the cutting room mirror

Unused Sounds & Dialogue

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This is a sub-page of Proto:Star Fox Adventures/Dinosaur Planet.

To do:
Create a separate subcategory for dialogue from unimplemented cutscenes. There's a lot to cover!

Unused Dialogue#

Intro Cutscene#

Hidden within the games' sound effects is a higher quality version of this piece of dialogue spoken by Krystal during the opening cinematic.

(Unused)

Actor

Speech

Audio

Filename

Krystal

"I've had a garbled message from the Wizard..."

INSTR_0000_SND_0012

(Used)

Actor

Speech

Audio

Filename

Krystal

"I've had a garbled message from the Wizard..."

572_0x76747C

Galleon Battle#

Also within the sound effects are two lines from Kyte during the Galleon Battle from an earlier point in development where she had a different voice actor.

(Unused)

Actor

Speech

Audio

Filename

Kyte

"Help!"

INSTR_0000_SND_012A

Kyte

"Somebody, get me out of here!"

INSTR_0000_SND_012B

(Used)

Actor

Speech

Audio

Filename

Kyte

"Help!"

INSTR_0000_SND_0269

Kyte

"Find the Wizard and get me out of here!"

INSTR_0000_SND_0268

Cape Claw#

The HighTop you meet in Cape Claw is supposed to warn you not to go swimming, however the associated audio is not used and only the subtitles show.

Actor

Speech

Audio

Filename

HighTop

"Do not swim in these waters, the currents are strong..."

098_0x1B5AA4

Cloudrunner Fortress#

Among the speech for the cutscene in the treasure room where Krystal confronts General Scales on his survival from the Galleon is a line spoken by him that was either cut or never implemented.

Actor

Speech

Audio

Filename

General Scales

"Death holds no fear."

141_0x22ACC8

Desert Force Point Temple#

On Krystal's first visit to the temple, entering the room with the spellstone holder gives a short cutscene where Kyte erroneously uses the wrong sound file (from Warlock Mountain). The developers may have intended to use the first part of the used dialogue only, where Kyte says "Krystal" in order to save a tiny amount of cartridge space by recycling that line and not recording it again. The game uses this technique in a few other places. There is also an unused higher quality variant.

(Used)

Actor

Speech

Audio

Filename

Kyte

"Krystal, get me out of here!"

850_0xB1291C

(Unused)

Actor

Speech

Audio

Filename

Kyte

"This looks like a spellstone holder!"

235_0x33F6FC

Kyte

"Krystal, it's the spellstone holder!"

214_0x2FF83C

Unused Sounds#

DD44 Dostovei#

What appears to be the firing sound of the DD44 Dostovei from Goldeneye.

Unused Death Sound#

The sound heard when enemies are defeated and characters pass away in prerelease footage is still in the files along with its associated animation. However, in the December build they have been replaced with a red mist and different death animations.

Unused Pickup Sound#

The music heard when picking up an item in prerelease footage is still tucked away among the games' instrument samples along with an alternative version.

(Unused)

(Used)

Some unused FX that wouldn't sound too out of place in an options menu or in-game query of some kind.