 YEARS

Kenn Lathrop's biography

Lathrop's father was a hunter who taught his son to depend on himself and to live off the land. But his mother, a pianist with the Canadian Symphony, saw to it her son was aware of the more cultured things in life such as music and dance. A dissatisfied person, even in youth, Kenn was constantly in trouble at school for fighting with classmates and showing a total lack of respect for authority. After a very brief career at Starfleet Academy, Lathrop joined the Maquis, finding their fight with the Cardassians a good way to release his aggressions. He is best friends with Kendrick Biessman from their days as Maquis. Lathrop is also an avid chess fan, but is routinely trounced by Naomi Wildman.

Lathrop's parents were forced to flee their homeworld of Bajor during the Cardassian occupation due to his father's outspoken political views. His father was a hunter who taught his son to depend on himself and to live off the land. But his mother, who became a pianist with the Canadian Symphony, saw to it her son was aware of the more cultured things in life such as music and dance. A dissatisfied person, even in youth, Kenn was constantly in trouble at school for fighting with classmates and showing a total lack of respect for authority. After a very brief career at Starfleet Academy, Lathrop joined the Maquis, finding their fight with the Cardassians a good way to release his aggressions. He is best friends with Kendrick Biessman from their days as Maquis. Lathrop is also an avid chess fan, but is routinely trounced by Naomi Wildman.

Csatlos' name

MICHAEL CSATLOS, CREWMAN

MITCH CSATLOS, CREWMAN

One Mike limit.

Csatlos' name

NAME : CSATLOS, MICHAEL

NAME : CSATLOS, MITCH

One Mike limit.

Jaworski's name

NAME : JAWORSKI, GIOVANNI MICHELE

NAME : JAWORSKI, MICHAEL

Jaworski's name

GIOVANNI JAWORSKI, CREWMAN

MICHAEL JAWORSKI, CREWMAN

Nelson's name

JEFFREY NELSON,CREWMAN

JEFFREY NELSON, CREWMAN

Space.

Screen resolution list

1280x960

1280x1024

BA

VIDEO SETUP

VIDEO CONFIGURE

In-game menu player diagram

POWER CONVERTER : used to convert alien energy into a source of power for Federation weapons

POWER CONVERTER : used to convert alien energy into a source of power for Federation weapons.

Punctuation.

In-game menu player diagram

COMM BADGE : for use in communicating between team members and Voyager

COMM BADGE : for use in communicating between team members and Voyager.

Punctuation.

In-game menu player diagram

DIRECTION/LOGISTICS : supplies data to tactical display, giving heading, location, and location of team members

DIRECTION/LOGISTICS : supplies data to tactical display, giving heading, location, and location of team members.

Punctuation.

In-game menu player diagram

ENERGY PACK : stores power for Federation weapons

ENERGY PACK : stores power for Federation weapons.

Punctuation.

In-game menu player diagram

EQUIPMENT POUCHES : for holding various supplies

EQUIPMENT POUCHES : for holding various supplies.

Punctuation.

Quit screen Voyager diagram

WARP NACELLES : Large outboard structures which house the warp-drive engines. The nacelles raise when the engines are not in use. The articulated design allows use of warp speed without damaging the fabric of space.

WARP NACELLES : Large outboard structures which house the warp-drive engines. The nacelles drop when the engines are not in use. The articulated design allows use of warp speed without damaging the fabric of space.

Quit screen Voyager diagram

RCS (MANUVERING) THRUSTERS: propulsion units designed to move Voyager at very low speeds. Useful for navigating the ship in and around small areas such as space docks.

RCS (MANEUVERING) THRUSTERS: propulsion units designed to move Voyager at very low speeds. Useful for navigating the ship in and around small areas such as space docks.

Spelling.

Menu Headers

GAME OPTIONS SETUP

GAME OPTIONS CONFIGURE

Menu Headers

SOUND SETUP

SOUND CONFIGURE

Menu Headers

WEAPON KEYS SETUP

WEAPON KEYS CONFIGURE

Menu Headers

ATTACK/LOOK KEYS SETUP

ATTACK/LOOK KEYS CONFIGURE

Menu Headers

MOVEMENT KEYS SETUP

MOVEMENT KEYS CONFIGURE

Menu Headers

COMMAND KEYS SETUP

COMMAND KEYS CONFIGURE

Menu Headers

MOUSE/JOYSTICK SETUP

MOUSE/JOYSTICK CONFIGURE

Menu Headers

OTHER OPTIONS SETUP

OTHER OPTIONS CONFIGURE

Menu Headers

DEFAULT SETUP

DEFAULT CONFIGURE

Bobby Duncanson's credit

Additional 3-D Artist

3-D Artist

Eric Turman's credit

Animation Technical Assistance

Character, Technical Setup, Modeling & Animation

Eric Biessman's credit

Holomatch Lead

Holomatch

Jon Zuk's credit

In game Cinematics

In-game Cinematics

Nathan Mckenzie's credit

Additional Single Player

Additional Programming

Jake Simpson's credit

Additional Programming

Holomatch

Credits

Mike Denny

Mike Stephan

Gary Bolduc's credit

CS Technical Help

Customer Support Lead

Space dropped from end of name.

Credits

Jennifer Stornetta

Jenny Stornetta

Name shortened.

Credits

Mike Webster

Michael Webster

Name lengthened.

BBernard Sizey's credit

Marketing Manager

Managing Director, France

Guillaume Lairan

Brand Manager

Brand Manager,France

Diane de Domecy's credit

PR Manager

PR Manager, France

Credits

M.I.S

M.I.S.

Credits

VIACOM CONSUMER PRODUCTS/PARAMOUNT PICTURES LIASONS

VIACOM CONSUMER PRODUCTS/PARAMOUNT PICTURES LIAISONS

Spelling.

Credits

Dan Felts

Daniel Felts

Michael McFall's credit

Les Foster

Les Foster/Hirogen/Klingon

Jerome Butler's credit

Klingon/Imperial/Crewman

Hirogen Alpha/Klingon/Imperial

Credits

Star Trek Voyager

Star Trek: Voyager

Quit screen

For more information visit www.eliteforce.net

For more information visit www.ravensoft.com/eliteforce

Website change. Eliteforce.net was cybersquatted with a porn site into the following year.

Item/Weapon Differences#

Tricorder#

The unused tricorder doesn't have a first-person model and its icon is a hilarious looking crude placeholder that seems to be edited from an early icon for the IMOD weapon. It also doesn't describe the weight or height of whoever you point it to. Graphics for the sensor are missing.

Early

Final

Icon

Effect

Audio Differences#

sound/interface/zoomend.wav#

Proto

Final

Fade out was added to avoid the click at the end.

sound/weapons/prifle/disint.wav#

Proto

Final

A horrific scream was added.

sound/weapons/prifle/disint2.wav#

Proto

Final

The early sound might have fit with disintegrating Etherians, given how similar it sounds to sound/ambience/statis/intostatis.mp3. The early human disintegration sound replaced this one in the final.

sound/weapons/scavenger/hit_wall.wav#

Proto

Final

Early Munro Sounds#

Early sounds for the player. These are only used in Holomatch, and are completely removed in the final game.

Holomatch Differences#

While most of the single-player demo represents very closely to the final, there's lots of polish left to do on the Holomatch portion (multiplayer).

Blood#

Many trekkies have dreamed of this...

The unused blood sprites can be enabled in this prototype by setting com_blood to 1. Only certain projectile weapons can shed blood (Scavenger primary, Stasis primary, Tetrion disruptor secondary).