This is a sub-page of Proto:Star Fox Adventures/Dinosaur Planet.
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Unused Dialogue#
Intro Cutscene#
Hidden within the games' sound effects is a higher quality version of this piece of dialogue spoken by Krystal during the opening cinematic.
(Unused)
Actor |
Speech |
Audio |
Filename |
|---|---|---|---|
Krystal |
"I've had a garbled message from the Wizard..." |
INSTR_0000_SND_0012 |
(Used)
Actor |
Speech |
Audio |
Filename |
|---|---|---|---|
Krystal |
"I've had a garbled message from the Wizard..." |
572_0x76747C |
Galleon Battle#
Also within the sound effects are two lines from Kyte during the Galleon Battle from an earlier point in development where she had a different voice actor.
(Unused)
Actor |
Speech |
Audio |
Filename |
|---|---|---|---|
Kyte |
"Help!" |
INSTR_0000_SND_012A |
|
Kyte |
"Somebody, get me out of here!" |
INSTR_0000_SND_012B |
(Used)
Actor |
Speech |
Audio |
Filename |
|---|---|---|---|
Kyte |
"Help!" |
INSTR_0000_SND_0269 |
|
Kyte |
"Find the Wizard and get me out of here!" |
INSTR_0000_SND_0268 |
Cape Claw#
The HighTop you meet in Cape Claw is supposed to warn you not to go swimming, however the associated audio is not used and only the subtitles show.
Actor |
Speech |
Audio |
Filename |
|---|---|---|---|
HighTop |
"Do not swim in these waters, the currents are strong..." |
098_0x1B5AA4 |
Cloudrunner Fortress#
Among the speech for the cutscene in the treasure room where Krystal confronts General Scales on his survival from the Galleon is a line spoken by him that was either cut or never implemented.
Actor |
Speech |
Audio |
Filename |
|---|---|---|---|
General Scales |
"Death holds no fear." |
141_0x22ACC8 |
Desert Force Point Temple#
On Krystal's first visit to the temple, entering the room with the spellstone holder gives a short cutscene where Kyte erroneously uses the wrong sound file (from Warlock Mountain). The developers may have intended to use the first part of the used dialogue only, where Kyte says "Krystal" in order to save a tiny amount of cartridge space by recycling that line and not recording it again. The game uses this technique in a few other places. There is also an unused higher quality variant.
(Used)
Actor |
Speech |
Audio |
Filename |
|---|---|---|---|
Kyte |
"Krystal, get me out of here!" |
850_0xB1291C |
(Unused)
Actor |
Speech |
Audio |
Filename |
|---|---|---|---|
Kyte |
"This looks like a spellstone holder!" |
235_0x33F6FC |
|
Kyte |
"Krystal, it's the spellstone holder!" |
214_0x2FF83C |
Unused Sounds#
DD44 Dostovei#
What appears to be the firing sound of the DD44 Dostovei from Goldeneye.
Unused Death Sound#
The sound heard when enemies are defeated and characters pass away in prerelease footage is still in the files along with its associated animation. However, in the December build they have been replaced with a red mist and different death animations.
Unused Pickup Sound#
The music heard when picking up an item in prerelease footage is still tucked away among the games' instrument samples along with an alternative version.
(Unused)
(Used)
Menu Sounds#
Some unused FX that wouldn't sound too out of place in an options menu or in-game query of some kind.